Divinity: Original Sin 2

Divinity: Original Sin 2

AI Companions
22 Comments
Empress Fordola  [author] 1 Sep, 2023 @ 4:57pm 
if you had the spell, probably
DeMOiX 31 Aug, 2023 @ 9:36am 
Is it possible to enable party AI on custom scenarios and other campaigns?
Empress Fordola  [author] 2 May, 2023 @ 12:43am 
back when I created this, it would definitely have been possible, but now? been years, sorry.
shintori 2 May, 2023 @ 12:10am 
is there a way we can make these skills AOE? one by one is tedious when you want to quickly up grade armor/weapons/ skills, pick locks or sneak companions to different positions 1 by 1.
Empress Fordola  [author] 21 Sep, 2022 @ 8:28am 
well, it uses the base AI the game devs added, I didn't change anything about that :)
Dark Angel 21 Sep, 2022 @ 1:55am 
Even the "Jerk" skill cannot be used on one opponent
Dark Angel 21 Sep, 2022 @ 1:53am 
Why doesn't the AI use a "Crushing Blow" if the opponent doesn't have physical armor?
starting with a "Crushing Blow", a knockdown of the opponent, giving his allies a chance to defeat the enemies.
EXCELSIOR 6 Jan, 2022 @ 11:11am 
What is the difference between this mod and True Companion mod???
Empress Fordola  [author] 28 Sep, 2021 @ 4:26am 
it's been a while xD I don't remember at all how the mod looked in editor.
I think there's a Checkbox for GM-Mode in there which I may have missed. ._.
And sorry, I changed to a new harddrive a few days ago.

BUT
If you want to remake this mod, it's just a non-script skill that has the function of... maybe Charm or something that makes people function by themselves, except removing anything that would make them attack teammates. Possibly 5 minutes of work lol
[Ѕeaf Оfficer] JJ [RSIC] 27 Sep, 2021 @ 5:05pm 
SO FAR XD I know it's been like, several months by now.
HOWEVER! I have tried to see about getting this into the GM Mode with alot of failed attempts .-.
I've even noticed that it only seems to work in Story mode.
Any chance you might know why this is the case? Or, perhaps even be able to make it GM mode compatible? If anything, the skills themselves would be good.
Empress Fordola  [author] 20 Jun, 2021 @ 4:44pm 
Coop yes, needs testing with other mods and gm mode though.
[Ѕeaf Оfficer] JJ [RSIC] 20 Jun, 2021 @ 8:11am 
Anyone know if this works with a coop lobby? (And does it work well with other mods or GM mode?)
Empress Fordola  [author] 17 Mar, 2021 @ 8:36am 
in the bugs section someone reported that too, it's possible that it conflicts with some kind of AI controlled Summons mod?
But not entirely sure about that yet, needs some testing.
Airgetlám 16 Mar, 2021 @ 11:23pm 
Doesn't seem to work for me, I recall this working in the past.
tavin44 3 Nov, 2020 @ 10:29am 
mods fine it was another mod conflict thx for responding
Empress Fordola  [author] 3 Nov, 2020 @ 9:16am 
o.O the mod isn't even that old lol
not sure what could be causing the issue, unless red prince is actually your enemy before casting this on him
tavin44 31 Oct, 2020 @ 6:50pm 
ok i used this mod before when DE first came out and it was good..i just started playing again and tried this mod again cuz i enjoyed it..but whenever i put like the red prince under ai control he attacks me and other party members more than he attacks the enemy..so dont know whats going on with it.
The_Broken1 2 Oct, 2020 @ 5:02am 
thank you so much dude i needed this in my life lol
Empress Fordola  [author] 17 Aug, 2020 @ 9:20am 
Thank you :)
Glad you like it.
Santa 17 Aug, 2020 @ 8:38am 
This is something i've wanted since launch, kudos to the creator.
Empress Fordola  [author] 10 Jul, 2020 @ 6:14pm 
Might have to wait a few weeks with that till I get my own pc back, sorry.
Player 2 10 Jul, 2020 @ 1:32pm 
good stuff

but how about increase range? so we can use it freely mid combat.