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Of course gave you credit for these assets ^^
Here is link to my mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3476470356
And I'm still planning on adding some New Human Clothes from your mod More New Human Clothes, if that's ok with you of course ^^
Sure thing. Go ahead. I'm really looking forward to see the endproduct. And sorry that it took so long to answer. I just got back to steam after nearly two months of abstinence to it.
This mod is for the normal humans. After patch 3.1 Paradox introduced a new set of humans. for them is my mod "More New Human Clothes". Unfortunately, due to some error on my side, I named this mod 'more human clothes nach 3.1 mod'. it was a working title but I am not able to change it anymore.
Possible. The main problem is that the original clothes do not fit the new bodies so every single piece of clothing need manual adjustments that are rather annoying and take quite some time. But I will take a look into it on the weekend.
Can you tell me in which file exactly this condition is?
Turns out things are a bit more difficult than anticipated. Before Paragon there leaders had their own class (leader_class = ruler) but that patch eliminated ot completely. So far I can barely wrap my head around it. The only good thing is that the allocation of clothes for the ruler leaders is no longer working but everything elso seems to be fine. You will get error messages in the log file but they shouldn't have any significant effect on the game.
Can you tell me what kind of issues you have?
"gfx/models/portraits/human/human_male_clothes_ruler.dds"
You now doesnt want to use human_male_clothes_ruler.dds and simply replace it (for example) with: human_male_clothes_general6.dds so that the line looks like:
"gfx/models/portraits/human/human_male_clothes_general6.dds"
So all male ruler models with this civic are going to use now this clothes. Due to that you also have to modify the mammalian_human_female_clothes_01.txt with something what you see as fitting. I recommend opening both files so you don't lose track.
What not work (at least in very few cases) is making this line human_male_clothes_general6.dds to this human_female_clothes_general6.dds.
Steam\steamapps\workshop\content\281990\2080948060\gfx\portraits\asset_selectors
In there you find 2 files. They both define what clothes male and female pops and leaders use based upon things like ethics, civics, government and so on. The clothes for rules start at line 1259 (male) and 1251 (female). The proper clothes are stored here:
Steam\steamapps\workshop\content\281990\2080948060\gfx\portraits\gfx\models\portraits\human
They are in a DDS-format and to open or even to view them I use GIMP. As soon as you find what you are looking for you can simply copy the name of the clothes and put it distributor-file in asset_selectors-folder. It is all rather straight forward and even after some trial-and-error quick to unterstand. At least I learned it that way. I recommand making a copy of the files in the asset_selector-folder.
Hi there, sorry but this is something I can't solve. Basically this is in a way coded into the base game and was there from the very beginning. The only thing that you could do is modifying the file that is responsible for the cloth distribution to fit it to your needs. For that I could give you a small guide.
Don't worry. I make sure that this mod will get it's updates with all coming patches and that as fast as possible. The only things that might delay that are sickness, death, or holiday.
Thx for that. I also added that information to the description. I have to see what the modding community produces in the next month. Maybe I can create a new mod similar to this one.