Cities: Skylines

Cities: Skylines

BVU Gravel Wooden Metro Tracks (Third Rail)
23 Comments
RedVelocity 1 Apr, 2023 @ 5:03pm 
Will this get updated to share textures with RWY2?
eons Luna 30 Nov, 2022 @ 7:50am 
There’s a version without the third rail? Or do I use MetroReplacer/Network Skins to turn that off when dragging the networks?
REV0  [author] 30 Nov, 2022 @ 5:20am 
switched to version without third rail then dragged third rail deco networks, i think
eons Luna 29 Nov, 2022 @ 9:05pm 
I have a problem when trying to create junctions with the nodeless tracks: the third rail would visually intrude onto the junctions. Is there a way to get them to not do this, like how you did in your screenshots above?
valar morghulis 14 Sep, 2022 @ 7:53am 
Is there a gravel concrete version?
Future 25 Feb, 2022 @ 6:26am 
To everyone who wants 1-way bidirectional tracks, just use the network tool thingy by mcsagsy(I don't know how to spell his/her name but they were the one who made IMT) to create a parallel 1-way track that is .01m away from another 1-way track to make what looks like a bi-directional 1-way track
REV0  [author] 5 Apr, 2021 @ 3:50am 
metro tracks in game doesnt support single directional tracks, AI is just not there
Maswon... 4 Apr, 2021 @ 9:22pm 
The Bi-directional tracks have problems with capacity when being split into center platforms using Single-Track AI, and there are situations where you don't want crossovers like when bi-directional tracks join up. Can you make single directional tracks for these instances?
hy/fix8 26 Jul, 2020 @ 5:56am 
There's a graphical issue with connecting to MOM tunnel station tracks, the platforms bend and overlap with the tracks
Eddi 2 Jul, 2020 @ 4:30am 
... which brings us back to the question: can we get a MOM version of this? :)
REV0  [author] 1 Jul, 2020 @ 10:31am 
MOM AI =/= Vanilla Metro AI. MOM as a mod uses its own custom AI, vanilla metro ai is different and made by Colossal Order, not custom.
Eddi 1 Jul, 2020 @ 9:30am 
But MOM provides such a two-way one lane track
REV0  [author] 29 Jun, 2020 @ 4:05pm 
because tracks IRL are not single direction but bi-directional, trains can be rerouted to opposite track and when that happens you need a proper split to roll trains on both sides. That was not intended on RWY, because train tracks support bidirectional tracks on one lane and double directions on two way tracks, thus you have a choice.

Whereas on metro tracks, I wasn't able to make bidirectional tracks, only one lane and two lane two way is working. I assume this was an oversight on CO's end to include such mechanic to AI. As bidirectional 'look' and functionality wasn't possible as track type, i decided to make one lane one way tracks being merged to two tracks, as intended IRL.
jst.vla 29 Jun, 2020 @ 2:51pm 
Why is this only intended on BVU and not RWY tracks? I understand from one-way to one-way but the track splitting to the opposite direction will never be used...
REV0  [author] 29 Jun, 2020 @ 4:07am 
Unless you mean track is splitting to 2 tracks, that's intended.
jst.vla 28 Jun, 2020 @ 9:57pm 
Singe one-way tracks are showing connections to each side of the double two way tracks...
Eddi 3 Jun, 2020 @ 11:52am 
my last attempt didn't look very promising
alex4444730 2 Jun, 2020 @ 5:55pm 
is this compatible with Metro overhaul?
ElChoripan19 22 May, 2020 @ 11:05pm 
Nice work, Needed the neumatic trains like Paris or Mexico City.
Eddi 5 May, 2020 @ 8:19am 
Also, how are you supposed to build tunnels with this? the tunnels in here look hideous, and don't work as entrances
Eddi 5 May, 2020 @ 8:17am 
So, i wanted to try these out, and immediately ran into the problem that there's no 1-lane-2-way tracks...
REV0  [author] 23 Apr, 2020 @ 12:15am 
In plans yes
Anders Gehtsnich 🎄 23 Apr, 2020 @ 12:14am 
Nice work! Will you create steel viaducts too?