Stellaris

Stellaris

Additional Vanilla Weapons
200 Comments
Roland 25 May @ 8:20am 
Please update. I miss this badly. Thanks.
JorgenK1974 21 May @ 10:59am 
will you update this for 4.0.12?
星之颂 21 Jan @ 4:26pm 
still work for 3.14
Mourning Sky 1 Sep, 2024 @ 11:42pm 
Pretty sure it still works
Voin 3 Jul, 2024 @ 8:02am 
Hey is this mod still good to use? The other mod being listed is said to be bricking and crashing peoples games
Starfoth The Burgundy Silk Rug 11 Mar, 2024 @ 6:17am 
Fare thee well
kinexxona 10 Jan, 2024 @ 6:30am 
@Sam_ can you update it for 3.10.4?
rojogames371 15 Oct, 2023 @ 5:53am 
*because their prethoryn equivalents are undeniably better.
rojogames371 15 Oct, 2023 @ 5:53am 
That's cool and all...
But shouldn't Ultimate Strike Craft be bypass weapons, more like their Prethoryn equivalents?
Seven Flames 2 Oct, 2023 @ 12:57am 
Does the AI use these new techs and components?
romannets 15 Aug, 2023 @ 7:33am 
its not broken it seems to work fine. Just because it flags as yellow and out of date does not mean it will break the game or needs updating.
StefanAoBzh 18 May, 2023 @ 2:59pm 
Update to 3.8.2 please =)
Musashi 9 Apr, 2023 @ 2:36am 
It would be good to change all the technologiies that gives a -materiials advantage and switch them to a -% advantage. Or else you end up wiith constructions wiith 0 resoutrces spent...
NotNitehawk 5 Apr, 2023 @ 6:00pm 
Here's a link to a remade version for 3.6:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2931082746

As far as weapons care, I don't think anything has changed between 3.6 and 3.7, so it should work.
Tempest 19 Mar, 2023 @ 3:50pm 
This hasn't been updated in almost 2 years bruh
asander78 18 Mar, 2023 @ 1:39pm 
Please update it to be played on the newest version.
Pamparampampamparam 20 Jan, 2023 @ 12:36pm 
Hope this series gets updated. Its the best tech expansion mod that doesn't feel too mod-y.
Soviet K Dog 7 Dec, 2022 @ 4:55pm 
last updated a year ago, yes this is broken
calebwiggins712 1 Dec, 2022 @ 3:11pm 
i think this is broken
Winters 12 Nov, 2022 @ 3:13pm 
Does this still work? :t
maverick91141 31 Oct, 2022 @ 12:24am 
These mods are amazing please update
Infobox 24 Oct, 2022 @ 10:12am 
Update?
Jedipony1 11 Oct, 2022 @ 12:51am 
Please update?i think this modbeing outdated is causing my game to crash constantly now. I can't save at all.
Patrick Schlesier 4 Aug, 2022 @ 9:47am 
combine your additional vanilla mods into one with patches too
Patrick Schlesier 3 Aug, 2022 @ 11:37am 
The star base does not use any of the weapons and other equipment, even after upgrading and dismantling several times, still none of the items in the star base are equipped
Paul 24 Jun, 2022 @ 1:27pm 
Does this work with amazing space battles?
twolf79 21 May, 2022 @ 2:10am 
When you have time to upgrade to the update of Stellaris please do so at your earliest convinence Sam. All three of your mods please.
Brokkhouse 23 Feb, 2022 @ 7:23am 
Hi, thank you for a great mod. Is this compatible with 3.3.1?
Cúchulainn 17 Feb, 2022 @ 1:32pm 
update ;-;?
crabster beef 13 Feb, 2022 @ 4:57pm 
update plese
Dryus 5 Dec, 2021 @ 6:15am 
個人用に作ったものですが、3.2.2に対応させました。
良かったらどうぞ。
I made it for personal use, but I made it compatible with 3.2.2.
If you like, please.

◆Additional Vanilla Weapons 3.2.2 Patch
   https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2570284202
Atrion 5 Dec, 2021 @ 5:58am 
Will you update this mod? thanks.
Smoking_GNU 1 Dec, 2021 @ 1:32am 
Does this still work OK with 3.2?
Infinity Boot 31 Oct, 2021 @ 4:06pm 
The arc emmiter list has an error, it goes 1, 2, 4, 3 and not 1, 2, 3, 4, this is a heads up, good mod though!
WyvernKg 21 Sep, 2021 @ 1:33pm 
ty
Star Reshiram 18 Sep, 2021 @ 5:45pm 
@Kinggaming Not from the author but works well as a pseudo-update for 3.1 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2570284202
WyvernKg 15 Sep, 2021 @ 8:57am 
update pls?
{!} 19 Aug, 2021 @ 5:51am 
add a further 20 teirs of technology:

I want to be able to out power the stellarborne just via hyper focused normal ass technology. Don't worry about writing fluff for them, I just want the murder guns and armor of POWAH
meong 26 Jul, 2021 @ 6:38am 
starbases doesnt use the new weapons
Mashallah 26 Jun, 2021 @ 12:49am 
In 3.0.3, the Perdition Beam and Ion Cannon received the energy weapon tag so they benefit from energy weapon repeatables. Can you please do the same for their upgrades from this mod?
Morcleon 20 Jun, 2021 @ 6:50pm 
Kinetic Artillery has 7 tiers, but Energy Launchers only has 5 tiers, which feels... off. Could we get two more tiers on that part? :P
Spiritouspath 21 May, 2021 @ 11:07pm 
stellaris mod missing descriptor file appears so please look into that
It's a Metaphor 16 May, 2021 @ 4:15pm 
@Trabber Shir -- Ok that's basically what I ended up doing.
Trabber Shir 14 May, 2021 @ 10:20pm 
@Thucydides Trap The solution is the mod which adds "upgrade_to" tags to the final tier of vanilla components. Such a mod requires overwriting about half the files in common\component_templates and thus is a nightmare for compatibility.
It's a Metaphor 13 May, 2021 @ 2:50pm 
@Trabber Shir - what was your solution to fix the upgrade problem locally?
It's a Metaphor 13 May, 2021 @ 2:13pm 
So one thing I've noticed is that the AI will use the additional vanilla components like shield, reactor, and armor/shield, but they wont use superior weapons even if theyve researched them. I'm wondering if it's a mod conflict (eg., Starnet) or if the ai can't 'see' them after they've researched them.