Stellaris

Stellaris

More Human Clothes
75 Comments
alankraskow 13 May @ 4:45pm 
@Ratzfatz Hey, ended not adding this mod after all, but I added some haircuts from two of your other mods: Valyrian Solo Species and Morjan Species Standard

Of course gave you credit for these assets ^^

Here is link to my mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3476470356

And I'm still planning on adding some New Human Clothes from your mod More New Human Clothes, if that's ok with you of course ^^
Emperor Prussia 7 May @ 2:55pm 
Nice. The Imperial ones will fit nicely for my Empire
alankraskow 5 Apr @ 10:07am 
@Ratzfatz hey, just noticed your reply now. I took a break from Stellaris, because I got burned out. Probably will be back at it later this year, maybe once some of the new DLC's are out. So then I will try to add this to the human rework mod I mentioned. Will let you know once I'm done with it and will add links to your original content. Thank you for the permission, much appreciated!
Ratzfatz  [author] 2 Mar @ 12:09pm 
@alankraskow
Sure thing. Go ahead. I'm really looking forward to see the endproduct. And sorry that it took so long to answer. I just got back to steam after nearly two months of abstinence to it.
alankraskow 15 Feb @ 3:07pm 
Hey, I'm creating a massive human portrait rework, got few major mods with new portraits from different creators + my own stuff. Total of 520 faces, and was wondering if I could include your mods? Will of course credit and link original content :)
tilarium 8 May, 2024 @ 4:38pm 
I'm actually surprised, seems the mod is still working in 3.12. I was expecting the changes they made to accommodate the dynamic synthetic and cybernetic changes would break this and its sister mod.
Ratzfatz  [author] 21 Jan, 2024 @ 6:15am 
@Sir Koda
This mod is for the normal humans. After patch 3.1 Paradox introduced a new set of humans. for them is my mod "More New Human Clothes". Unfortunately, due to some error on my side, I named this mod 'more human clothes nach 3.1 mod'. it was a working title but I am not able to change it anymore.
Sir Koda 7 Jan, 2024 @ 2:56am 
Whats the difference between this mod and the more human clothes nach 1.3 mod?
No Name 19 Nov, 2023 @ 12:28pm 
Does this work with the new patch?
Ratzfatz  [author] 3 Nov, 2023 @ 4:21pm 
@Patchy
Possible. The main problem is that the original clothes do not fit the new bodies so every single piece of clothing need manual adjustments that are rather annoying and take quite some time. But I will take a look into it on the weekend.
Patchy 2 Nov, 2023 @ 6:49pm 
Any chance necrophage clothes/armor can be added?
Ratzfatz  [author] 8 Jul, 2023 @ 2:19am 
@Shaxx
Can you tell me in which file exactly this condition is?
Shaxx 7 Jul, 2023 @ 9:31am 
There is an is_ruler = yes/no check/condition now for finding rulers.
Ratzfatz  [author] 19 May, 2023 @ 9:50am 
@AltoidsMaximus
Turns out things are a bit more difficult than anticipated. Before Paragon there leaders had their own class (leader_class = ruler) but that patch eliminated ot completely. So far I can barely wrap my head around it. The only good thing is that the allocation of clothes for the ruler leaders is no longer working but everything elso seems to be fine. You will get error messages in the log file but they shouldn't have any significant effect on the game.

Can you tell me what kind of issues you have?
Ratzfatz  [author] 18 May, 2023 @ 11:22pm 
@AltoidsMaximus I looked into it and I already think I know what the problem is. Due to the new patch the modified the code for the ruler-class leaders. I take a closer look into today evening. So in around 10 hours.
AltoidsMaximus 18 May, 2023 @ 9:41pm 
I think it causes issues with the leader system
Amartovoros 1 Dec, 2022 @ 2:51am 
Thank you i appreciate your help :)
Ratzfatz  [author] 30 Nov, 2022 @ 1:43pm 
Male and female clothes are treated separately by the game and sometimes I wasn't able to find a fitting counterpart so I had to work whith that I had. I hope that helps you. Just one more thing: This mod probably won't recieve any changes in the future but when I new patch comes (3.7.* or so) I have to bring it up to date and this can overrite your changes, so save your modified files so that you can replace the original files when that happens. Smaller update, like 3.6.1, or so, shouldn't be a concern.
Ratzfatz  [author] 30 Nov, 2022 @ 1:43pm 
I give you a little example with mammalian_human_male_clothes_01.txt. Line 1263 to 1275 defines that the rule of an empire with the Citizen Service Civic uses the clothes called human_male_clothes_ruler. Line 1274 defines for the game where it can find it:

"gfx/models/portraits/human/human_male_clothes_ruler.dds"

You now doesnt want to use human_male_clothes_ruler.dds and simply replace it (for example) with: human_male_clothes_general6.dds so that the line looks like:

"gfx/models/portraits/human/human_male_clothes_general6.dds"

So all male ruler models with this civic are going to use now this clothes. Due to that you also have to modify the mammalian_human_female_clothes_01.txt with something what you see as fitting. I recommend opening both files so you don't lose track.

What not work (at least in very few cases) is making this line human_male_clothes_general6.dds to this human_female_clothes_general6.dds.
Ratzfatz  [author] 30 Nov, 2022 @ 1:24pm 
Ok. Here is everything you need to know: You have to go to the folder on your harddrive where Steam is installed and go to:

Steam\steamapps\workshop\content\281990\2080948060\gfx\portraits\asset_selectors

In there you find 2 files. They both define what clothes male and female pops and leaders use based upon things like ethics, civics, government and so on. The clothes for rules start at line 1259 (male) and 1251 (female). The proper clothes are stored here:

Steam\steamapps\workshop\content\281990\2080948060\gfx\portraits\gfx\models\portraits\human

They are in a DDS-format and to open or even to view them I use GIMP. As soon as you find what you are looking for you can simply copy the name of the clothes and put it distributor-file in asset_selectors-folder. It is all rather straight forward and even after some trial-and-error quick to unterstand. At least I learned it that way. I recommand making a copy of the files in the asset_selector-folder.
Amartovoros 30 Nov, 2022 @ 12:38pm 
Thank you for your quick reply yes i would like to give it a try :)
Ratzfatz  [author] 30 Nov, 2022 @ 11:59am 
@Amartovoros
Hi there, sorry but this is something I can't solve. Basically this is in a way coded into the base game and was there from the very beginning. The only thing that you could do is modifying the file that is responsible for the cloth distribution to fit it to your needs. For that I could give you a small guide.
Amartovoros 30 Nov, 2022 @ 11:23am 
Hello , just found this mod is super nice , i would like to ask this , i always didnt like that the outfit i want for my leader changes when this leader steps down from power and someone else takes his place , then the outfit changes , can it be done so the chosen outfit doesnt chang when the leader changes ?
bizmaster The Slav 14 Jul, 2022 @ 11:52pm 
great mod! it seems to be working with the old human portraits well. I honestly dislike the new human portraits very much so i will stick with the old ones and this mod. Thank you!
Ratzfatz  [author] 30 May, 2022 @ 1:55pm 
This mod seems to be achievement compatible. At least when I activate the ironman mode it says "This game is eligible for achievements". But I must say that I never tested it truely so you might take this information with a grain of salt.
Generic Feline 29 May, 2022 @ 1:52pm 
Alright, thank you! Hopefully it's neither of the first two then when it does ever get delayed, hopefully it's the third one. I really like this mod and greatly appreciate the contribution. I have one question though. Is this achievement compatible? I imagine that it is, but was just wondering.
Ratzfatz  [author] 29 May, 2022 @ 12:01pm 
@Kashino
Don't worry. I make sure that this mod will get it's updates with all coming patches and that as fast as possible. The only things that might delay that are sickness, death, or holiday.
Generic Feline 29 May, 2022 @ 11:22am 
Will this mod be still updated? (Even if it does not get active development anymore) Considering that these portraits were brought back in by Paradox and all due to popular demand from the community.
tilarium 12 May, 2022 @ 10:43am 
Yeah. Hopefully it'll be an easy fix to convert existing clothing mods to the new style. I've requested for the time being that the author of Remasted Human Portraits keep a legacy version. Sounds like he's going to look into converting his mod over to the new style.
Ratzfatz  [author] 12 May, 2022 @ 10:38am 
@tilarium
Thx for that. I also added that information to the description. I have to see what the modding community produces in the next month. Maybe I can create a new mod similar to this one.
tilarium 12 May, 2022 @ 10:20am 
Reporting in. *Remastered Human Portraits does overwrite the new Human portraits in 3.4 and will allow the clothes here to continue to work for now.
tilarium 8 Oct, 2021 @ 11:15am 
Deleted my previous comment. Turns out it was another mod that was adding in it's own human clothes that I didn't realize.
Eppela 15 Sep, 2021 @ 1:21am 
thanks for the update! it really helps with the immersion... trying out a Band of Blood humans empire.
Zionus5 13 Apr, 2021 @ 4:58pm 
I'm so sick of Paradox breaking what wasn't broken by not putting out finsihed products at launch
KingSwaga86 8 Mar, 2021 @ 1:36pm 
Also this appears to be not the only mod that is being affected to me. Machine shipsets also is not appearing
KingSwaga86 8 Mar, 2021 @ 1:35pm 
Ok I have done everything bar factory resetting my computer and still no dice. I have no idea what is going on
Ratzfatz  [author] 7 Mar, 2021 @ 9:56am 
@KingSwaga86 This is one of the cases where even I run out of ideas. I try to keep my mods as simple as possible to avoid interference with other mods. My best bet is that something goes after the clothes-files like "mammalian_human_female_clothes_01" and "mammalian_human_male_clothes_01" that are stored in gfx/portraits/asset_selectors/. The last idea I might have is changing the load order. Maybe dragging the mod the beginning or the end of the mod list. But since I only have heard about this and never done anything similar I don't know how helpfull this might be.
KingSwaga86 7 Mar, 2021 @ 8:11am 
I only enabled this mod and I don't know what is causing it. The mod worked perfectly fine the last time I used it but it's not the case now
Ratzfatz  [author] 6 Mar, 2021 @ 10:44pm 
@KingSwaga86 Are maybe some other mods in use? I must admit my mod is mostly focused on the base game. I haven't regarded other mods, that add new ethics, or jobs.
KingSwaga86 6 Mar, 2021 @ 7:20pm 
Hi, I seem to be having the same problem as @winn13 with the mod just not showing up, I still only get the seven clothing options and nothing else.
fander1980 10 Dec, 2020 @ 1:47am 
Okay, what a bummer lol. Cool mod, however.
Ratzfatz  [author] 6 Dec, 2020 @ 12:44pm 
@fander1980 I know exactly what you mean, because I often had the same feelings, but unfortunately there is nothing I can do against it. This "feature" always existed since the beginning of Stellaris. You can only choose the clothes of your starting rulers. After a new one takes his places he uses the clothes that are predefined by the programming of the game, depending on a few certain aspects (like authority or ethics).
fander1980 5 Dec, 2020 @ 7:42pm 
is there a way to keep the leader's clothes the same throughout the game? It changes when a leader is chosen.
Ratzfatz  [author] 1 Nov, 2020 @ 10:57am 
Sorry to hear that. Please, let me know how it turns out.
winn13 1 Nov, 2020 @ 9:45am 
@Ratzfatz-GER Well this is bizarre. I’ve validated my files several times but I might try to reinstall the game entirely and see if it does anything. Thanks for the help!
Ratzfatz  [author] 1 Nov, 2020 @ 1:18am 
@winn13 Honestly, at this point I am also absolutely clueless. I tested it severaly time, even with everything elso deactivated. The mod has basically no requirements expect the base game (even the DLCs are not necessary). It solely replaces the existing files for cloth distribution.
winn13 31 Oct, 2020 @ 10:38pm 
I cannot get this to work. I have all DLCs enabled (no other mods though) but I can only access the original 7 human clothing options. I've started up test games and it doesn't work on the pops either (I assumed it wouldn't but just wanted to make sure). I've tried this by both editing existing empires (UNE & Commonwealth) and by trying to create one from the ground up but still end up with the same result. Any help would be appreciated!
Ratzfatz  [author] 16 Oct, 2020 @ 1:45pm 
@KingSwaga86 Mostly those governments that uses the Citizen Service civic but primarily the militarist ethic. These are: military_commissariat, military_junta, citizen_republic, citizen_stratocracy and now the military_dictatorship. Unfortunately it is not possible, for you as a player, to make other governments use the clothes. THis can only be done by modding the files. This is the way Stellaris has been coded since the beginning.
KingSwaga86 16 Oct, 2020 @ 11:49am 
@Ratzfatz-GER Oh so what other government types have that type of clothing? Or is there a way that I can make other government types use that clothing choice
Ratzfatz  [author] 16 Oct, 2020 @ 10:54am 
@KingSwaga86 Done! Thx for the hint. I am always looking for ways of fine tuning but sometimes some things simply slip through. On the side note: The problem is that the clothes are not bound to the civic but to the form of government that are created through the proper civics.