Avorion

Avorion

System Upgrade - Specialized Production Bays (SDK)
47 Comments
Walki 13 Mar @ 6:06pm 
Take my points :3 I still haven't lost hope that this mod will be updated.
03-13-2025
Translated by Google
Luner Hunter 2 Feb @ 4:42am 
i'd love to see this updated ... as of 2/1/25 no dice
CaptPatrick01 16 Jan @ 3:41pm 
Something about rolling random bonuses being replaced by perk lists.
The Irish Guard 7 Dec, 2024 @ 10:48pm 
No word on this being updated? As of 8/13/24, looks like it is not & I do not see another mod that does this.
CaptPatrick01 13 Aug, 2024 @ 5:05pm 
The problem is much more than a version mismatch Alter. There's been internal changes in the game since, so the bays are just blank junk now.
Alter2004 12 Aug, 2024 @ 3:26am 
Is any modder here who knows how to change the "base game requirement"? Guess if that's fixed, this mod would work again... ?

@SDK : If you are alive and gonna upload the mentioned updates... thanks mate in advance! These are great mods!
Examor 16 Jul, 2024 @ 11:28am 
Looking forward to an update. Love this mod!
Prophet Of Merci 12 Jul, 2024 @ 1:17pm 
@SDK
You still alive fam?
SDK  [author] 23 Mar, 2024 @ 8:07pm 
I was working on building the updates for this before I left. I have functional updates on my local drive. I'm out of the states on business but I'll drop a large set up updates when I get back. This is one of them.
Salad-in 6 Feb, 2024 @ 12:41pm 
It's almost like the mod's been out of date for 4 years, my guy.
EvilBroh 6 Feb, 2024 @ 3:56am 
This mod has blank/broken itens. Didn't test if it's a conflict with other SDK mod.
I have all SDK's mods enabladed, minus this now and the Specialized Cargo Compression Unit
Thundercraft 17 Jan, 2024 @ 6:05pm 
Any chance of an update?
fillgill 11 Nov, 2023 @ 10:01am 
hopefully SDK has time soon to update this soon
Luner Hunter 8 Nov, 2023 @ 9:19pm 
i'd love to see an update to this mod Q_Q i really liked it to play my own little stories about caravan style playthroughs
TomNewJelly 9 Sep, 2023 @ 9:56am 
@salad-in... Yeah i know, Just thought a little activity may remind our dear SDK that people still want his mods :)
Salad-in 9 Sep, 2023 @ 5:03am 
It's almost like this mod hasn't been updated in three years my dude
:cozycastondeath:
TomNewJelly 9 Sep, 2023 @ 3:38am 
this mod causes my Dedicated server to not start, this and the military plating mod.
Mr Blue 1 Sep, 2023 @ 2:37pm 
i need this mod working
Bl3ckscorpio 9 Jul, 2023 @ 4:54am 
much love thanks alot <3
SDK  [author] 8 Jul, 2023 @ 5:55pm 
I'll be working on the mods here in a bit. I just got back from a long... long time away from the house.
Bl3ckscorpio 7 Jul, 2023 @ 8:54am 
Jeh pls update that mod ^^
Maddox 10 May, 2023 @ 5:29pm 
Just getting back into this game, any chance of this mod getting an update?
Salad-in 14 Jan, 2023 @ 6:41am 
Probably not.
Thundercraft 14 Jan, 2023 @ 12:38am 
Is there hope of an update some day? :crossesfingers:
Raathh 8 Dec, 2022 @ 1:47pm 
@SDK wen update?
Rufran 23 May, 2022 @ 2:02pm 
These mods look great but it's so hard to play with half of them not compatible with 2.0...
Ven 'Zhay 11 Mar, 2022 @ 7:53pm 
you can still use the mod, but at your own risk
but some unusable subsystems will appear with it
(the only systems that still work are the specialized systems)
I have tested this in a seperatem creative game to see if it leads to crashes or gamebreaks
Hermatus 20 Feb, 2022 @ 9:12am 
Dont think so :(
Draylynn 17 Dec, 2021 @ 5:05pm 
Soon? :o
Baba Yaga 14 Oct, 2021 @ 3:33am 
@SDK, we waiting to update/s mod/s :D Yours mods are cool :)
SDK  [author] 5 Sep, 2021 @ 11:10pm 
@Bear, thats the way of the research station lol...

@OmegaConstruct, I'm glad you're enjoying this mod. I'll be updating it for 2.0 eventually.
Omega 13 Jun, 2021 @ 2:42pm 
This is a fun mod, still early in a playthrough but I've gotten a few cool things. Looking forward to more factories!
Bear 11 Jun, 2021 @ 4:02pm 
I gave the research station 5 unknown system fragments and it gave me 1 of a higher tier, lol
Neo 8 Mar, 2021 @ 2:13am 
what can i do with the mobile system bay fragment ???
Jaronidas 2 Jan, 2021 @ 8:16am 
The most interested thing i would be in, is some kind of change to amount of sold equipment in Equipment-Docks that scales with amount of mods or something like that. Could not for the life of me find a mod that deals with it.
I was theoretizing a system in which, you could go to research station, and dismantle upgrades for Tech-Shards. From those Tech-Shards, you would be able to upgrade equipment with shards.

Balancing issue. Either rarity of shards you get from melting [Green Eq gives green shards] or amount of shards [green eq gives 5x more shards than white eq]

How to calculate shards though? Credits and Rarity type. Mainly to avoid silly things like melting worthless white bypasses to stack shards to infinity.
I kinda realize it would either need dynamic system to differentiate between worth of Bypass and Hydroponics bay, or gargantuan amount of worktime to set shard value to each of upgrades.
SDK  [author] 1 Jan, 2021 @ 6:02pm 
Happy new years to you also Jaronidas. I'm happy you enjoy my mods. I have plenty of work to finish doing on all of them. I will be doing a lot more work with these bay upgrades as I rework the way the game handles stations and production. My end goal will be a single station hub you can configure to buy and sell anything you want and just add these modules to it.

I'll be adding more production bays as I update this. Feel free to let me know what bays you want to see next and I'll see if I can work them into the next update.
Jaronidas 1 Jan, 2021 @ 5:10am 
TL;DR - Mod is great, works great with other SDK mods, patiently waiting for new patch

Happy New Year!

I am running this mod with a lot of other equipment type mods in paralel, basically, all SDK-made Specialized Equipment, without disabling the baseline. From all the mods, this mod is most groundbreaking for me. No longer do i have to suffer with extremely long chains to get anywhere. Now i just can... make a hauler, slap some upgrades, stack the generators, and i can basically have free passive income. Or feed it to higher tiers of food processors to get even better profit margin. Though, it is definitely not enough to supply even a single E12 Battlecruiser, it does help with it. From balance standpoint, i am happy with its balance. Most, if not all Bay-Type upgrades feel properly powerfull, yet neither Overpowered or Unaccesible.
The Culprit 30 Dec, 2020 @ 2:35pm 
This mod was just pointed out to me. I can't wait to see the updates. My goal is as many stations in one, and this is exactly the modification I was looking for!
SDK  [author] 19 Nov, 2020 @ 1:38am 
Yep, I have it coded in. I'm currently working over all my old mods doing a few QoL updates. When I get to this one I will be adding that it along with a few other things.
wheely bin burnouts 19 Nov, 2020 @ 12:36am 
Any plans for on-ship steel refineries? Could possibly siphon energy from the engine to turn scrap metal into steel or other products.
CaptPatrick01 15 Sep, 2020 @ 11:02pm 
Imagine what I could do by hooking up a Trading Post with these things. I could build myself a Gigafarm.
be water 25 May, 2020 @ 10:11am 
Ok thank you
SDK  [author] 25 May, 2020 @ 9:50am 
You can go to the research station and add 5 fragments. You research the fragments like any other upgrade. The type of production bay you will get with be unknown until you do the research.
be water 25 May, 2020 @ 9:30am 
How too research the mobile systems bay fragment
Iskuu 17 May, 2020 @ 3:47pm 
This is a very cool mod idea, though will be hard to balance it is my own concern, good luck o/
SDK  [author] 17 May, 2020 @ 11:36am 
Thanks Drazhill. I have tons of ideas for this mod.
Drazhill 17 May, 2020 @ 11:33am 
My my, isn't this interesting! Keep up the good work!