RimWorld

RimWorld

Over-Wall Nutrient Paste Dispenser
117 Comments
Mlie 27 Aug, 2021 @ 10:47am 
why are we here? just to suffer? 13 Aug, 2021 @ 1:13am 
1.3!!!
Luis 2 Aug, 2021 @ 3:48pm 
Haven't had any errors on 1.3
SalzStange 30 Jul, 2021 @ 1:11am 
update please
hoia 21 Jul, 2021 @ 10:07am 
Hi, are you planning to update this mod to 1.3, now that the DLC is out? :)
RebornZombie 20 Jul, 2021 @ 6:12pm 
Does this work for 1.3?
The Blind One 15 Jul, 2021 @ 12:55am 
How did you even find that gimmick in using a door to trick the game? I'm curious.
Arcanant 2 Jul, 2021 @ 1:22am 
The work around for prisoners is funny. I wonder why that works :D
Owlchemist 12 May, 2021 @ 1:32am 
This mod represents the beauty of a thriving modding community. Me just saying to myself "That's ugly... I wonder if anyone has a fix for this? ...Yep!"
Varulv16 20 Nov, 2020 @ 3:30am 
have a small problem I am afraid. I cant really find it anywhere in the build tab. All I find in it is the usal paste dispenser
SirScyther  [author] 17 Oct, 2020 @ 8:11am 
You have to construct the Door. The door can be constructed without deconstructing the NPD. :)
Latex Santa 16 Oct, 2020 @ 11:28pm 
@Primus the Conqueror In the nutrient paste dispenser prison cell workaround where you place a door under the NPD, does the door HAVE to be constructed, or is just the blueprint enough?
Can it even be constructed without first deconstructing or moving the NPD?
SirScyther  [author] 31 Aug, 2020 @ 7:14am 
@Ian Perfect. I'm Glad it's working ^^
Shh 30 Aug, 2020 @ 12:59pm 
Yep, not sure what I was doing wrong, but is working for me now :)
SirScyther  [author] 30 Aug, 2020 @ 8:36am 
@Ian Works perfectly fine for me. If the error is still occurring leave a comment.
Shh 26 Aug, 2020 @ 12:29pm 
Recently purchased Royalty and now it isn't working for some reason. I added a couple mods also, but they shouldn't have affected it.
SirScyther  [author] 24 Aug, 2020 @ 11:57am 
@Demandro No problem ^^ I think i added it about 4 months ago :P
Demandro 24 Aug, 2020 @ 11:27am 
Thanks! Btw, was I blind and haven't seen compatibility or have you added it just now?
SirScyther  [author] 24 Aug, 2020 @ 7:50am 
Hey guys i didn't have time to update my Mods till now because of a lot of problems IRL. I will try to update them during this week. I already quickly tried my Mods and they should be working in 1.2.

@Demandro My Mod already includes compatability for NPD Tiers. It adds Over-Wall Versions for the new NPD's.
Shh 24 Aug, 2020 @ 6:24am 
I tested in dev mode and it appears to be working for 1.2! Will report any issues if they come up.
Demandro 23 Aug, 2020 @ 9:03am 
First thing: 1.2?
Second thing: Compatability with https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2043895447 ?
Simon Heon 19 Aug, 2020 @ 7:17am 
Does it working at 1.2?
SirScyther  [author] 17 Jul, 2020 @ 5:27am 
@SquarelyCircle @Haigen I tried it again and it works fine for me on my full Modlist as well as just my mod on its own. Try to put my Mod at the end or high up in your load order. Unfortunately the game doesn't recognize the Dispenser because most of it's "Cells" are located in another Room. By blocking that Tile in the Middle it gets assigned properly again.
SquarelyCircle 16 Jul, 2020 @ 1:05pm 
My prisoners weren't using the over wall nutrient dispenser. I tried removing it and rebuilding it. No dice. So, I just installed a normal one (removed the walls) and they instantly began feeding themselves.
So, somethings off about this mod.
CalciumD6 12 Jul, 2020 @ 3:32pm 
Unfortunately, wall did not help, prisoners dont use dispenser
SirScyther  [author] 11 Jul, 2020 @ 3:17am 
@UBERS If they still don't use it you could also try a Wall or something else that completely blocks that Cell. And if it still doesn't work you can always leave a comment. :)
SirScyther  [author] 11 Jul, 2020 @ 3:16am 
@mage. I didn't include a Wide Version for NPDTiers so that could be why they aren't appearing :P
UBERS 10 Jul, 2020 @ 9:01pm 
I put a door like the instruction said but my prisoners still wont take the food so i just went with the vanilla dispenser. I will try again.
mage. 10 Jul, 2020 @ 7:58pm 
i got it working by putting npdtiers and this mod really high up, but the wide version is missing still for the npdtiers, but the normal dispenser have the options for wide
SirScyther  [author] 10 Jul, 2020 @ 4:16am 
@mage. The included Patch is actually made for Mlie's 1.1 Version. It adds Over-Wall Versions for the new NPD's. The 1.0 Version is also patched but only for compatibility. Check your Load Order again, my Mod should be put after NPD Tiers. ^^
mage. 10 Jul, 2020 @ 4:09am 
it seem to not work with the updated NPDtiers by mlie
any chance of a patch?
SirScyther  [author] 9 Jul, 2020 @ 12:19am 
@UBERS what exactly is the problem? :)
UBERS 8 Jul, 2020 @ 9:49pm 
Does not work for me :(
mlshale 28 Jun, 2020 @ 9:54pm 
You are a god to me I can now use them without going crazy
Tb07 19 Jun, 2020 @ 7:04am 
Okay, thank you
SirScyther  [author] 19 Jun, 2020 @ 4:14am 
@Tb07 because the Door you placed below the Dispenser isn't build.
Tb07 19 Jun, 2020 @ 2:29am 
Hi, why this dispenser does not work ? https://imgur.com/a/LdS4zls
SirScyther  [author] 15 Jun, 2020 @ 9:06am 
Thank you :)
Emerson 15 Jun, 2020 @ 9:02am 
It's a shame the game is weird about prisons, but this should honestly be vanilla. Good work.
SirScyther  [author] 15 Jun, 2020 @ 5:10am 
@ZzZombo I do if you would take a look at it. I will not do it directly after every update.
ZzZombo 15 Jun, 2020 @ 4:49am 
Can you, as well as all other modders for that matter, please use the Changelog section? It's very important to know what mods change what in a game so heavily modded like RimWorld.
Chefboyjc 14 Jun, 2020 @ 6:24pm 
Ok well i guess im just blind because it actually does work. I thought it would replace the base games nutrient paste dispenser
SirScyther  [author] 14 Jun, 2020 @ 3:01pm 
@Chefboyjc So the Wall gets deconstructed when you try to place the Dispenser? Could you send me your Modlist in the "Report Problems" discussion since it works perfectly fine for me even with Replace Stuff active.
Chefboyjc 14 Jun, 2020 @ 1:26pm 
This doesnt seem to work for me. I tried placing the dispenser first then the walls like you said before but it still isnt working for me
SirScyther  [author] 5 Jun, 2020 @ 12:26pm 
Should be 1.0 compatible now. :)
SirScyther  [author] 4 Jun, 2020 @ 10:14pm 
@ClevaEnGeanyus Thank you. I will try to make it 1.0 compatible today after work. :)
ClevaEnGeanyus 2 Jun, 2020 @ 8:38pm 
@Primus: I finally found time to look at this mod. I thought I could get it working, but I had no idea it would be so easy. The only thing preventing me from placing it was <placeWorkers><li>PlaceWorker_PreventInteractionSpotOverlap</li></placeWorkers> Oh, but the texpath was in a different format too. Not sure if changing it was necessary. I'm not really a modder, but I make a lot of edits to mods and I just changed it out of habit. I'd rather not post a patch 1.0 version of this mod since I butchered the thing and made it into a frankenstein's monster with another mod. Plus, I doubt that the NPD tiers patch would work. This is just an observation, but I think you could've used "BuildingBase" as the parent name. Only difference is the terrainAffordanceNeeded, but that's already listed on the NPD's stats. Unless the base is different in 1.1? Anyway, thanks for the mod. Let me know if you need me to check something for you in the future.
mrcoolize 28 May, 2020 @ 9:56am 
HOLY SHIT FINALLY THANK YOU
SirScyther  [author] 27 May, 2020 @ 8:39am 
I'm already working on it. I need C# for that which i am learning right now. ^^
WH1T3_No1SE 27 May, 2020 @ 8:21am 
could you add option to disable normal nutrient paste dispenser like replace stuff can do with coolers?