Tabletop Simulator

Tabletop Simulator

Acater - a City Map for D&D and RPGs
33 Comments
Ill Queen Hydra  [author] 9 Apr, 2022 @ 2:35am 
Hey,
I don't have the assets still cached on my machine. I don't have plans to fix this map either, but I may remake it in the future to my new quality standard.
ColColonCleaner 8 Apr, 2022 @ 1:20pm 
@Cobop @Meat Could you please fix the assets for this map? It's a very simple process, can be done in a couple clicks if you still have the assets cached on your machine. Just go to modding -> cloud manager -> upload all loaded files. That will fix the missing assets if you still have them locally.

Thank you very much for making this, it's a lovely map.
qwerrrrrr 15 Mar, 2022 @ 10:16am 
Would you be able to fix some of the links?really wonderful work
Titanymous 31 Aug, 2021 @ 1:09pm 
alot of the textures in this maps wont load for me gives me "failed to load model.obi" "unknown supported format"
mistcal 24 Jul, 2021 @ 4:53pm 
att please links brokens.. wonderful work
Menelmacar 15 May, 2021 @ 6:17pm 
Lots of these custom assets fail to load in for me. What does load in looks phenomenal. Any furthers updates would be much appreciated.
Combustablecake 8 May, 2021 @ 11:44am 
What mod are these Witcher 3 models from? The old link posted earlier in the thread doesn't seem to work and I can't find a source for these models from the life of me.
pianoartist 28 Feb, 2021 @ 12:48am 
Would you be able to fix some of the links? This is so beautiful with what loads.
mat934 26 Feb, 2021 @ 11:33am 
this map is broken for me.
ItchyDani3l 29 Dec, 2020 @ 2:03am 
Your maps are very well made, I'll be glad to add them to my collection
Also, I recommend adding support for square grid
motte 7 Jul, 2020 @ 5:16am 
AWESOME MAP! :praisesun: Really good job. I also like your other very detailed maps. BUT
I would wish that you offer all your great placement work in a Memory bag. That would give the option to use it in other workshops much easyer. Here a link, so that you may improve even the way how to implement your maps! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2057376256
Tatas 27 May, 2020 @ 4:19pm 
Thank you for fixing!
Ill Queen Hydra  [author] 26 May, 2020 @ 1:55pm 
Hey Tatas,
That collider belonged to a market stall inside the "Den of Outlaws" bag, was indeed missing, and has been fixed. Let me know if it works now.
Tatas 26 May, 2020 @ 12:24pm 
I'm see the following collider as still missing. https://pastebin.com/d95pmUhv
Ill Queen Hydra  [author] 25 May, 2020 @ 10:40pm 
Update: Several missing assets were amended. These were colliders, on grass models and one banner model.

If you locate any more missing model or texture links, don't leave vague reports: post the URL of the missing asset, or a screenshot of the error message. Keep in mind that temporarily missing "assetbundles," such as trees and buildings, go missing due to a caching issue in Unity, which I can not fix.
Ill Queen Hydra  [author] 25 May, 2020 @ 10:37pm 
Hey Soni,
I checked up on the link you mentioned. It's the .obj model of the bushes seen throughout the map. It is a functioning .obj from this mod , and it is not a phishing attempt.
dkmcclellan 25 May, 2020 @ 7:53pm 
Looks like some of the assets on this map are going poof. Might want to check up on that.
Soni 20 May, 2020 @ 10:28pm 
they are all "paste.ee" links like this one https://paste.ee/r/xo5fQ
Ill Queen Hydra  [author] 12 May, 2020 @ 6:14pm 
Hey Soni,
Which of the links were flagged? The majority of the assets in this mod are on the Steam Cloud and on imgur, and those are the only platforms I personally use.
Soni 12 May, 2020 @ 3:52pm 
Bitdefender identified many links to assets as phising attampts, what's up with that?
Coconutsales 12 May, 2020 @ 7:01am 
I left a comment on the page of those Witcher models, that's a shame. The user that uploaded them hasn't done anything with the assets for a year and a half, so here's to hoping. :2018bestcoffee:
Pope Fan Club 12 May, 2020 @ 3:18am 
I've never seen a better city made on TTS, awesome.
RASS CLAP BANDAM 11 May, 2020 @ 9:24pm 
Beautiful, awesome work .
Ill Queen Hydra  [author] 11 May, 2020 @ 4:08pm 
Thank you all for the fine feedback!
Ill Queen Hydra  [author] 11 May, 2020 @ 4:06pm 
Hey Coconutsales,
Yes, that's an idea I've had, but implementation is not worth it for me because I am not the author of these buildings (they're from this mod ) and they are assetbundles, an encrypted kind of asset that you can't just pull the model/texture URL from.

To solve the hypothetical issue with furniture up top obscuring placement of miniatures down below, the fix would be to use the in-game Attach tool for the furniture to the current state of the model. So when you're in the Basement state, that's the only time the basement's furniture 'exists.' This lets you fully furnish the top floor too by the same principle.

So the house assets specifically aren't in my jurisdiction. Do feel free to add & message me if you have any more questions.
Coconutsales 11 May, 2020 @ 3:37pm 
What are these assets from? I'd love to deconstruct those houses and make tiered layers, so you can actually furnish and play inside them! Most of the buildings have working interiors with collision! Basically make n+one model for each floor of a building (say 2 floors and a basement... you make 4 models - the building with its roof, the building with the roof cut off showing the second floor, the building cut down to the first floor (roof and 2nd floor cut) and finally the building with just its basement. You merge them all into a single model with different states and it lets you cut the building to show different layers.

Of course if it's done this way I'd recommend both A) using few furnishings on the upper floors (so the camera isn't obstructed much when viewing lower floors) and B) setting the server physics to Semi-locked so all loose items in upper floors don't clatter to the ground when you change states.

Truly lots of potential for a seamless city map.
Ermitaum 11 May, 2020 @ 12:59pm 
Two words: holy shit!
Furt 10 May, 2020 @ 6:06pm 
You have great skills - wonderful map.
Adil3tr 10 May, 2020 @ 7:36am 
I really hope you have VR to experience this with.
Chro 8 May, 2020 @ 6:56pm 
Amazing city, i love the work you put on your mods, any chance we can get more props packs such as the skyrim one? They are amazing, my table is loving the maps im making with ur mods, keep up the good work! Cheers!
Apothecary 8 May, 2020 @ 6:30am 
Beautiful!
ImaTarget 8 May, 2020 @ 12:28am 
Such a great Map! Sadly unplayable for me due to the amount of detail but so well done.
Baryonyx 7 May, 2020 @ 9:05am 
Very beautiful map and indeed meticulously detailed. Great use of decals too! Thanks for this map.