XCOM 2
[WOTC] Star Wars Mandalorian Weaponry
39 opmerkingen
mastert3318 20 mrt 2023 om 18:50 
Where did you get the model for the rifle?
Lord_Poncho57  [auteur] 8 jan 2022 om 15:42 
I'll have to look more into it, but eventually yes.
suicidal hyena 6 jan 2022 om 0:55 
now that LWOTC is on steam is there gonna be a version of this mod for that or nah i mean if i gotta choose between the two mods im keeping my mandos but just thought i'd ask
HTOScoutMctartan 11 dec 2021 om 0:01 
Shame nobody has ported the Wester-34s, I love the sound of Jango's guns so much.
DonYohKu 18 sep 2021 om 23:58 
Looking forward to more possible additions, best mods are the Mandalorian additions for sure!
crow.bait 19 aug 2021 om 14:13 
Seems to be too small.
Ando 20 jan 2021 om 14:13 
So I've tried installing this and it doesn't want to show up on the alternative launcher. Workshop files are in the directory, and this is the only mod that I've seen this issue with. Tried reinstalling the game entirely and still no success. Any idea what might be causing this issue?
Roarguard 4 jan 2021 om 15:38 
Update: just ugraded to beam weapons and damage seems to match those of the standard beam rifle, so it's only the magnetic ones which are off.
Roarguard 2 jan 2021 om 17:34 
I see. Looking forward to it being fixed. And I know you've heard that already multiple times, but more mandalorian weapons would be nice. Already love the existing ones and Mando's from your other mod too.
Lord_Poncho57  [auteur] 2 jan 2021 om 14:47 
Yeah, I think the damage ranges for several of my mods are wrong. Probably edited something by accident, and that mess the other mods up when I copied the config files. Easy fix, but I need check a bunch of mods.
Roarguard 2 jan 2021 om 14:37 
great mod, but it seems like the M11 magnetic deals less damage than the magnetic which makes it punishing to use it
Spicyflipper123 9 dec 2020 om 13:41 
how do i use mods they dont work when i activate them
jedijames1999 30 nov 2020 om 19:00 
For some reason, I am not seeing the westar-35 pistol, is there something I'm missing?
P-47 Thunderbolt 16 sep 2020 om 11:10 
@Lord_Poncho57
According to the Collapse of the Republic sourcebook for Fantasy Flight Game's Star Wars RPG, the carbine is a GALAAR-15.

Vor'e for making this mod! I'm looking forward to using this to build our RPG group's Mando'ade characters.
Ret'urcye mhi.
Pyerack 15 jul 2020 om 11:29 
Are the stats the same as the standard weapons?
MisterFuzzyPants 6 jul 2020 om 10:27 
Could you add a jetpack ability so others could not go wait to build it through out the game?
Kitya 27 jun 2020 om 13:51 
Would love to see a DH-17 pistol/carbine!
VoidLight 11 jun 2020 om 22:46 
@Lord_Poncho57

Any chance for a droid/CIS weapon pack and maybe a voice pack for Jango Fett?
Lyra Goldtongue 31 mei 2020 om 18:53 
I'd love a Separatist Armory mod with some of the BF2 CIS weapons. Really want that E-5 blaster rifle for my battle droids.
Rogue One 19 mei 2020 om 19:57 
Have you ever thought of doing a Rebel Armory, like with the DL-44, Blurrg-1120 and A280?
Lord_Poncho57  [auteur] 14 mei 2020 om 12:17 
Hmm, I'll look into that fan fire bug, not sure if you're the only one though.

Weapons need to be researched then built in engineering like normal X2 weapons. These use the same schematics as the vanilla weapons, so you only need to build the vanilla weapons to get these.

They use vanilla stats, but are separate from the vanilla weapons like everything else.
Chris0mega 12 mei 2020 om 18:24 
Brilliant work with the weapons & armor. One thing I would like to see is the Purge Trooper armor & their custom DC-15 rifle that fires red bolts.
EnderSlayer366 11 mei 2020 om 18:03 
Is this just cosmetic or are these actual new weapons?
Hazza902 9 mei 2020 om 14:13 
Weapons dont update for me after researching mag. Anything i can do to fix?
Valen 5 mei 2020 om 14:31 
Just stopping by to say that I adore this mod. Even when I miss, the sound and graphics are so satisfying I almost don't even mind that I'm about to get my s**t pushed in next turn.

Thanks.
Shar Dundred 5 mei 2020 om 12:28 
Amazing mod still
Shar Dundred 5 mei 2020 om 12:27 
I noticed that the WESTER-35 pistol doesn't shoot when using the Sharpshooter's "Fan Fire" ability. It deals the damage as it should but the user just aims at the target and puts it back.
GregDefender 5 mei 2020 om 12:22 
This looks magnificent. Great job!!
Big Ounce 5 mei 2020 om 1:27 
Would you ever add the RT 97C? its a unit thats for sure
Smoke The Skeleton 4 mei 2020 om 9:47 
May the 4 th be with you
Lord_Poncho57  [auteur] 3 mei 2020 om 12:05 
See Q&A #1, short answer that's intended.
Hovis McSliced 3 mei 2020 om 5:30 
Probably just being dumb here but not seeing an option to build the upgraded tier of these weapons in engineering? am i doing it wrong?
Thomas Eichorst 1 mei 2020 om 0:26 
As always Lord_Poncho57, I thank you for your honest work.
PantherHardraad 30 apr 2020 om 20:53 
So is there anyway to stop the shots from spawning behind the shoulder of my soldiers?
Kawaiiestkate 30 apr 2020 om 12:26 
For the shotgun maybe add a small piece in the barrel of the M11 that splits the beams into multiple sections
Cliffood 30 apr 2020 om 9:22 
a few suggestions for additional weapons (though I imagine you already have plans for some of these):

Cannon: Paz Vizla's blaster cannon
Sniper: Amban sniper rifle
Possible SMG equivalent: Boba Fett's EE-3 Carbine

would also love to see Jango, and Mando's pistols added
Uberhaevy 30 apr 2020 om 8:53 
OH! Fuck yeah
Bucket.Helmlit 30 apr 2020 om 7:06 
MANDO
Arkhangel 30 apr 2020 om 3:50 
For sniper rifles, could add Gar Saxon's one he used in S7 Ep10