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nope. this mod is partially implemented in a collaborative mod trom + tup
Hello,
You do not need this Wuxing mod anymore
Because the TROM+TUP mod already has most of the changes in this mod added to it.
So you only need the TROM+TUP 5 parts and you should have everything you need.
You can disable and unsub from this mod
I apologize in advance for my English. It's not my native language. Hello from Russia. Thanks for the feedback. Let me ask a couple of questions. I think I'm not the only one who wants to use this mod - because it's really awesome. I use all 5 parts of your mod (TROM + TUP) and a few recommended ones. Unfortunately, the wooxing mod does not work. I checked several times. Weapon damage does not change when activating/deactivating the wooxing mod. And the order of loading is not important - what is higher, what is lower - does not work.
@Rex Empire
This mod should works with it since I'm the same author of both.
But, some of the changes from this mod are now included as part of this mod pack here, co-authored by me:
So maybe you guys should try that if you want
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2615718674
But it could make wuxing become more useful so it's still worth to be used
I really liked the idea of this mod but not working for me at all!
Every duel i did with it, the outcome just pure luck.
At 1 time my level 10 vanguard with 100+ exp and inst lost to a level 1 vanguard with half of his stats and almost lost no healt!
It reduces Hero's HP and halves the weapon damages. When used with this mod, the overall killing power goes up too high. 25% weapon effectiveness and 1/2 damage bonus for Wuxing can make it roughly the same. I wish I could use these two mods together.
Thanks for the awesome mod regardless.
Maybe? Wuxing mods generally plays ok with this one
@TW_Ben
The latest update nerfed the bonuses by both Wuxing and weapons by about ~15-20%, try to play with it and see if that's still the case
Is your mod compatible with this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1959236732
It changes which bonuses the attributes give so that's why I though it might be a potential problem.
Thanks!
That mod has additional changes to the Wuxing to make heroes less OP even at 300 stats
The bonuses to melee defense, HP, and melee damage (%) from expertise, resolve and instinct respectively are nerfed in that mod. Your heroes need to get to around 260+ stats to get the same bonus as 200 stats in vanilla, and melee defense is capped at 60
Wuxing in that mod also give extra bonuses to only soldiers in that retinue (not the heroes themselves), so units are stronger
That mod also cranked up matched combat from heroes vs unit to like 80% and 100% when dismounted, so when dismounted, a hero is nerfed in their ability to kill units since they mostly only kill 1 unit model at a time. Sometimes, a kill animation can swipe off 5-8 soldiers but those are rare
All that combined make heroes in that mod a tide turner but not a one-man army (except for a few stand outs like Zhao Yun and Lu Bu). By late game, they are pretty OP but that's something I'm still trying to work around
I added supports for Wu Kingdaissance's new attributes but I guess if you don't use the mod, it'll crash. I just upload a new version with some "dummy-records" of those attributes and it seems to not crash anymore for me even when I turned off Wu, so give it a try again
@x86Guy
@antoineguerrin
It's a tough balancing act. I'll see what I can do. I'm still experimenting with the values for these things but from what I can tell, heroes are definitely stronger with this mod the lower the unit size goes. I'll probably see if I can reduce some of these bonuses across the board in the future.
Every other mod i had would work, game starts up fine, but when i started the game with this mod it would crash. I tested it by only activating this mod and the game crashed again.
So umm help? Please?
I just feel this is a bit beyond the mod's scope. Just my opinion though.