RimWorld

RimWorld

Monks and Fighters - a Rimworld of Magic factions expansion
37 Comments
DxGGG | Megalomancer 25 May, 2023 @ 11:54pm 
oh man it's a shame to see this hasn't been updated since 1.2, hope mod author is okay
lakefishHAXX 19 Aug, 2022 @ 9:06pm 
Can't say it doesn't cause problems at all, but this mod runs in 1.3 - all traits show, pawns can use abilities, factions can raid.. if it causes lag would explain things, but this mod doesn't break the game, as far as i see.
Ex Ossibus Fumus 18 Jul, 2021 @ 7:11pm 
Can anyone confirm if this is functional as is for 1.3? just wanna make sure i can still use this with the new DLC
Buzzlightbeer 2 Apr, 2021 @ 9:31pm 
same XML error even following the load order
ChrisPikula 18 Nov, 2020 @ 5:15pm 
FYI all:
In MonkRaceSettings.xml, change
MonkKind to Alien_Monk_Kind
and
In FighterRaceSettings.xml change
FighterKind to Alien_Fighter_Kind
to solve
Could not resolve cross-reference to Verse.PawnKindDef named FighterKind (wanter=kindDefs)
and
Could not resolve cross-reference to Verse.PawnKindDef named MonkKind (wanter=kindDefs)
SepphorisVT 18 Sep, 2020 @ 2:55am 
Will this be updated to 1.2 by chance?
The Dutchman 16 Jul, 2020 @ 12:37pm 
The background 'Warlord General" has a typo, its "Wardlord General"
Drunkenkidney 7 Jun, 2020 @ 4:16pm 
Hello, i have the same problem as Gerk where Monks are Purple boxes for me, according to my log its the Androids mod doing shenanigans, any way i can fix it?
TheHyrulianKnight 25 May, 2020 @ 7:33am 
awesome! glad to help i was having to use character editor to spawn in a copy of the person lol. i appreciate the quick response. keep doing what your doing, these mods are awesome
QraTz  [author] 25 May, 2020 @ 4:42am 
@HyrulianKnight1 That was a coding error, it should be fixed now, thank you!
TheHyrulianKnight 24 May, 2020 @ 11:31pm 
it seems that when i recruit a downed raider from these factions i cannot install normal arms legs eyes etc. the operation simply does not show up. i notice their race is not human but fighter druid etc. i think this may be the issue. any ideas? i use EPOE and dubs mint menus and i believe those would be the only ones to affect this
QraTz  [author] 13 May, 2020 @ 11:01am 
Wow that's quite strage, i think you're the first person having this kind of issues, it might be for a incompatibility maybe? I don't know.
Anyway, if you want to fully deinstall the mod just unsuscribe and delete the folder called "2080823338" that you will find in Steam\steamapps\workshop\content\294100. Then, try reinstalling.
timothyarcher10 13 May, 2020 @ 5:34am 
is there a way to remove all parts of the mod manually and then reinstall it ? thank you
timothyarcher10 13 May, 2020 @ 5:20am 
ok so , the problem is that the mod dont show up anymore , every other mod and the core base are working but even when i suscribe , unsuscribe , reinstall the game it cant find it and my saves cant load only because of this missing part .
timothyarcher10 13 May, 2020 @ 5:07am 
your mods are the best , but this one is sometime unstable . i had two crash this week everytime this mod dissapear ..
Gerk 12 May, 2020 @ 7:54am 
Thank you for the quick answer and fix! Looking forward to your other mods!
QraTz  [author] 12 May, 2020 @ 5:41am 
@Gerk Fixed! Now you shouldn't have any annoying purple square while using Android Tiers and this mod!
QraTz  [author] 11 May, 2020 @ 11:15pm 
@Gerk Thank you for your detailed comment and your kind words!

About the androids mod error yea, it looks like that mod changes a graphic path from vanilla game so when Fighters try to use that item, they can't find anything. I'll test myself and try to patch asap!

In the other side, yes, monks are planed to never raid, only being enemies with pirates understanding that they might get attacked despite never fighting back. That's why trying to force a raid with dev mod shows an error.
Gerk 11 May, 2020 @ 1:27pm 
Sorry for bothering you but I think this might have a conflict with either Android Tiers or Android Tiers - TX Series. When the game tries to spawn a fighter pawn (it only happens with fighters, not monks or other modded alien races) I get this error:

https://pastebin.com/sWwQHm4Y

Which I think means the game tries to use TX android textures for a pawn but instead it ends bodyless and with a purple square.

Also unrelated to the other thing but trying to see what was causing it I noticed that if I try to use the dev menu to initiate a monk raid I get a small error instead and nothing happens (fighter raids work but with the above visual glitch). Is that intentional (monks being pacifists) or are monks suppose to be able to raid you if you make them angry.

Other than that great mod keep up the good work!
Omega 11 May, 2020 @ 1:01pm 
This mod look mighty interesting! More factions for the (potentially) best magic mod? While being unique in its own right? Sign my ass up.
QraTz  [author] 10 May, 2020 @ 4:27am 
I have added a full list with all the custom backstories of each faction, links in the description and here:
>>List with all the current Fighters backstories here
>>List with all the current Monks backstories here
遇到动力SB就没赢过 9 May, 2020 @ 11:43pm 
Thank you !!!
QraTz  [author] 9 May, 2020 @ 11:22pm 
@可以踢球了 If you're talking about an error, it's because I've updated the mod to work with another one called CORE, so it will be much easier to add more and more factions in the future and anyone can customize their own run.
The CORE mod and the loading mod order, everyting is in the description!
遇到动力SB就没赢过 9 May, 2020 @ 10:55pm 
There's a scarlet letter!!!!
Gonnakillulater 8 May, 2020 @ 12:12pm 
THANKS :]
QraTz  [author] 8 May, 2020 @ 11:10am 
@carr963 I've tested it and if you use Orion's Factions Discovery you can add this mod midgame without any trouble

@Gonnakillulater This mod only adds Fighter classes (missing few tho), but more factions are comming with more classes :p
Gonnakillulater 8 May, 2020 @ 10:46am 
can you make a form of the the mod with only combat classes only with none of magic stuff
FraudulentEconomics  [author] 8 May, 2020 @ 10:27am 
@Atreidi we have a few more in the works that will cover the majority of the medieval based classes (maybe a high tech variant for sniper/super soldier/technomancer later though!).
Atreidi 8 May, 2020 @ 8:21am 
Do Blood/Death Mages Faction next! It can be the Necromancer Faction. :)
megabot 8 May, 2020 @ 7:54am 
you wrote balle and not battle in the description
Miguel V-DF 8 May, 2020 @ 6:15am 
I think with Orion Faction discovery mod you could do that @carr963
Triel 8 May, 2020 @ 6:15am 
You would need mod like faction discovery
carr963 8 May, 2020 @ 5:07am 
Looks like a great mod. I'm in the middle of a ROM game. I'm guessing that adding this mod isn't likely to be compatible as the factions won't appear midgame?
QraTz  [author] 8 May, 2020 @ 2:19am 
@Firathmagi That uses to happen when the game cant find the graphics directory of something, but everything in fighters uses the vanilla paths but the fight lord, which uses armor from the A Rimworld of Magic mod.
If you have AROM installed and the monks are showing properly, there must be some mod incompatibility. Feel free to find me in the AROM discord so we can try to solve the problem!
Firathmagi 6 May, 2020 @ 2:33pm 
so im getting alot of pink boxes for fighter bodies
Bremlo 3 May, 2020 @ 1:50pm 
Well done!
Gouda quiche 2 May, 2020 @ 10:21pm 
@Qratz Congratulations for the release