XCOM: Chimera Squad

XCOM: Chimera Squad

New Agent: Julian Shen
113 Comments
Sha 22 Sep, 2024 @ 7:45pm 
"Hello there" classic ob1 upon finding r2d2... classic!... instant fav!
Soli Deo Gloria 29 Apr, 2024 @ 12:41am 
hi! i know its abit late, but how do i get my shen bot to equip a shotgun? all i can seem to let him use is an assault rifle :(
JayHog1992 2 Feb, 2023 @ 11:57am 
I hate myself that I didn't notice I had to manually install Julian's voice for him to actually talk, so I played him a whole campaign being mute. -.-

Also, I think I made him too OP, using Harvester to kill almost a whole encounter with 11 bullets. Robot is too powerful, help! XD
TamTroll 22 Jan, 2023 @ 4:18am 
Can someone explain his final ability "Harvester" to me? It says "Grants banish and the ability to hit multiple targets with it" but... how do i do that second part? I've got the "Banish" part down pat, but it only ever works on a single target, even if they go down with only one shot and Julien has full ammo, his turn just stops instead of switching to a new target.
Trackerere 17 Jun, 2022 @ 4:00pm 
Missed opportunity. The ability "Hello There" should have instead been called "Hello World".

Other than that, 10/10
九月孤竹 28 Jun, 2021 @ 3:13pm 
简中汉化:
链接:/s/1HOrGOB2iAoEaGQR-YGMT_A
提取码:6vgb
用法:复制到
F:\Steam\steamapps\workshop\content\882100\2073095846\Localization
文件名改为XComGame.chn
Axios2002 3 Jun, 2021 @ 7:16am 
Hey, I wantedd to replay the game, its been a long time, and I cant do it without my favourite god complex toaster. I was wondering however, is there any way I could take his voice from XCOM 2 in my language and use it instead of the voicepack that comes with this mod?
Inaire 27 Apr, 2021 @ 7:29am 
love Julian
JayBee 🔰 28 Mar, 2021 @ 7:34pm 
His aim is 10 too much.
RoboCobra 26 Mar, 2021 @ 2:45pm 
Julian and his voice work fine, but it seems whatever weapon he is using doesn't make sounds? Is it just mod weapons that will do that?
The Worst Mayor 11 Mar, 2021 @ 5:05am 
Can confirm that my experience just improved by 100% from having Julian in my game! I cannot thank you enough! :steamhappy:
The Worst Mayor 11 Mar, 2021 @ 3:37am 
OMG yes. Thank you! I started playing Chimera Squad yesterday when it was on sale, and I find it extremely annoying and frustrating - part of that being I miss "my" usual characters and Sparks in general. Julian in particular. ;-D Thank you so much, I greatly appreciate it!
toxicPsychotic 30 Jan, 2021 @ 6:20am 
@Lord Bubba
Look in the mod description, you have to manually move files around to make the voice lines work.
Lord Bubba 23 Jan, 2021 @ 11:15pm 
I noticed he doesn't talk. Why not? His witty one liners are hilarious!
Jono 24 Aug, 2020 @ 11:18am 
Just out of curiosity, why did you give him the android body and not the MEC body?
CarlosCostaCox 15 Aug, 2020 @ 11:26am 
it would be great if Julian didnt bleed out and took the place of the initial android instead.
TreyTheNomad 5 Aug, 2020 @ 1:36pm 
Is there any way to get this mod without having to get the medikits mod? I am fine with not being able to heal my android operatives and I don't want the revive ability that is included in that mod.
Valvatorez(Cox Cable = awful ISP 20 Jun, 2020 @ 10:51pm 
Next best thing to Spark. I'm guessing that the game doesn't have animations to support actual Sparks? Too bad we can't build SHIV's in place of androids.
Ethan 2 Jun, 2020 @ 12:40am 
Dexter,

Thanks for the explanation. For some reason, I can't swap Julian for any other types of vanilla weapons from the start. Not sure if other mods are interfering with it. But I think it's okay, AR is good enough for the battle droid.

As for the interruption, I just had an instance where his he didn't shoot using the lead target ability. He didn't take any damage but the target did, by another agent's grenade. I'm not sure though why.

Anyways, I really love Julian's character and his abilities!
DexterTheRuss 1 Jun, 2020 @ 9:39am 
Zahn, allow me to anwser these questions.
1) Yes, any interruption will stop the "Lead target" ability. Recieving damage is one of them.
2)Julian is an android and has access to SMGs, shotguns, and assault rifles, which was stated in the description.
Ethan 29 May, 2020 @ 12:08am 
Hi, I encountered following issues with Julian:

1) Lead target ability = There are times when he doesn't fire at the enemy when it's his turn. I'm not exactly sure what causes it. Does it cancel when Julian is injured in between the turns before the enemy?

2) Using other types of epic weapon = I think this is unintended. I assume he's only equipped to fight with AR but apparently he can use other types with epic weapons.
Curio Media 27 May, 2020 @ 1:02pm 
dunno if this is the mods fault or the games, but i was soft locked in a "overwatch" slow motion scene thing when she had return fire activate for the first time. gonna try another game with her and other characters but sad it ruined my iron man run ;-;
Nabirius 22 May, 2020 @ 5:38pm 
I am encountering 2 issues with Shen
1) When I switched to a shotgun, I couldn't go back to an assault rifle
2) Currently there is no option to switch off of assault rifle at all

Anyone else encounter these issues?
Xavi-Da-Imp 17 May, 2020 @ 7:15am 
Eh. It is so sad that this is not official. Just imaging Julian dialouges with other characters. Maybe some "meatbags" here and there. Ehhh.

Still, this mod is fun as hell :D
Laharl 13 May, 2020 @ 5:37pm 
Yes, he does.
lordabizi 13 May, 2020 @ 3:18am 
Does Julian shen count for the achievement of fielding a squad with no humans in it?
Bell 9 May, 2020 @ 11:07pm 
How do you change him to an SMG or Shotgun? He's only able to use Assault Rifles for me.
Laharl 8 May, 2020 @ 12:37pm 
I've done the manual installation as directed, but he's still a generic android. Do I need a new game?
jakub.laz 6 May, 2020 @ 12:34pm 
In my opinion we should be able to heal this agent
Axios2002 5 May, 2020 @ 4:02pm 
Thanks!
RealityMachina  [author] 5 May, 2020 @ 10:31am 
You're looking in the wrong place. There should be precisely two files inside the mod's CookedPCConsole folder, and that's the folder you should copy.

If you're looking at something that has a long list of files in it, that is the game's CookedPCConsole folder that you should not touch because the game actually needs that to function.
Axios2002 5 May, 2020 @ 9:23am 
Hey, do I copy paste the entire folder or just the one with my language inside it?
RealityMachina  [author] 3 May, 2020 @ 6:31pm 
Yeah, sorry, finally fixed that with the latest update.

Also added his SLG voice pack, please read the description on how to enable it.
MrMilkShake 3 May, 2020 @ 11:11am 
hey sorry to bug again, I started a new playthrough to see if julians return fire would work, currently it doesnt seem to work. Could it be because of a few mods i got on or would it be a good idea to redownload the mod, thanks and ace mod btw
:steammocking:
RealityMachina  [author] 3 May, 2020 @ 1:36am 
Ok, so, update on the voice status:

The good news: I can reuse the Shen's Last Gift voicepack.

The eh news: since it's configured for XCOM 2 voice rules, that means that I can't do specific subtitles, just general ones to indicate he's moving/overwatching/would really want to reload now.

The bad news: just like XCOM 2, WWise audio packages can only exist in specific folders, so getting this voicepack working will require manual installation on your part. Luckily this should be only a one time thing you need to do and then you can just pretend it installed automatically.
Krioz 2 May, 2020 @ 11:01pm 
Any chance on a tutorial for making agents?
Good Cop 2 May, 2020 @ 10:57pm 
This is a fucking genius mod. Love your work.
Hokucho 2 May, 2020 @ 7:00pm 
Would love to have Julian voice clips for him added eventually.
Barry Bee Benson 2 May, 2020 @ 8:46am 
@Dexter Productions
I've heard something about voice packs in this game being a little more tricky to install. The metal gear agent mod mentioned something along the lines of creating a standalone voicepack mod, since it would need to be installed manually, somehow. I'm not a modder or anything, so I'd recommend peeping around the workshop for uhh more info if you can find any.
DexterTheRuss 2 May, 2020 @ 3:42am 
-Will- Julian have the original voicepack at some point in the future, though?
TheTwitchSniper 1 May, 2020 @ 3:00pm 
@RealityMachina

I had an idea, for another agent, you could possibly make another Viper called "Mute" That had her tongue cut out by the reapers. Her abilities focus on poisoning and AOE zone control.
🖤Bella🖤 1 May, 2020 @ 12:09pm 
Crazy that you shot out a really high quality mod like this so fast. Hope to see more classes from you! :aos2kae:
Max Power 30 Apr, 2020 @ 11:48am 
This is awesome! If mods this great are out week 1 I can't wait to see what the community will come up with
Zedinov 28 Apr, 2020 @ 10:20pm 
YES! RM is back at it with the mods! Can't wait for all the great stuff you think up.

P.S. Thanks for all the great XCOM 2 mods that filled most of my time.
RealityMachina  [author] 28 Apr, 2020 @ 10:00am 
@MrMilkShake

I spotted what the issue was, but unfortuantely I can't retroactively fix it for Julians already spawned into a game.
MrMilkShake 28 Apr, 2020 @ 9:43am 
Quick question return fire doesnt seem to work son shen, is it a problem with my save or do over people have this issue?
Mint Berry Crunch 27 Apr, 2020 @ 9:55am 
@Jakblue22 I agree with you on that. When I was first looking at the game, I was trying to figure out why they game would be so forgiving, you lose a soldier you restart the mission(or game in hardcore) but after playing it and having the moments where I have a soldier at 1 hp going last and just hoping my medic can go before they get shot creates some real tension, especially if you are playing the harder difficulties and on hardcore. While it creates a different tension than XCEU or XC2, it still a good tension. It also gives you a reason not to just throw your squad at a problem, and forces you to think even more about your next move and if its a risk to put that soldier there, knowing you could fail the mission if one thing goes wrong. While its not the same feel as XCEU or XC2, its still a good addition.
DPK[???_????] 27 Apr, 2020 @ 9:43am 
Thank you for the repair mech(Medikit expansion) mod! Now I can lock&Load my mech police
JakeEly 27 Apr, 2020 @ 4:51am 
@Skarsatai 2.0 You realise that the story and squad cohesion is the entire point of this game. I'll admit initially i didn't like the idea of not having anyone die but it is played to perfection in this game and i wouldn't trade it in for a moment if it meant losing out on that squad cohesion that they have achieve due to having a limited roster of agents that can be more characterised and developed. This may not be the game for you but in no way does it show technical inferiority to XCEU or XC2 its simply different and creates stakes in a different way.
Great Cthulhu 26 Apr, 2020 @ 4:52pm 
what are the odds you will be able to get the voicepack to work? Cut the lines about advent but the others should be fine... ok, psychotic for a cop, but still...