Source Filmmaker

Source Filmmaker

[TF2 Map Fix] Suijin
75 Comments
Senni  [author] 18 Dec, 2023 @ 11:22pm 
On the top of SFM, click Windows, Console, and a window should appear with the Console.
Tiktaalik 18 Dec, 2023 @ 3:47pm 
how do i open the console
Senni  [author] 27 Sep, 2023 @ 11:00am 
I have attempted to update the map file, I will also provide the BSP file bare soon in case these problems occur again.
Anyar 27 Sep, 2023 @ 10:42am 
Same. All my maps now have NODRAW on them after downloading this map.
gl1tchgreml1n 9 Jul, 2023 @ 5:08pm 
This messes up the textures for the other TF2 maps, it makes them all yellow with "NODRAW" on them.
Warlord4Hikage 11 Feb, 2023 @ 8:06am 
I see.
Thank you.
Senni  [author] 11 Feb, 2023 @ 8:04am 
Pretty sure it requires the resources from TF2 in order to work, yes, otherwise you might be missing textures or models for the map, as this addon is just the BSP file for the map itself.

I don't guarantee that the textures/models required for the map to function are included in this addon as if I did I would most likely get prevented by Steam Workshop's file size limit, as the map itself already is a big file.
Warlord4Hikage 11 Feb, 2023 @ 6:21am 
So i must have downloaded TF2 to have it?
Senni  [author] 24 Sep, 2022 @ 3:18pm 
Can you try unsubscribing and resubscribing, making sure SFM fully deletes it before resubscribing? It could be that some assets did not get installed.

Sometime I will have to reinstall SFM to find out if this issue is reproducible on my side, so it may take me awhile to figure out the issue.
Reefslider 24 Sep, 2022 @ 2:01pm 
i subscribed to it, i see it in the map list, i click it, the tab closes, nothing happens.
any fixes or reasons for this?
Senni  [author] 21 Sep, 2022 @ 8:16pm 
Have you tried going into console and doing mat_specular 0 like i previously suggested to someone.
►Mario Kart 64◄ 19 Sep, 2022 @ 4:19pm 
other entities is off, there is still bleeding lights.might be sfm not liking the map because its a brush model.
Peyton 17 Sep, 2022 @ 12:40pm 
Well it wasnt the thing that fixed it but i did fix it some how.
Senni  [author] 17 Sep, 2022 @ 12:38pm 
Have you tried to right click on a viewpoint and go to "Draw Game Entities" and then check Other Entities off?
Peyton 17 Sep, 2022 @ 11:37am 
There is random roofing just plastered around the map, how to fix?
►Mario Kart 64◄ 13 Sep, 2022 @ 3:53pm 
why are there red and green bleeding lights through the walls
Senni  [author] 8 Sep, 2022 @ 7:00pm 
Go to the console and type mat_specular 0 in it and see if it changes.
Sir donks alot (rip my grandpa) 8 Sep, 2022 @ 2:15pm 
In the middle of the map on the cap point theres a bunch of rainbow lights
Senni  [author] 29 Jun, 2022 @ 11:05am 
Might be something with SFM loading too many assets or you messed with something in the Element Viewer.

Could also be a texture issue, which if it is I wouldn’t have much of a idea what would cause that.
lonewolf45622 29 Jun, 2022 @ 7:54am 
cutlrbtree overflow
Senni  [author] 28 Jun, 2022 @ 5:18pm 
Need to know what the error says before I can assist further, if you can please let me know.
lonewolf45622 28 Jun, 2022 @ 8:02am 
why does this give me an overflow? and no its not that i have alot of stuff
I.K.A.R. 26 Nov, 2021 @ 9:39am 
It works. Thank you for help.
Senni  [author] 26 Nov, 2021 @ 5:44am 
Try "Mat_Specular 0;BuildCubeMaps" instead without commas.
I.K.A.R. 26 Nov, 2021 @ 4:47am 
There are many ugly looking Red, Green and Blue lights/lines on every model I place on the mape. map_specular 0 doesn't work. how to fix it?
Senni  [author] 29 Oct, 2021 @ 10:02pm 
You can override the map's lighting by doing this to the model:

Right Click the Model > Add Override Material > Add Attribute, [float] $color2
set the value to 0.5.
Jimbo Slim 29 Oct, 2021 @ 2:18pm 
There's some really bright lighting which isn't fixed with mat_specular 0. Only way to not blind myself is to turn down the ToneMapScale on the camera, but even then, every model's too bright. Bloom didn't fix anything either
Your Personal Medic for 1 ref. 16 Aug, 2021 @ 7:58pm 
Idk who are you, but tnx for this :,)
Gibrandon-X 2 Aug, 2021 @ 4:27am 
Finally... those annoying RGB lights are over now XD
~Vanny~ 8 May, 2021 @ 3:10pm 
Yea I did that and it finally worked.
Senni  [author] 6 May, 2021 @ 6:21pm 
Have you tried going into the console and typing mat_specular 0? If that doesn't fix it, you can try turning the bloom down on the camera.
~Vanny~ 6 May, 2021 @ 12:37pm 
There's some red, blue and green lights appearing on the map. It even appears on models. Any idea how to fix this?
Senni  [author] 6 Mar, 2021 @ 7:35am 
As for now, no i do not, but i will look into it.
Napoleonich 5 Mar, 2021 @ 3:18pm 
Do you have fixes on other maps? Borneo for example?:steamhappy:
The Somewhat Fantastic Mr. Fox 9 Feb, 2021 @ 9:26am 
Pog
Soviet Helldiver (505th - Sibir) 6 Jan, 2021 @ 6:19am 
it's kind of common whenever I'm using it tbh
idk about the others but it's more common amongst Splatoon models
Senni  [author] 9 Oct, 2020 @ 1:03pm 
Until i can update the map to remove them if it's a common occurance.
Senni  [author] 9 Oct, 2020 @ 12:50pm 
Have you tried deselecting any of the Entities when you right click on the viewpoint? it most likely can be hidden with that, otherwise i don't think i can help with that too much.
Souvlaki 9 Oct, 2020 @ 5:14am 
im finding these weird rgb cubes just randomly appear on the map and models?
sooley 27 Aug, 2020 @ 4:00pm 
hell yeah ive always wanted those on this map, have some dogecoin good man :DOGECOIN:
Senni  [author] 27 Aug, 2020 @ 3:50pm 
Yes, but if it does not appear, refer to the FAQ for a fix on that.
sooley 27 Aug, 2020 @ 3:48pm 
does this have the cherry blossom leave effect that in game suijin has
Genesis 27 Aug, 2020 @ 12:44pm 
Not to say, I put the bsp file in gcfscape and inside are the required models
Genesis 27 Aug, 2020 @ 12:43pm 
I think steam just adds all the required models you need when it detects you don't have them


Sometimes
Senni  [author] 27 Aug, 2020 @ 12:41pm 
Yeah, but the impression was to just upload the BSP file, that was my intention, like i said there may be some files in this workshop addon that i did not intent on adding, but i saw it as they were required to boot the map.
Genesis 26 Aug, 2020 @ 5:37pm 
Suijin map actually gives most if not all the required models, not just the textures.
Maci 23 Jul, 2020 @ 4:41am 
Thanks!
:steamhappy:
Souvlaki 16 Jul, 2020 @ 2:55am 
thanks it worked
Senni  [author] 16 Jul, 2020 @ 2:15am 
Make sure you reset the map select with the reload at the top, or restart SFM, and search “koth_suijin.bsp”
Souvlaki 16 Jul, 2020 @ 12:59am 
How do i use it i have added it but i cant see it when i go to load map