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>be real cool if there was oil, uranium and bauxite buildings too
I would also request such a buildings :)
also for me with low speed of mining/processing helped adding fast (modded) conveyer engine between building and storage - despite low range. But it also sometimes fails and export keep being stucked at some low value such a 0,4t, and dropping that little many many times helps somehow - same moment you drops little bit of stucked material productivity goes from ~15 to 80-100% :) After many many drops works well for a while :)
BTW great work
First, the Gigantic Storage construction does not require any concrete. For foundations at least there should be some involved.
The input with the Storage is also too high and it above where the conveyors are drawn to reach. Since it is so high, the base of the conveyors graphically are a bit off.
Balancing with the mine as well would likely require more concrete since the wimpy vanilla one already requires more.
These are massive projects and it would be understandable for them to be incredibly expensive as you have them.
OTHERWISE! GOOD JOB!
I do have a favor to ask. Can we get an additional variant of the conveyor towers, where the road is turned 90 degrees? I'm running into frequent issues with the conveyor support beams/roads clashing. This is most impactful when linking between the mine > storage > processing > storage > consumption (e.g. Coal Plant).
The buildings just CRANK out resources and I'd like to convey as much as I can. Trains will be part of this... but I want to use as much as I can before exporting. I'm currently exceeding my ability to convey because I can't easily use all the openings.
Great stuff
$STORAGE RESOURCE_TRANSPORT_GRAVEL 1.0
Until the pipeline not connected, the game does not crash.
The game will crash after completing iron or coal production on the next date change. What could be the reason?