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That means I have disabled the workaround and animations are a lot shorter now.
Have fun with the patch!
It's better than open doors though.
I have contacted him so we have found out that the game also looks at the opening animation duration.
When I set up the opening animation to also 9 seconds, then it also waits 9 seconds for door closing. Interestingly, it seems that only one exact animation is important, not all opening ones but we can't see a system here.
The problem is that in this case nobody can enter the train for 9 seconds as long as the doors are opening. It's clearly a workaround with other disadvantages.
I'm in contact with UG again, I hope they answer.
Always the same. Let's hope for the next patch.
UG has confirmed it's a bug.
Belive me, it's a bug and it's only one of a thousand.