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- Fix for 1.16.1
Nice. I will add it to the list
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2190074040
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2040656402
0Harmony (2 loaded, 9 mods):
* 1.2.0.1 09cb0a9d9724f2965a4b73bb590e9a57 /1209581656 Relight
* 1.2.0.1 09cb0a9d9724f2965a4b73bb590e9a57 /1612287735 Purchase It!
> * 1.2.0.1 /1637663252 TM:PE 11.4.0 STABLE
* 1.2.0.1 09cb0a9d9724f2965a4b73bb590e9a57 /1899640536 Theme Mixer 2
* 1.2.0.1 09cb0a9d9724f2965a4b73bb590e9a57 /2055465280 Extended Error Reporting
* 1.2.0.1 09cb0a9d9724f2965a4b73bb590e9a57 /924884948 Plop Growables
* 1.2.0.1 09cb0a9d9724f2965a4b73bb590e9a57 /928128676 Improved Public Transport 2 [r5.0.3]
* 1.2.0.1 09cb0a9d9724f2965a4b73bb590e9a57 /934994075 Service Vehicle Selector 2 (r5.0.1)
> * 2.0.0.9 e9b11a56ec5510bc2ef437a7d22f0df9 /2040656402 Harmony 2.0.0.9
I get this error when I turn on the mod:
A Mod caused an error [System.Exception]
Details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeLoadException: Could not load type 'CitiesHarmony.API.HarmonyHelper' from assembly 'GravitativeCableCar'.
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception
I get this same error again when I turn the mod back off. Too scary for me to use when it's producing errors. Love the idea, should be in base game. Hope the error gets fixed and this mod becomes stable. I will definitely use it.
@aubergine18 Thank you for the tip. I will need their help for sure when I start rewriting this mod
A Mod caused an error [System.Exception]
Details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeLoadException: Could not load type 'CitiesHarmony.API.HarmonyHelper' from assembly 'GravitativeCableCar'.
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception
I get this same error again when I turn the mod back off. Too scary for me to use when it's producing errors. Love the idea, should be in base game. Hope the error gets fixed and this mod becomes stable. I will definitely use it.
Thank you all for the feedback!
I believe the lack of cable cars use in game is linked to the unrealistic behaviour - now that it is known it can be corrected, I'm sure more custom cable cars will appear on the workshop.
Good job!