XCOM 2
Better Localized Text [WOTC]
16 Comments
PhilipFryJunior 30 May @ 1:11am 
Does it work with CI?
Alex Nares  [author] 6 May, 2021 @ 7:47pm 
Valid point. I did take that into considerion before deciding to use "Close Range" as an all-situation text. For instance, the Hunter Rifle and Sniper rifle get an AIM penalty when the target is close. Therefore "Close Range" showing an AIM penalty is still an accurate assessment.

"Weapon Aim" is already in use by the game, some weapons have a built-in AIM bonus (such as Hunter Rifle), so I wouldn't be able to use that term.

Aside from that, I am no longer creating or updating XCOM 2 mods, so if you see anything you would like to change, you are more than welcome to edit them to your liking.
Iridar 6 May, 2021 @ 8:02am 
> + When targeting an enemy, the "Weapon Range" bonus is renamed "Close Range" to avoid the UI text scrolling text because it is 1 letter too long.

Technically a weapon can have any kind of range table, and it could potentially receive aim penalties up close and aim bonuses at long range.

Also, since this bonus/penalty is potentially different for each weapon, the tooltip should mention something about the weapon.

I suggest replacing this description to something that would be more neutral and would point at the used weapon. Perhaps, "Weapon Aim"?
Alex Nares  [author] 24 May, 2020 @ 7:32pm 
Yes, unfortunately energy weapons are hard-coded to use the same text as other weapons, so it is not possible (to my knowledge) to set an independent text for energy weapons.
Deadput 24 May, 2020 @ 7:29pm 
I presume the magazines and such on Plasma Weapons are the equivalent of "batteries" and need to be replaced when the weapon consumes all charges, so no bullets.
Alex Nares  [author] 24 May, 2020 @ 2:49pm 
Haha yeah. Those silly devs.
GargakOfTheEast 24 May, 2020 @ 1:45pm 
I always got a chuckle out of how "extended mags" were described as "increased clip size."

Apparently, Mauser firearms are the big favorite among Firaxis employees <3

Though why plasma weapons require a magazine, I will never know :(
Alex Nares  [author] 19 May, 2020 @ 8:12am 
Yes, go to your mod folder: 268500\2101468124\Localization, and open XComGame.int. You can just delete all of the lines that you don't want and it will go back to the default. You may need to also do the same under the "INT" folder and open that file XComGame.int.

I will be doing periodic updates however, and Steam will overwite any changes that you made when this happens, so I would recommend keeping a backup file.
miku567 19 May, 2020 @ 8:12am 
ok thanks
miku567 19 May, 2020 @ 8:02am 
Is there an options text file? I like these changes except for mission diffilcuty.
Alex Nares  [author] 19 May, 2020 @ 7:53am 
Good idea, I will update that later today.
LilAdamantos 19 May, 2020 @ 7:47am 
Yeah that's fine. It's just that I create my own weapon aim curves so all weapons have an aim modification at every range. I adjusted it to say "Range" instead.
Alex Nares  [author] 19 May, 2020 @ 7:39am 
Yes it would, however you will usually get bonuses for being closer to a target rather than farther. It wouldn't make sense for you to get a "Long Range" bonus for being close to the target. I am talking about when you target an enemy for a shot - you get a bonus for being closer to the target. Even the sniper rifle gets a negative bonus for being too close, so I think the phrase "Close Range" is more appropriate.
LilAdamantos 19 May, 2020 @ 12:26am 
"Weapon Range" changed to "Close Range" to avoid scrolling UI text.

Would this not affect long range too?
Jestimac 18 May, 2020 @ 8:00pm 
Hello. Nice idea. I'm subscribing. On question however. What will happen when the repeaters are replaced by suppressors ? Logically, nothing. Your text will replace repeaters only and any reference to a suppressor will be untouched. But I'd like to be sure....
yes_commander 18 May, 2020 @ 6:37pm 
Magazines! Minimized scrolling! Can't wait to install this beauty.