XCOM 2
Unpredictable Chosen Appear Chance
55 Comments
HazardHawk 19 Oct, 2023 @ 10:22am 
How would I set up higher chances if not 100% each mission after first force level increase and is it possible to get two or all chosen on a mission? I need a harder game!
MINOS 30 Oct, 2021 @ 7:01am 
I get the Chosen in every single Mission with this...
Waais 19 Jul, 2021 @ 5:01am 
Legend Ironman run
Assassin appeared first retaliation, squad wiped.
She appeared on the next mission, lost 3 people but I killed her.
She appeared AGAIN on the next mission and squad wiped again.

10/10 would love to never see the new world that awaits her again.
Alex Nares  [author] 3 Apr, 2021 @ 8:32pm 
Although I did not test this mod with that Dark Event, I think it will just make the Chosen appear more frequently. It sounds like the dark event adds a flat % chance added to the base chance.
Very Strange Thing 3 Apr, 2021 @ 11:57am 
How does this mod handle the Wild Hunt Dark Event? Does it do anything?
Alex Nares  [author] 2 Nov, 2020 @ 7:07am 
Go to:
C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1604328438\Config

then open XComGameData.ini - you will see "AppearChances" on several lines and you'll notice each line has the same number in common - that is the % chance to appear, just change that to whatever you want.
Lianetta 2 Nov, 2020 @ 6:52am 
how to increase percent appear chance to make chosen appear often ? . after i have this mod they seem to appear less than usually
Alex Nares  [author] 30 Oct, 2020 @ 2:14am 
Yes I think it should work fine.
Lianetta 29 Oct, 2020 @ 9:44pm 
can this install in mid game ?
Alex Nares  [author] 31 Aug, 2020 @ 11:04pm 
Yes and yes - because (1) A Better Chosen only affects a Chosen AFTER they have appeared - whereas this mod determines IF they DO or DO NOT appear in the first place.

(2) you can enable mid-campaign - however you may not see any changes right away, it may take a while before its effects are noticed.
aegis 31 Aug, 2020 @ 7:43am 
if both of those answers are a yes then il add this mod or your Alternate Chosen Appear Chance mod
aegis 31 Aug, 2020 @ 7:41am 
and does it work when enabled mid campaign
aegis 31 Aug, 2020 @ 7:41am 
im assuming it is
but is it compatible with a better chosen?
Alex Nares  [author] 28 Aug, 2020 @ 10:53pm 
Thanks for confirming that there was no issue after all.
Lavrans 28 Aug, 2020 @ 12:51pm 
Thanks for the advice, though, thankfully, it seems it was a run of bad luck . I've finally been on a few missions without encountering Chosen, so it seems it's working after all. I may tweak that back to back issue, per your advice, but for now, since I seem to have confirmation that the mod is working normally, I'll leave it as is.
Alex Nares  [author] 26 Aug, 2020 @ 8:23pm 
In the meantime, maybe you can try changing "MinMissionsBetweenChosenAppearances" from 0 to 1, that will at least prevent the Chosen from appearing on a mission after they just appeared.
Alex Nares  [author] 26 Aug, 2020 @ 8:20pm 
That's weird, because it is working properly for me. I will check around to see if I can find what may be causing that. Note that the percentage is higher for Legend difficulty, so there is a possibility that you may have just gotten unlucky.
Lavrans 26 Aug, 2020 @ 4:03pm 
So, as far as I can tell, after activating this mod, the Chosen are appearing on every single one of my missions. I can't recall any missions so far where that hasn't happened. I'll write back if this changes. For reference, I'm at the beginning of a Legendary campaign and I haven't discovered the other two Chosen yet.
KaeAri 24 Jul, 2020 @ 5:17pm 
When you hit the point of being so unlucky, that a Chosen appears Every. Damn. Mission.
Alex Nares  [author] 17 Jul, 2020 @ 12:50pm 
Glad to hear that. I will keep that in mind in case someone else has the same problem.
Green Raven 16 Jul, 2020 @ 1:22pm 
OK, good news!

I wondered if maybe the process of reloading the game was what fixed it in my trial run, so I tried that and it worked with your mod enabled.

Either it wasn't your mod at all, or it was some sort of conflict. Either way, the fix is as simple as saving the game and immidiatly reloading it.

Thank you for your time and effort!
Alex Nares  [author] 16 Jul, 2020 @ 11:23am 
Hmm... that is not supposed to happen. But how strange that my Chosen Stronghold missions are functioning fine with this mod enabled... I think there must be a mod conflict somewhere with your mod configuration.
Green Raven 16 Jul, 2020 @ 7:48am 
Hey. Sorry to be a bearer of bad news, but it was something in this mod.

With the Warlock, I had disabled the mod, and then moved my sniper foward. When the Warlock appeared, I figured it was becuase I had left my sniper in the field.

This time around it was the Assassin. I had my troops walk right up to the sacrophogus, all of them, and nothing happened. I turn off the mod, and poof, there she is.

Something in this mod is holding the Chosen back from spawning in thier antechamper.
Green Raven 15 Jul, 2020 @ 5:41am 
Hey, so you were right my apologies. I had a sniper hanging back as soon as he came foward the warlock appeared
Alex Nares  [author] 15 Jul, 2020 @ 3:49am 
Thanks for reporting, but this mod does not prevent the Chosen from appearing on missions where they are guaranteed to spawn (such as Chosen Stronghold). Do you have any other mods that modify spawn lists? Aside from that, I would say that ironman and mods do not mix well together.
Green Raven 14 Jul, 2020 @ 6:58pm 
Hey, thank you for this mod!

Unfortunately, I have a bug to report. I can't prove it was this mod but it makes sense...

On the Assualt Warlock Stronghold mission, the Warlock didn't show. I have my troops wandering around his sacrophogus room with nothing to target and no way to leave. Pretty bummed because it was an Legendary Ironman run...
Alex Nares  [author] 31 May, 2020 @ 4:22pm 
I would like to do that but don't know how to do it yet.
Darklingtw 31 May, 2020 @ 5:01am 
Cool! I`ll wait for it before I start a new campaign. :)

Another point to make the Chosen more unpredictable would be that any Chosen can attack anywhere, not only in their respective territory. In the base game you know exactly which Chosen you get (if you get one) based on where the mission takes place.
But for this to work I guess all Chosen would have to reveal themselves when you encounter the first one (whoever that might be)..
I would totally understand if you said that this wouldn`t be in the scope of this mod, though!
Alex Nares  [author] 30 May, 2020 @ 4:22pm 
Good idea. That is definitely possible. I will add that to my wish list and I can probably release that some time over the next few days.
Darklingtw 30 May, 2020 @ 3:23am 
In theory I like this mod but I also like that the base game has a state to guarantee that you don`t go to long without encountering one of the Chosen.
Would it be possible to alter this mod so that every mission without a Chosen increases the chance for one to appear in the next mission (by lets say 15 - 20 %)? What I would like would be to always have a chance of a Chosen to appear (even if one was there the last mission) but also a guarantee that you encounter a Chosen at least every four or five missions.
Basically I want the Chosen to be unpredicatable but also really relentless and a real thorn in my side.
MrMister 8 May, 2020 @ 6:46am 
You know, you should mention in the description that if you want chosen (and ruler) aparitions to be truly unpredictable, one should also use Keep Pod Count . Otherwise the presence of a ruler or chosen can be implied from the enemy count in a mission, once you have the shadow chamber.
Star~Verse 7 May, 2020 @ 6:10pm 
Commenting with the hope this removes the notification, nothing more, still looks like an amazing mod
MrMister 2 May, 2020 @ 12:00pm 
The problem with your calculation is that you're not accounting for the fact that the "1 in 3" chance is averaged over less days than the "1 in 4", and so it has more weight in a sense.

Basically since you're averaging denominators you gotta use an harmonic mean (which favours smaller numbers), rather than an arythmetic one. But this is all beside the point, I wasn't discussing the appropiateness of 28% or anything.
Rtma Eros Paragon 2 May, 2020 @ 11:51am 
@Alex Nares
Yes, while all the while, tracking, hunting, homing in on you Commander, taking hostages, extracting knowledge and making examples of anyone defying their masters agenda, it's a world wide man hunt, it takes time to allocated and co-ordinate efforts. :3
Alex Nares  [author] 2 May, 2020 @ 10:39am 
@Rtma Eros Paragon
Yes, but if you recall from the Chosen Stronghold missions, the Chosen are able to regenerate quickly, in a matter of 5 turns or so. On the Geoscape, missions are usually several days apart, so surely the Chosen will have recovered by then.

@MrMister
Yes that is true. Which is why I selected 28% as the base chance to appear in Veteran (normal difficulty). I calculated it a little bit differently though; I charted the previous chance as "1 in 3.5" on average. If you divide 1/3.5 you get .28 (after dropping decimals) = 28%. Overall, you should still get nearly the same total number of appearance per campaign.
MrMister 2 May, 2020 @ 1:25am 
BTW, if you're curious, with the vanilla behaviour the Chosen will appear on average at 0.5/3 + 0.5/4 = 7/24 = 0.291666... -> 29.17% of missions they can appear in (not accounting for guaranteed appearances like blacksite).
Rtma Eros Paragon 2 May, 2020 @ 12:59am 
Isn't the idea of the default process is for the Chosen to recover from Defeat?
Swanky 29 Apr, 2020 @ 6:17am 
Love that these mods are customizable. Thank you very much. :)

The LWOTC beta is currently on github.
Duk of Deth 28 Apr, 2020 @ 9:09pm 
I don't think its up on Steam. I heard you have to get that from another site. I might be wrong, though.
Alex Nares  [author] 28 Apr, 2020 @ 4:26pm 
Not sure. I am not using that mod. In fact, I can't even find it on the Steam Workshop.
[KDS]Iceblink 28 Apr, 2020 @ 4:06pm 
Does this work with Long War of the Chosen?
Alex Nares  [author] 28 Apr, 2020 @ 12:51pm 
This mod does not affect that. The "Golden Path" missions (story missions, such as Blacksite, Forge, Psi Gate, etc) are guaranteed to spawn the Chosen in that territory (as long as they haven't been eliminated at their Stronghold).
Duk of Deth 28 Apr, 2020 @ 12:07pm 
I've always thought it strange that, given how the three are competing against one another, neither moves into the turf of the ones that get killed off.
Duk of Deth 28 Apr, 2020 @ 12:05pm 
I have found that whenever I assault one of the black sites - the story mission sites - there's always a Chosen there to defend, except when I've killed the local Chosen. On the other hand, my wife claims to have rarely ever gotten a Chosen on a black site mission, though I think she usually takes them out as quick as possible instead of farming them for the extra XP like I do.

Does this mod have a special effect on those missions? Did those missions ever have a guaranteed Chosen if one was available?
Alex Nares  [author] 28 Apr, 2020 @ 6:15am 
@laurence_smith
Yeah sorry - it's not THAT kind of appearance!

@BorgadnRager
In a new campaign, Chosen will not appear for the first 9 days (this is a base-game setting, but is configurable in the game files). After 9 days, the Chosen become "activated" and the game starts to roll dice each mission to see if a Chosen will appear. During that time, you may play 1 or 2 missions and the Chosen cannot appear. <-- That's probably why it seems like nothing has changed at first.

If you enabled "Lost and Abandoned", the Chosen will make their introductory appearance in that mission.

If you did not enable that mission, the Chosen will make an introductory appearance during the first Retaliation/ Haven Assault mission <-- this appearance I believe is a "guaranteed" appearance but haven't done enough testing to confirm.
Oblivious Naga 28 Apr, 2020 @ 2:25am 
Does the first haven assault happen like normal or is the spawn chance the same for the first couple of missions ?
Duk of Deth 27 Apr, 2020 @ 10:14pm 
And here I had my hopes up for the Warlock in hotpants and a tutu!
Alex Nares  [author] 27 Apr, 2020 @ 5:30pm 
Just made a quick fix on a setting that I overlooked. If the mod wasn't working before, it should be now.
CaseyAnthony 27 Apr, 2020 @ 3:38pm 
Does anyone have experience with this mod and LWOTC? I haven't gotten enough playtime with it yet to figure out if any changes to the Chosen's appearance were made.