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Look So Great
The relevant shader code moved and changed a lot, so while it is possible to migrate the mod, it will take some time and effort to do so.
I shared the issue on the Egosoft/X4 discord. Let's see if any dev can help.
Let me try to find some slot soon to have a look at it again (need to get used to the modding tools again as well)
Thanks for your work!
I am working on other projects at the moment but I believe -given enough time- I do will come back to clean things up here
You will unfortunately need to swap those out.
The vanilla ones are not available with GemFX as I found them to have nearly no impact on visuals (mostly adjusting saturation)
Is there a way to make presets from other GemFX mods show up in the list, like, have presets from all the mods in one list.
And is there a way to add the vanilla colour correction options as well? I'd love to click through all of them comparing without having to toggle things off and on and restarting the game.
It's hard to decide for one! :D
I use MSAA 2x
The devs unfortunately removed it from other AA methods in some patch.
I personally use 8x MSAA with AMD FSR Ultra quality. (that is on 1440p)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2958440792
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2958440678
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2958440750
In the Beta 6.0, try
- submod "gemfx_ganossa_luts_02"
- select filter "Undiscovered Country"
- set Gamma to 88
- of course use any MSAA filter to get proper light effects
Nothing has changed on their side in supporting various AA methods, so the current recommendation is:
any MSAA to have it fully compatible
(sorry, have been busy lately with other mods)
Will it be resolved soon? Or is there any graphic settings that can remove this bug?
Like you wrote, before a certain patch it was fine but then it got iffy.
MSAA, for some odd reason, still has it working as it was before it got all bugged out.
That was a issue I tried to fix back in late 4.x
In the "worst" case, I will just stop using that buggy "bloom" texture and tune down the light effects until the devs change it again.
I didn't try it with MSAA tbh. I'm going to enable the mod again and try it.
I will double check
WIth and without MSAA
EDIT: It works when I DISABLE distortion. GemFX is then still working - at least the picture reacts to changing the preset. And when I enable distortion, everything goes immdiately black again.
But no matter th distortion setting, when using the suprhighway again, the issue appears again. Just like Mo¡stDreams reported-