XCOM 2
[WOTC] Visual Attachments For Shiremct's Overhaul
41 Comments
vulgar_monkey 4 Jan, 2024 @ 1:33pm 
So, from what I gather from the WSR documentation, I dunno if it might be as simple as inserting a REMOVE ORIGINAL or REPLACEMENT command, however that seems like you'd need to know the nomenclature for the attachment meshes from this mod in order to reference them?

Afraid I'm new to wsr so might be way off the mark here. :)
vulgar_monkey 4 Jan, 2024 @ 10:22am 
Same as below, I don't suppose anyone has figured out a cause?
I've been doing some experimentation with the configs but have yet to get anywhere. Not sure messing with WSR as a workaround might be necessary?
Kinsect 6 Nov, 2023 @ 5:44pm 
Yeah I've been getting that as well with the conventional rifle
NaCl.Carp 21 Sep, 2023 @ 7:34am 
After installation reflex sight, wrong laser sight model is displayed and overlapped with the reflective sight model.
TheFiresideGamer 20 Apr, 2023 @ 2:32pm 
Same as the comment below me. I've tried unsubbing from the mod, deleting from AML, then re-installing. Issue still persists.
Elster 17 Apr, 2023 @ 6:59am 
I'm experiencing a bug with this mod as well, wherein reflex sight attachments are displaying both the reflex sight model and the laser sight model, resulting in the two clipping with each other to varying degrees.
Roughers 23 Apr, 2022 @ 2:23pm 
@Feniks this might be pretty late now, but maybe try to unsub from this mod, delete it in AML then sub again and activate it in AML again. It seems like subbing triggers an detection for previously subbed mods. I had the same issue but after doing this all visual attachements work.
SmithAoE 17 Jan, 2022 @ 4:09pm 
Is there a mod that works with this that shows weapon upgrades on pistols?
Feniks 18 Dec, 2021 @ 2:03pm 
Running this together with item overhaul, ive moved the folder to my local mods to ensure it loads last, but still none of the visuals are working in game.

I assumed potential conflicts but if this mod is the last to load then it should always win out any conflict.
Veehementia  [author] 11 Nov, 2021 @ 12:52pm 
@RadzteK No.
RadzteK 2 Nov, 2021 @ 7:06am 
Will it work with "prototype armoury" TLP weapons?
Veehementia  [author] 28 Aug, 2021 @ 2:58pm 
@Gas The Foregrip attachment is not supported. The only attachments supported are those listed in the description.
Gas 28 Aug, 2021 @ 2:53pm 
For some reason the foregrip attachment does not show up of the weapons themselves when attached.
White Wolf 1 Jul, 2021 @ 4:33am 
How would one change the mod load order in AML?
TyrantLyzardKyng 15 Jan, 2021 @ 12:03am 
No... it's okay. Maybe (hopefully) one day someone will make a patch so Resis Firearms will support the attachments (like bi-pods and whatnot). Here's to hoping :)
Veehementia  [author] 14 Jan, 2021 @ 11:22pm 
@TyrantLyzardKyng There's no way to do what you want via .ini editing, I'm afraid. Sorry.
TyrantLyzardKyng 14 Jan, 2021 @ 8:27pm 
Okay. Well how would I go about adding the visual support myself? Or is there no way to do is via ini editing?
Veehementia  [author] 14 Jan, 2021 @ 8:16pm 
@TyrantLyzardKyng No, for a multitude of reasons I won't dwell on in this comment.
TyrantLyzardKyng 14 Jan, 2021 @ 7:12pm 
Is there any way you could do a visual attachments mod for Resistance Firearms to support the attachments from Weapon and Item Overhaul?
Veehementia  [author] 13 Sep, 2020 @ 10:37am 
@Medex No problem.
Jolly Jerry J Jenson 13 Sep, 2020 @ 10:21am 
Yup, that was it. Thanks for the quick response!
Veehementia  [author] 13 Sep, 2020 @ 9:02am 
@Medex what are the last mods you subscribed to? A probable culprit could be "Reduced XCOM FX"
Jolly Jerry J Jenson 13 Sep, 2020 @ 6:49am 
Do you know of any mods that might break the bipods? Snipers still have bipods with having the actual attachments (except on the title screen for some reason) and bipods don’t appear on guns after I add them. I remember using this mod before and it worked flawlessly so I’m assuming I did something to break it.
MrCloista 26 Jul, 2020 @ 1:54pm 
Any plans to add visual attachments for pistols for those of us using pistol slot and adding mod slots for them, like in Proficiency Pistol Plugin?
Gas 22 Jul, 2020 @ 1:28pm 
Thank You for the quick fix @Veehementia.
Veehementia  [author] 22 Jul, 2020 @ 1:13pm 
@Gas should be fixed now.
Veehementia  [author] 22 Jul, 2020 @ 8:39am 
@Gas thanks for the report, will investigate ASAP.
Gas 22 Jul, 2020 @ 6:50am 
The reflex sight on the Plasma vektor rifle floats above the railings
Gas 17 Jun, 2020 @ 10:03pm 
Nevermind me fixed it already xD It was my own errors in config ini
Gas 17 Jun, 2020 @ 9:23pm 
The bipods have invisible icons for some of the other weapons.
Flashstriker 10 Jun, 2020 @ 4:42am 
Honestly this is worth it just for removing the bipod from the sniper. What is it with games adding bipods to weapons visually, but not allowing them to actually be used?
Veehementia  [author] 27 May, 2020 @ 2:04pm 
@Flitterquest!!! No, because the overhaul doesn't touch SMGs.
Flitterquest!!! 27 May, 2020 @ 2:03pm 
Does this work with the SMG mod?
Veehementia  [author] 19 May, 2020 @ 4:02pm 
Thank you both for your kind words - just doin' my part mates!
Musashi 19 May, 2020 @ 12:20pm 
Great addition!
shiremct 17 May, 2020 @ 8:46am 
Thanks so much for doing this - This is amazing! :P
Veehementia  [author] 17 May, 2020 @ 8:13am 
But thanks for the offer!
Veehementia  [author] 17 May, 2020 @ 8:12am 
@Lago Should already be using vanilla highlight icons. I'll check it over properly in the coming days.
Lago 17 May, 2020 @ 8:00am 
Ooh, nice work! Do you need any highlight work done?
Veehementia  [author] 17 May, 2020 @ 5:40am 
@kexx Thanks man!
Kexx 17 May, 2020 @ 4:38am 
Nice one!!