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you have some filter
Also any connected grids (small ships) docked at connectors with their own copy of the script running seemed to error out whenever the base's script was giving an error, even though neither of them should be looking for anything on connected grids.
To filter to only specific container blocks, that is done in the LCD panel's custom data. So if that is changed to 'C:Storage', they will only look for container blocks with 'Storage' in their names, correct?
with a filter "C:Storage" you must have a container with a name contains Storage
the script say quickly the number of panel found, here there are no panel and no cockpit and this the end of script.
the filter in the custom data of programmable block is use to find pnale or cockpit default is '*', do not change it
but change the filter in a custom data of panel with you value 'C:Storage' or more restrictive filter to try it how work
the script must say "List<IMyTerminalBlock>(*):x" where x is the number of containers
I hope I was understandable enough
Version 1.1
List<IMyTextPanel>(C:Storage):0
List<IMyCockpit>(C:Storage):0
And then nothing, none of the LCDs update at all. Even disconnected all my ships and rovers, made sure the script was set to only read the single grid, but nothing worked.
if the script tries to read too many elements it may take too long and say "script is too complex"
try to reduce with same grid filter M:* or other
List<IMyTerminalBlock>(*):260
List<IMyTerminalBlock>(*):260
List<IMyTerminalBlock>(*):260
Script execution terminated, script is too complex. Please edit and rebuild script.
I've not changed the script, or edited it in any way, and I've tried unsubscribing and re-subscribing to make sure I have the most recent version off the Workshop, and it always gives me that error now.
I use this script. I find the script visually pleasing vs other inventory scripts, so thank you for that. I read the comments back to where you state that the script does not support multi screen (split screen) for the same item (components for example). I also noticed that I am not the only user who is interested in this feature. Will you consider adding this feature to your work for us?
Respectfully,
sparky
I notice that LCDInventory is using the internal names of the items. I've written a conversion function into mine, which displays the regular (English) names for the items, where they are specified. The hard part was getting a list of items; feel free to take advantage of my work!
https://github.com/Brianetta/SE-All-My-Stuff/blob/main/README.md
My script's REAMDE.md contains a suitable configuration section with all the names that aren't the same as their internal names. You can see how I make use of it here (although there are plenty of other ways!):
https://github.com/Brianetta/SE-All-My-Stuff/blob/7d25045f8babf2c0f15a686dd58e10c54835ff7a/All%20My%20Stuff/Program.cs#L196
In this example it should just show the items inside the group "Storage" right?
Because it does not actually, it shows all ingots.
[Inventory]
panel=0
filter=G:Storage
on=true
scale=1
gauge_on=true
gauge_fullscreen=true
gauge_horizontal=true
gauge_width=80
gauge_height=40
item_on=true
item_size=80
item_ore=false
item_ingot=true
item_component=false
item_ammo=false
no more bugs....
sometimes it's better not to try to understand and just change the engine the rocket :-)
thank you for your answers... no more bugs ;-).
hi, I'm encountering a bug that I've never had before with your script... "exception found during script execution: line 1: expected section definition" "at program.kproperty.load()" "at program .ctor()"
yet I have been using this script forever and never had any problems before???, if anyone can help me
I think it would be interesting to be able to display the different gases of the mod in the "tank" section (deuterium, gasoline rocketfuel steam, etc.) and also to be able to filter this section by group as is possible for the inventory section.
It will bring more versatility to this great script! :)
[code]filter=M:*[/code]
that seach in all grids
thanks :)
you can find file log in %appdata%\SpaceEngineers
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2963869229
bon à la base je l'ai fait un peu à l'arrache, faudrait qu'un jour je reprenne le code.
oui ca me pose aucun problème que tu diffuses une version modifiée.
Unfortunatly this is just a Workaround, and i have to do that with every Screen i have. What could cause this?
It's a pity the cabins cannot be used.
I don't remember the exact syntax but normaly that use the name
but you can put few programmable block to do separate limit
the name is exactly the name displayed on the LCD