XCOM 2
[Broken] Unpredictable Ruler Appear Chance [WOTC]
9 Comments
Martox 15 May, 2021 @ 10:18pm 
Np, I was curious how it work so I was looking around the files a bit. Lucky its not that hard to fix on my end
Alex Nares  [author] 15 May, 2021 @ 9:06pm 
No, in fact now that I look at it, that was a mistake. "AppearChances" are the for the Chosen. And I don't have the means to update the mod anymore, so this mod will not work as intended (although, the Alternate version appears to have been done correctly). I will update the mod description. Thanks for pointing that out.
Martox 15 May, 2021 @ 7:55pm 
Out of curiosity, is there a reason you used "AppearChances" instead of "RulerReappearChances"?
Alex Nares  [author] 13 Mar, 2021 @ 11:56pm 
I haven't experimented with that, so I am not sure how the dark event works. If it simply adds a multiplier, then the answer would be yes. You would have to wait and see.
Oblivious Naga 13 Mar, 2021 @ 9:10pm 
Does the wild hunt dark effect increase the odds?
Alex Nares  [author] 10 Aug, 2020 @ 1:42am 
No it does not remove the facility mission requirement... however that can be circumvented by enabling the Alien Nest mission before starting a campaign.
Wazanator 10 Aug, 2020 @ 1:12am 
So my understanding is that rulers must first show up in a facility mission before they begin to show up in other missions.

Does this mod remove the facility mission requirement? Because if so that's great!
Alex Nares  [author] 8 May, 2020 @ 9:47am 
Actually, I am not sure... I think probably Chosen, since their chance to appear is lower than Rulers. The game handles it automatically, I didn't change anything in that respect.
MrMister 8 May, 2020 @ 12:10am 
Who has priority, chosen or rulers?