RimWorld

RimWorld

Pre Transcended (Continued)
23 Comments
Mlie  [author] 10 Mar, 2021 @ 1:21pm 
@bearhiderug Tested with only this mod loaded and the world generates with the normal amount of bases per faction. So I assume its connected to one of your other loaded mods.
Mlie  [author] 14 Dec, 2020 @ 12:30pm 
@bearhiderug Well, now you can sell them for a nice profit :D
Mlie  [author] 14 Dec, 2020 @ 11:10am 
@mmmihkel Should be fixed now, thanks for reporting!
mmmihkel 13 Dec, 2020 @ 5:08am 
just informing that buying sword thingy (Blazersomethingsomething) from a wepon dealer costs 0.5 silver. I guess thats not intended.
Popo Bigles 26 Nov, 2020 @ 1:01pm 
These people look like the anti-thesis to mechanoids. They look pretty rad, thanks for reviving old mods so that we may enjoy them!
Mlie  [author] 30 Aug, 2020 @ 12:50pm 
@bearhiderug Should be fixed now, was missing the pawngroupmaker for Settlement.
Mlie  [author] 29 Aug, 2020 @ 10:54am 
@bearhiderug Tried this and it seems to work okay for me. Did a quickstart and then spawned a raid from the faction. Worked ok.
Mlie  [author] 29 Aug, 2020 @ 6:59am 
@bearhiderug It might be because the change in utility slots. Ill take a look
Mlie  [author] 29 Aug, 2020 @ 5:33am 
@bearhiderug Can you reproduce it with only this mod loaded?
Mlie  [author] 27 Aug, 2020 @ 11:00am 
@bearhiderug Sorry about that! Had one wrong property in the ManeuverDef for the Sword in the mod. No idea why it should affect all other melee-weapons but it should be fixed now.
Mlie  [author] 23 Jul, 2020 @ 11:12pm 
Break how? Any error log? Does it happen with only this mod loaded?
ᛦ⛧CORPUS_INVICTUS⛧ᛦ 23 Jul, 2020 @ 2:46pm 
Mod seems to completely break melee system in game lately
Mlie  [author] 11 May, 2020 @ 11:30pm 
@Saipan670 That would be awesome, either link them here or send them over via the Discord link!
NineInchClawz 11 May, 2020 @ 7:26pm 
@Mlie, due to a lack of photographic previews beside what's already shown above, would you mind if I donated some in-game photos for you to add to this updated mod?
Mlie  [author] 9 May, 2020 @ 12:30am 
@Dr Krieg I have a list of stuff to update, jump over to the ressurected collection and Drop a comment there with a link to it and my moderators will add it to the list. I just update stuff :)
DoctorKrieg 8 May, 2020 @ 3:23pm 
thank you! it seems to be working perfectly now, and thanks for updating good ol mods, by any chance will you plan to upgrade the fuel burning mod to 1.1 as well?
Mlie  [author] 8 May, 2020 @ 11:37am 
Should be fixed now, the code didnt have any thing-category for the armor. Sorry about that, and thanks for reporting!
DoctorKrieg 7 May, 2020 @ 11:22pm 
same here and exactly as xChibi said, i too remember stripping armor from the targets and was basically impossible to haul, oddly enough i could mend them using a mending workbench mod

i can also sell them, otherwise im using the destroy command from the dev menu,
xChibi 7 May, 2020 @ 4:16pm 
@Mlie it's the transcended armor, the one with description of something like has a self destruct function, but this one seems to have failed. that has no entry in stockpile and also no entry in outfit policies, when I tried it that armor you couldnt interact with it at all. If it helps the raider was alive and i stripped it from him.
Mlie  [author] 7 May, 2020 @ 2:44pm 
@Dr Krieg And is this the armor that is not destroyed on drop, just to be sure we are not talking about the other one.
DoctorKrieg 7 May, 2020 @ 12:33pm 
most certainly, the transcended armor is not on the list to be selected on a stockpile zone, the helmets are, but just not that one on any list that i could find on either stockpile, dump or even custom storage, this is a new game with mods loaded from the beginning and not added in augments while on gameplay
Mlie  [author] 7 May, 2020 @ 10:48am 
@DR Krieg Can you be more specific as to what items you mean?
DoctorKrieg 7 May, 2020 @ 12:04am 
Found a bug, some of the the torso equipment dropped from the faction desnt have a storage list avaiable, but the helmets do, so they cannot be hauled or moved at all unless equipped