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Unfortunately I could not test it myself, because the mod threw a critical error.
Please test if the whole thing works as desired.
Best regards.
Béla
a creative world of the server we play on can be found https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3113386643
ExpanseCoreMod=2597877727
ExpanseWeaponsMod=2678373063
But it might take a few days, please be patient. ;)
made in assembler its the ammo from the expanse
used on the sigma draconis expanse server
also the fuel craftet in assembler isnt there
it also uses diffrent recepes for certain things as there are more type ingots
normally you don't need to learn the recipes as with ISY and is therefore not possible.
All craftable items appear in the autocrafting LCD.
Please build an LCD with '.. (sms,autocrafting)' and name the assemblers with '... (sms)'.
Then all possible items should appear on the LCD.
Please also watch the first video, the guide on Steam has not yet been updated.
Which recipes are missing?
It may be necessary to activate the corresponding support for the mods if it is an item from a mod.
Best regards...
Béla
and been looking for alternatives
i am pretty stupid when comes to scripts
this looks promising but takes so much time to setup
it also doesnt craft half the items in my assembler
is ther way to learn it recipes like in isy ?
Update 1.1a is now out.
The four videos have already been linked, but I still have to modify the guides on Steam. I'll do that in the next few days.
Enjoy it.
And best regards.
Béla
All tests have been successfully completed. As I mentioned before, there are extensive changes. These would have justified a version 1.2, but I decided to stay compatible with the current version of SMS.
Both scripts still need a lot of revisions in many areas, but let’s see where the journey with SE 1.0 takes us.🤔 By December 5th, we’ll know more. 😃👍
I’ve also created 4 guide videos, all of which have already been rendered and uploaded. I just need to publish them. One is specifically for the IO Mod.
That means the update will be available in the next 3 days.
Thank you so much for your patience.
Best regards,
Béla
Alternatively you can use my other script.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1481314096
On the other hand, for your script, I think I've found the solution so that the 2 work on the same grid without risking conflict, I've simply alternated them! For 5 minutes, your script is active while IIM is inactive, and for 1 hour, your script is inactive and IIM is active (All automated with timer blocks).
I was able to test it on Sunday and didn't see any particular problem. If one day IIM becomes obsolete, I'll try to use your script to organize my resources, and I'll let you know if it works ^^.
It certainly doesn't get any better with 2 scripts.
interesting would be for me how is the performance ween only PIM runs? But with so many containers it's hard to test, because with PIM you have to name everything manually.
For the Isy's inventory manager script, I know it has an autocraft function, but on my base, this script has 435 containers to manage, and it struggles a bit with the autocraft ^^.
thank you very much for your questions.
It's a bit difficult to answer, because a next update is as good as ready.
From this update on, the autocrafting function will be controlled over an LCD like in IM by Isy, and no longer in CustomData of the Programmable Block.
Also the control of the refineries and also the Ammomanager will then be controlled via separate LCDs.
Additionally, the support of the IndustrialOverhaulMod and the WeaponCoreMod has been adapted.
Question 1:
If you only want to use the autocrafting functions, please add '...(sms)' to the assembler names and unlock eventual mods, then it should work.
Question 2:
I would not recommend to run both scripts in parallel, but Isy's IM also has an autocrafting function.
So please choose one of the skripts.
The update is already 90% done, but I have very little time to finish the remaining 10% due to work and a school for programming.
Please give me some more time...
Thank you very much for your understanding.
- to use only the "autocraft" function of your script, can I simply set all the options to "False" in the programmable block?
- Given that all the options are set to False, could there be a conflict with Isy's Inventory Manager script, or can the two work together?
Best regards, WillyGmod
Thanks for the feedback.
Please also read my guide.
Guide
Im nächsten Update werde ich die Mod Unterstützung einpflegen.
aryx weapon enterprice
Update 1.1 ist raus.
IO Modsupport:
- nur Assembler werden aktuell unterstützt
- Die Raffinerien werden von PIM nicht gesteuert, auch wenn '..(sms)' im Namen steht.
Ammomanager:
- einfach eine Gruppe mit Waffen erstellen.
- Den Rest erledigt PIM
Container mit Custominventory:
- Den Namen eines Containers mit '...(sms,storage)' ergänzen
- ein paar Sekunden warten
- Folgt den Anweisungen im CustomData des Containers
Gruß...
Béla
Update 1.1 is out.
IO Modsupport:
- only assemblers are currently supported
- Refineries are not controlled by PIM, even if '..(sms)' is in the name.
Ammomanager:
- just create a group with weapons.
- The rest is done by PIM
Container with custominventory:
- Add '...(sms,storage)' to the name of a container.
- wait a few seconds
- Follow the instructions in the CustomData of the container
Greeting...
Béla
PIM is now not explicitly written for the IO mod. The script also works with other mods (for example with DNSK).
Quick Info:
After a break (thanks to Coffee Stain ;) )I'm preparing the next update. But I will wait for the February update from Keen to include upcoming changes.
PIM and SMS will get a version jump, which changes the communication between the two scripts and it would otherwise lead to problems.
Features in the new update are:
Ammomanager and container with Custominventory at PIM.
Own menu structures for terminals in SMS.
Greetings...
Béla
Kurze Info:
Nach einer Auszeit (Dank an Coffee Stain ;) )bereite ich das nächste Update vor. Ich werde aber noch auf das Februar Update von Keen warten um kommende Änderungen mit einzupflegen.
PIM und SMS werden einen Versionssprung bekommen, das sich die Kommunikation zwischen den beiden Scripten verändert und es sonst zu Problemen führen würde.
Features im neuen Update sind:
Ammomanager und Container mit Custominventory bei PIM.
Eigene Menustrukturen bei Terminals in SMS.
Grüße…
Béla
Please note that line 11 either looks like this:
bool ShowInfoPBLcd = true;
...or like this:
bool ShowInfoPBLcd = false;
Currently I'm working on version 1.1. From this on the configuration will be outsourced to the CustomData of the Programmable Block. With this the problem should be solved.
Greetings
Béla
sorry for the message spam on your various workshop items, just wasnt sure you would get my request
Momentan arbeite ich am Ammomanager, die Industrial Overhaul Mod versuche ich gleich mit ins Update einzupflegen. ;)
Gruß
Béla
Also they do not balance balance properly which is the main reason I use an ammo manager.
The sorting only works on the construct of the programmable block (grids connected via motors and pistons, not docked ships via connectors).
It is a very simple script, but it serves us well on my server.
Isy is also more professional I think, I'm just a little hobby programmer.
Neue Version ist soweit fertig.
Ich warte aber noch auf das Update von Keen nächste Woche um eventuelle Änderungen einzuarbeiten.
Gruß.
Béla....
Short info:
New version is ready so far.
I'm still waiting for the update from Keen next week to incorporate any changes.
Greetings.
Béla....