Stormworks: Build and Rescue

Stormworks: Build and Rescue

SBS PUMA Mk.I High Speed Train (LEGACY)
129 Comments
ikemasukanami 18 Jun @ 6:08am 
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donloveslex 15 Mar @ 9:39am 
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Gubby 19 Jan @ 4:37am 
ok i got it but how do i start it
Gubby 2 Jan @ 7:55am 
i downloaded it but for some reason its not in my workshop i tried reseting and everything
SWERV_FROG 20 Dec, 2024 @ 5:44pm 
i cant seem to find any way to change the train number monitor on the side of the train is that a editable feature or no?
Baldie 30 Aug, 2024 @ 8:51am 
If it goes slow turn down the wheel slip.
b1 battle droid 15 Oct, 2023 @ 6:16am 
and the wheelslip lever dont move when i try to adjust it
b1 battle droid 15 Oct, 2023 @ 6:15am 
i connected one passenger car and the train barely moved
ElfBossHogg  [author] 13 Oct, 2022 @ 11:45pm 
Well the new update with train wheels makes it that you now actually have to "drive" the train now. No more taking tight corners at 242 km/hr like it's on rails. :) Now it will fly off the rail. I'm working on implementing the new bogies on the PUMA MK2 with adjusted movement arms. With driving required now I'm looking to reduced the max speed on the GPS so that it should stay on the rails at all times. The max speed for manual will be the same but it will be up to the driver to slow down appropriately for corners. I will be putting the MK1 in to Legacy and will only be update the MK2 Regular and Electric Trains moving forward.
Marcus917 12 Oct, 2022 @ 5:38am 
im having an issue where the train is stuck at around 8-10 KmH
Elik The Great 25 Sep, 2022 @ 6:00am 
for me the train is backwords?
ElfBossHogg  [author] 24 Sep, 2022 @ 10:14pm 
@Movingchicken How many cars are you pulling? Which cars are they?
Movingchicken 24 Sep, 2022 @ 8:31pm 
why can't i get more speed than 200 km/h?
The_Chairman_hnhgnf 15 Sep, 2022 @ 12:00pm 
if anyone is struggling with getting the M/S system to work if you are using a different signal frequency then i would recommend following the number output of the keypad to enter the frequency until you reach the micro controller, there is a number output on that micro controller which is supposed to be connected to the antenna that is the farthest out to the left side of the vehicle, once you see that antenna then connect the number output from the last micro controller to the frequency input to the mentioned number output on the micro controller. hope that helped :)
ElfBossHogg  [author] 24 Jul, 2022 @ 4:28pm 
It depends on the situation. If you are not experiencing wheel slip then increasing it will increase the range of the throttle allowing for a higher speed. Too far and there will be too much wheel slip resulting in speed lose as the wheels just don't get any bite.

Note: I have a Mk.2 version coming out shortly where the engines been changed to a better modular and the drive system has been better oriented for torque (pulling). It should help with wheel slip situation. Unfortunately there's not much you can do to increase speed due to the "like ice" slip condition with Stormworks. So you'll be looking at about 200km/hr pulling a passenger cart.
ToppHatt 24 Jul, 2022 @ 1:09pm 
With the Wheel Slip adjuster does a higher or lower value make the train go faster? Because no matter which direction I push it, it just seems to make the train slower.
ElfBossHogg  [author] 19 Jul, 2022 @ 4:41pm 
Hi Yeldarb. To make the train move simply sit in the driver's seat and remove the parking brakes (press 1 or click the toggle button on the upper right section of the console). After that use the w/s keys to change the requested speed. The train does the rest. If you want to go in reverse press 3 to change the direction of travel. Turning on the 2 engine key switches on the Engineer's console will turn on the Diesels which spin the generators and recharge the batteries.
Yeldarb 19 Jul, 2022 @ 2:50pm 
hi i was wondering how do you make the vehicle move? I did all of the buttons right because my friend works on trains and it still didn't move so if you could help me that would be nice. Thank You!
Mittschi 30 Jun, 2022 @ 10:01am 
Thanks for the fix, and yeah i can see how that could be frustrating
ElfBossHogg  [author] 29 Jun, 2022 @ 6:05pm 
I found the issue... the Catalytic Converters must have been changed in an update such that they restricted the exhaust flow. After a period of time the exhaust flow just bottomed out and it was choking out the engines. As a result the power output drop and the system tried to throw more throttle at it causing a rise in the heat. I removed them from all the engines and that did the trick. The Master Battery Array never fell below 94% at Full Speed and neither of the engines broke 65'C on temp. Let me know if that fixes it for you. I've uploaded the changes to both this and the reverse version of the PUMAs.
ElfBossHogg  [author] 29 Jun, 2022 @ 4:58pm 
Thanks for the notice. I've been in and out of the game the last bit. The constant breaking of existing system on "patching" is one of those things that is very disheartening. Next time I'm in I will take a look.
Berny4000 29 Jun, 2022 @ 2:51pm 
Hi, i noticed, that with the newest patches or updates, your Puma trains' engines keep overheating at one point, while driving, making them explode. It might affect all your engines of all vehicles.
Mittschi 29 Jun, 2022 @ 12:32pm 
Hey just wanted to let you know if you are still playing Stormworks, the Generator Engines don't ramp up correctly and the energy production isn't sufficient to run the train at high speed
echorakon 20 May, 2022 @ 8:06am 
I choudn't get it i didnt udnerstand what you were talking about
ElfBossHogg  [author] 11 Jan, 2022 @ 11:13am 
Hi Yeetlazar. Thanks for the comment. I haven't been in Stormworks much lately due to playing some other titles and a busy RL. I'll try to take a look at it in the future.

Hi Lord Mikoyanyuk Van Mouskroen. In the engine cabs there is a throttle block on the floor that can be adjusted to modify wheel slip thresholds. What the throttle does is modify the maximum amount of power that can go to the electric motors. If you are experiencing wheel slip adjust the throttle down. Wheel slip is due to too much torque going to wheels where it moves from Static Friction (wheels at full grab) to Kinetic Friction (wheels slipping). Note: you will need to adjust those throttles separately for each Engine Car that is attached to your train.
Fritekot 10 Jan, 2022 @ 12:30pm 
Hello! I cannot manage to pass 10 to 20kmh with some passenger carriages and one reversed train. It seems it is from the wheel slip, but i don't know how to manage it. Is there any video guide?
Yeetlazar 6 Jan, 2022 @ 3:52pm 
Hey! Quick note, the front/rear hitch enable/disable the rear hitch, it is labled disabled when light on. which is wrong, minor issue, just letting you know
RNTZH690 6 Dec, 2021 @ 1:02pm 
Your welcome to Post the video on the Workshop items picture show area xD Hope everyone enjoys this train as much as i do !
JasperHuskyFox 5 Dec, 2021 @ 1:11pm 
Nice vid! I subbed to you. I forgot to turn off notifications to this thread lol. Noice video tho!
RNTZH690 5 Dec, 2021 @ 12:50pm 
Here ladies and gentlemen, The Puma In a war zone https://youtu.be/8FrV4GXdVUk
RNTZH690 5 Dec, 2021 @ 8:52am 
Hey Elf boss Great Job on the train! I used it in my Naval War series and it did a great job! Currently editing the video and will post it here for you to enjoy!
ElfBossHogg  [author] 18 Nov, 2021 @ 4:16pm 
Hi Philly. The drive engines are entirely electric with the Diesels only for Gen. Wheel slip is due to having too much RPS on the wheels where static friction is overcome and the lower kinetic friction occurs (slippage). The key is that when slip happens you immediately reduce the throttle so that you can bite again and maintain the momentum. I have a controller that will automatically reduce the throttle a small amount incrementally over time until wheel slip is gone and then try to increase it again to find the sweet spot. This spot will change depending upon how you are loaded. Another note item is that you don't need a lot of throttle on a large electric motor to get you up to speed. Think slow and stead. You'll notice the wheel slip adjustment throttle block next to the control chair is not very high. That essential is the limit for the throttle on the engines.
JasperHuskyFox 16 Nov, 2021 @ 10:36pm 
Philly, I think its a game issue itself, so whatever tricks used here is probably really clever. I have many vehicles, most maxed at 120kph, air land sea and space
Philly 16 Nov, 2021 @ 2:13pm 
Love this HST, so many cool features. One thing, how have you made it go a max of 200mph without wheel slip? I'm having so many issues with it with my own creation and I'm not sure how to fix it. Any tips n' tricks you're willing to share?
JasperHuskyFox 15 Nov, 2021 @ 10:57am 
Thats amazing!! Glad to hear about the new feature!!
ElfBossHogg  [author] 15 Nov, 2021 @ 10:35am 
Hi JasperHuskyFox. I added to the Passenger Car (now Stormlink Compatible) a new Breaker which connects the Engine Power to the Local Car Power Grid. It's ON by default but if you turn it OFF the Car power will be local to the car's batteries only. NOTE that the power that goes to the connectors, when attached, are routed between both connectors so each connected passenger car has the choice to accept power regardless of what another car chooses.
JasperHuskyFox 15 Oct, 2021 @ 9:07am 
No worries! Have a wonderful day!
ElfBossHogg  [author] 15 Oct, 2021 @ 8:53am 
Thanks, JasperHuskyFox. I'll definitely take that in to consideration. :)
JasperHuskyFox 15 Oct, 2021 @ 8:31am 
Awesome! Love the train, and it is def an amazing passenger transportation system! If you are open to suggestions, Id suggest if you do remake the passenger car, there should be a breaker for "MU Cable Power Passthru" and "MU Cable Charging Passthru", one for directly powering the car systems via the loco generators / HEP, and another for either allowing charging via HEP to car batteries and using the car batteries to power the systems when HEP is off
ElfBossHogg  [author] 15 Oct, 2021 @ 8:18am 
Thanks for your comment, JasperHuskyFox. :) I'm going to revisit this train in the near future in order to make some adjustment to reflect update changes since the last release. For example they changed train wheel slip number so as a result maximum speed is now reduced to 250 km/hr. I've tried other trains that were just as fast and it seems to be the "new normal" unfortunately. :(

In regards to your comments with regard to breakers there are a few items tied directly to the batteries that I put in to a CRITICAL category that required no breaker connection. For example some lights, emergency beacon, etc.. I'm going to pull back the monitors to SUPPORT SYSTEMS but those other items may remain as directly connected as their drain is very minimal. In regards to Power Generation I've played around with introducing Fly Wheels to the Generator Scheme. I've noticed an increase in generated power and a reduction in Fuel Consumption. Going to include this as well.
JasperHuskyFox 15 Oct, 2021 @ 6:18am 
Very nice train! But is there a breaker for ALL the screens in the train, because wouldnt that drain the batteries required for starting the engines? Also does the MU / Electrical cables need to be connected to charge the train carriage batteries? And do their breakers need to be enabled to charge the system too? Love the train, one of, if not THE MOST Advanced MU Train!
ElfBossHogg  [author] 17 Sep, 2021 @ 10:16pm 
Hi yeetcannon6699, I'm not sure I understand. What do you mean by regular engines? The train is a Diesel Electric... the Diesels turn the generators which charge the batteries which power the Electric motors. It's just like a real life Diesel Electric.
G R I M 17 Sep, 2021 @ 7:27pm 
how do you use the regular engines?
ElfBossHogg  [author] 3 Aug, 2021 @ 8:16am 
It's not brakes that you are seeing but wheel slip. The game constantly seems to change the torque levels where a metal wheel will loose traction on a steel rail. In order to account for that you will find a throttle lever on the left side called WHEEL SLIP. If you are seeing a lot of sparks adjust that level down to reduce the maximum torque allowed to go to the wheels. I have some logic that will reduce the throttle in order to prevent wheel slip but it will always try to work against the maximum.
Haeker_251 3 Aug, 2021 @ 4:08am 
i cant get the train over 80kp/h becouse when i go over that the train starts to brake automaticly
Esto 2 Aug, 2021 @ 7:07am 
NVM
Esto 2 Aug, 2021 @ 6:52am 
When i add the passenger carriage, it works fine, but when i add the reverse carriage, it doesnt move, just showing sparks. Any help on this?
George7231 27 Jun, 2021 @ 2:06am 
Nice, thx
ElfBossHogg  [author] 26 Jun, 2021 @ 10:43pm 
Hi George7231. I managed to apply some fixes to support game updates. I added an additional gearbox to the Generator to reduce the RPS requirements on the Diesel Engines so that they would run cooler but generate the same power. Additionally I adjusted the Warning and Critical Temperature level alerts so that they are in line with the current engine conditions (120' causes explosion, warning is now at 105' and critical at 115' but it shouldn't ever get to that point now).

I did some testing and pulling 4 of my passenger cartswith a PUMA in the front and one in the rear (reversed in slave) I was able to sustains ~164 km/hour. The wheel slip seems to have been tweaked as well in the updates so in order to run that speed (with that load) I adjust the WHEEL SLIP ADJUST Throttle (Left side lower of driver) on the fly to 0.123333 for both the Front and Rear Engines.
ElfBossHogg  [author] 26 Jun, 2021 @ 7:58pm 
Hi George7231. The Diesel Engines exclusively run the generators that charge the batteries. The system works to maintain a consistent battery level which can be adjusted on the engine controls panel. The RPS Maintenance system is configured in such a way that the engines shouldn't overheat. Since the drives are all Electric there would be no stress on the Diesels for the pull other then to try and maintain a level in the Batteries. Let me take a look at it as perhaps an update may have changed the numbers relating to the running of the Diesels. I may have to create a new version of the PUMA that uses the newer heat sinks as it was built before that update.