XCOM 2
[WOTC] Star Wars Mandalorian Weaponry
39 Comments
mastert3318 20 Mar, 2023 @ 6:50pm 
Where did you get the model for the rifle?
Lord_Poncho57  [author] 8 Jan, 2022 @ 3:42pm 
I'll have to look more into it, but eventually yes.
suicidal hyena 6 Jan, 2022 @ 12:55am 
now that LWOTC is on steam is there gonna be a version of this mod for that or nah i mean if i gotta choose between the two mods im keeping my mandos but just thought i'd ask
HTOScoutMctartan 11 Dec, 2021 @ 12:01am 
Shame nobody has ported the Wester-34s, I love the sound of Jango's guns so much.
DonYohKu 18 Sep, 2021 @ 11:58pm 
Looking forward to more possible additions, best mods are the Mandalorian additions for sure!
crow.bait 19 Aug, 2021 @ 2:13pm 
Seems to be too small.
Ando 20 Jan, 2021 @ 2:13pm 
So I've tried installing this and it doesn't want to show up on the alternative launcher. Workshop files are in the directory, and this is the only mod that I've seen this issue with. Tried reinstalling the game entirely and still no success. Any idea what might be causing this issue?
Roarguard 4 Jan, 2021 @ 3:38pm 
Update: just ugraded to beam weapons and damage seems to match those of the standard beam rifle, so it's only the magnetic ones which are off.
Roarguard 2 Jan, 2021 @ 5:34pm 
I see. Looking forward to it being fixed. And I know you've heard that already multiple times, but more mandalorian weapons would be nice. Already love the existing ones and Mando's from your other mod too.
Lord_Poncho57  [author] 2 Jan, 2021 @ 2:47pm 
Yeah, I think the damage ranges for several of my mods are wrong. Probably edited something by accident, and that mess the other mods up when I copied the config files. Easy fix, but I need check a bunch of mods.
Roarguard 2 Jan, 2021 @ 2:37pm 
great mod, but it seems like the M11 magnetic deals less damage than the magnetic which makes it punishing to use it
Spicyflipper123 9 Dec, 2020 @ 1:41pm 
how do i use mods they dont work when i activate them
jedijames1999 30 Nov, 2020 @ 7:00pm 
For some reason, I am not seeing the westar-35 pistol, is there something I'm missing?
P-47 Thunderbolt 16 Sep, 2020 @ 11:10am 
@Lord_Poncho57
According to the Collapse of the Republic sourcebook for Fantasy Flight Game's Star Wars RPG, the carbine is a GALAAR-15.

Vor'e for making this mod! I'm looking forward to using this to build our RPG group's Mando'ade characters.
Ret'urcye mhi.
Pyerack 15 Jul, 2020 @ 11:29am 
Are the stats the same as the standard weapons?
MisterFuzzyPants 6 Jul, 2020 @ 10:27am 
Could you add a jetpack ability so others could not go wait to build it through out the game?
Kitya 27 Jun, 2020 @ 1:51pm 
Would love to see a DH-17 pistol/carbine!
VoidLight 11 Jun, 2020 @ 10:46pm 
@Lord_Poncho57

Any chance for a droid/CIS weapon pack and maybe a voice pack for Jango Fett?
Lyra Goldtongue 31 May, 2020 @ 6:53pm 
I'd love a Separatist Armory mod with some of the BF2 CIS weapons. Really want that E-5 blaster rifle for my battle droids.
Rogue One 19 May, 2020 @ 7:57pm 
Have you ever thought of doing a Rebel Armory, like with the DL-44, Blurrg-1120 and A280?
Lord_Poncho57  [author] 14 May, 2020 @ 12:17pm 
Hmm, I'll look into that fan fire bug, not sure if you're the only one though.

Weapons need to be researched then built in engineering like normal X2 weapons. These use the same schematics as the vanilla weapons, so you only need to build the vanilla weapons to get these.

They use vanilla stats, but are separate from the vanilla weapons like everything else.
Chris0mega 12 May, 2020 @ 6:24pm 
Brilliant work with the weapons & armor. One thing I would like to see is the Purge Trooper armor & their custom DC-15 rifle that fires red bolts.
EnderSlayer366 11 May, 2020 @ 6:03pm 
Is this just cosmetic or are these actual new weapons?
Hazza902 9 May, 2020 @ 2:13pm 
Weapons dont update for me after researching mag. Anything i can do to fix?
Valen 5 May, 2020 @ 2:31pm 
Just stopping by to say that I adore this mod. Even when I miss, the sound and graphics are so satisfying I almost don't even mind that I'm about to get my s**t pushed in next turn.

Thanks.
Shar Dundred 5 May, 2020 @ 12:28pm 
Amazing mod still
Shar Dundred 5 May, 2020 @ 12:27pm 
I noticed that the WESTER-35 pistol doesn't shoot when using the Sharpshooter's "Fan Fire" ability. It deals the damage as it should but the user just aims at the target and puts it back.
GregDefender 5 May, 2020 @ 12:22pm 
This looks magnificent. Great job!!
Big Ounce 5 May, 2020 @ 1:27am 
Would you ever add the RT 97C? its a unit thats for sure
Smoke The Skeleton 4 May, 2020 @ 9:47am 
May the 4 th be with you
Lord_Poncho57  [author] 3 May, 2020 @ 12:05pm 
See Q&A #1, short answer that's intended.
Hovis McSliced 3 May, 2020 @ 5:30am 
Probably just being dumb here but not seeing an option to build the upgraded tier of these weapons in engineering? am i doing it wrong?
Thomas Eichorst 1 May, 2020 @ 12:26am 
As always Lord_Poncho57, I thank you for your honest work.
PantherHardraad 30 Apr, 2020 @ 8:53pm 
So is there anyway to stop the shots from spawning behind the shoulder of my soldiers?
Kawaiiestkate 30 Apr, 2020 @ 12:26pm 
For the shotgun maybe add a small piece in the barrel of the M11 that splits the beams into multiple sections
Cliffood 30 Apr, 2020 @ 9:22am 
a few suggestions for additional weapons (though I imagine you already have plans for some of these):

Cannon: Paz Vizla's blaster cannon
Sniper: Amban sniper rifle
Possible SMG equivalent: Boba Fett's EE-3 Carbine

would also love to see Jango, and Mando's pistols added
Uberhaevy 30 Apr, 2020 @ 8:53am 
OH! Fuck yeah
Bucket.Helmlit 30 Apr, 2020 @ 7:06am 
MANDO
Arkhangel 30 Apr, 2020 @ 3:50am 
For sniper rifles, could add Gar Saxon's one he used in S7 Ep10