XCOM: Chimera Squad

XCOM: Chimera Squad

Fatigue Scarring
9 Comments
Red Lath 5 Mar, 2021 @ 5:17pm 
cool mechanic but it needs an UI tracker
Valvatorez(Cox Cable = awful ISP 3 Sep, 2020 @ 11:49am 
Are characters set up as androids in the "Upgrades mod" immune to this? If not they should be.
CarlosCostaCox 15 Aug, 2020 @ 9:46am 
I like the concept but bc of the way there is usually not enough squad members in the first part of the game to do stuff, once this would start making sense it just feels like a shot in the foot. Instead of using a stick, how about using a carrot this time? Remove the fatigue and exchange it for a "well rested" mechanic that grants a buff to units that stay out of missions for a couple of days.
Shark Merchant 12 Aug, 2020 @ 2:17am 
Do they need two days rest after one mission too, or could they be one one day, off the next and be fine?
Kwic 25 May, 2020 @ 3:37pm 
What if an agent does 1 mission, rest for the other, go on next mission, rest 1 turn and so on ?
hambil 24 May, 2020 @ 12:36pm 
Excellent mechanic should have been part of the base game. Well done.
Pelandes 19 May, 2020 @ 5:41pm 
Any way to add an indicator about when a character is fatigued and seding them on a mission will result in a injury? I found that it's rather hard to keep track of all units and their fatigue status, especially in the late game, when I have the max size for the squad. More often than not, I would end up receiving fatigue scars because I couldn't remember I had already done two missions with that guy or gal.
Green Raven 18 May, 2020 @ 12:34pm 
Smart!
LordLancelot 17 May, 2020 @ 6:29am 
Does Spec Ops count has a mission ?