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Regarding Sons of Asuryan. That mod would indeed have to be updated. I see it suffers from the same issues as Selian's Hef - 4 in that Imrik and Eltharion (with corresponding units) are now vanilla and would have to be cut out. The crafting mechanic used in that mod can also be found here . That would leave the Heroes, Lords and the landmarks. Hero and lords won't cause any incompatibility, but regarding the Landmarks I would have to contact the modmaker and get his permission to make it compatible. I feel like Selian's (original modmaker) mod did much more for the Highelves in terms of landmarks.
I have a request though: Can you add into Mortal Empires the 3 Landmarks exclusive to Eye of the Vortex?
Just fyi those are: Serpent Lairs of Sotek (Quetza), Gate to the Underworld Sea (Clarak Spire) and Glittering Tower Lighthouse (The Glittering Tower)
I know those 3 settlements don't exist in Mortal Empires, but you can just shift them to the nearest applicable settlement right? Only one is High-Elf specific, so even if you started with that it'd be a great start.
Thanks for taking a sec to read this!
Regarding Sons of Asuryan. That mod would indeed have to be updated. I see it suffers from the same issues as Selian's Hef - 4 in that Imrik and Eltharion (with corresponding units) are now vanilla and would have to be cut out. The crafting mechanic used in that mod can also be found here . That would leave the Heroes, Lords and the landmarks. Hero and lords won't cause any incompatibility, but regarding the Landmarks I would have to contact the modmaker and get his permission to make it compatible. I feel like Selian's (original modmaker) mod did much more for the Highelves.
Since G&P we already have all of the Yvresse Mistwalker units (Spire Guard, Silverin Guard, Knights of Tor Gaval) and also Dragon princes in vanilla. No need to add those. That would leave us with:
Shadow Warriors (Dark Steeds) - RoR (limit 1) from Aesanar Camp
Spirits of Cothique - ethereal archers & spearmen
Blackwood Warriors - weaker White Lions
Drakespine Warriors - spear & bow infantry with +25 bonus vs large
I didn't find these interesting enough to add to be honest and updating it would mean just adding these 4 units and cutting the rest out, but they don't really fill any kind of niche. Drakespine Warriors would be Lothern Seaguard with antilarge. Blackwood Warriors are just inferior White Lions and nobody even uses those. The ethereal archers are interesting, but just don't make sense in the helf roster in my opinion and the Shadow Warriors cav that is limited to 1 unit doesn't look like any kind of gamechanger.
p1.
Selian's High Elves 4 (semi-loreful units pack) contained the following units:
Blackwood Warriors - weaker White Lions
Drakespine Warriors - spear & bow infantry with +25 bonus vs large
Dragon Princes (Foot) - heavy sword & shield infantry
Spirits of Cothique - ethereal archers & spearmen
Mistwalkers of Yvresse - sword & bow infantry with guerilla deploy & ItP
Shadow Warriors (Dark Steeds) - RoR (limit 1) from Aesanar Camp
Silverin Guard - RoR (limit 1) from Tor Yvresse Watchstone
Knights of Tor Gaval - RoR (limit 1) from Tor Yvresse Amphitheatre
Spire Guard of Tor Yvresse (not recruitable) - garrison unit for the “Spire of the Warden”
game does not start (stuck on loading) with only this mod and "Building Progession Icons II" active.
I tried to put the required mod before and after this one in the load order, same result.