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Find it over here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2294999171
This preview version stays online for archive reasons, but still contains some bugs which got fixed in the final version. This preview will no longer be maintained and is now considered obsolete.
When a cargo station is ready to accept goods, they will be kept apart at the traffic terminal, and some dummy boxes will be brought to the cargo station by the truck. When the gantry crane starts to unload, those boxes get swapped by the real deliveries - this also prevents workmen from grabbing stuff from an arriving deliveries truck.
Exports will be similar - the crane grabs the products from the floor and immediately gets rid of the stuff, so exports are sold while the crane is active. It will put some dummy export boxes on the truck to let it appear as if the truck is taking them away.
This mod is working fine.
- added Station tiles in the Walls and Floors menus to create train station platforms.
The ones in the Walls menu are to create the edge of a train station.
The ones in the Floors menu are to create platform tiles and stairs leading up to the platform.
- updated tileset for compatibility with Railways mod
- fixed bug in Callout-Helipad
awesome mod btw :)
It's in mods\1594328642
Hope can fix it in the future.
and thanks
So can u put on a setting about trucks speed? Maybe can solve the problem.
Huge thank for u made this nice mod!!
(Sorry for my poor English XDDDDDDD)
- added some more Fences
- adjusted the cost of all dlc walls to be the same as the other walls
- adjusted new floors to use FloorMaterial as well
- fixed bug in Traffic Terminal where it would not teleport prisoners from another Traffic Terminal
- fixed renderdepth on intake truck
- adjusted renderdepth on cargo stations
- streetmanagar and traffic terminal are now a bit taller, so you can click them easier
- arriving prisoners will be sorted beneath their little panels at the traffic terminal
- fixed bug in intake truck where it would not teleport prisoners back when truck gets deleted
-> If you already have a map and nothing comes in, do this:
Press F1, deselect these 5 options: ImmediateFoundations, ImmediateObjects, ImmediateMaterials, ImmediateTerrain, CheatsEnabled, save the map, reload game.
Stuff should be coming in to your prison again.
- fixed incorrect renderdepth issues with cargo stations and trucks
- fixed chinook exports hook staying behind on chinook helipad
- fixed fireman callout on emergency station error (#548)
- fixed grant checkers not being exported from chinook helipad
- fixed landing lights from the helipad shining through chinook when landing
- streetmanager has Show Truck Skin button to show all skins without needing to change one
- all truck skin previews are now displayed when changing skins on the streetmanager
- fixed hose being connected to left map side when a chinook firebrigade is called
- fixed firemen not walking to waypoint when emergency station+callout helipad is used
@mat go into the mod folder 2079010429 and delete the Dialogs folder containing control-toolbar.txt
Screenshots:
Left unload: https://prnt.sc/t8rnj6
Left unload deleted: https://prnt.sc/t8rnrv
Double unload: https://prnt.sc/t8ro39
Mod update is coming soon, to fix the damn renderdepth issues with the cargo stations and trucks, which occured after the game update.