Divinity: Original Sin 2

Divinity: Original Sin 2

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AI Companions
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20 May, 2020 @ 8:46pm
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AI Companions

Description
>> Dominance << Go to this mod for an improved version of "AI Companions"


Description

Ever wanted to play a solo game with companions but hate to control them?
Here's the mod for you!

This mod adds 2 skills.

1. Makes an ally Companion uncontrollable. Which makes it automatically controlled by AI. (Similar to totem summons.)

2. Removes the "Uncontrollable" debuff from target. In case that's needed for story related gameplay somehow.


Where to find?

Skillbooks (endlessly usable) can be found near the start on Fort Joy beach.


Info

-You can still change uncontrollable characters' skills.
-Uncontrollable characters equipment can only be changed if you make them controllable.
Popular Discussions View All (1)
2
10 Jun, 2020 @ 4:06am
Thoughts and Bugs
Empress Fordola
22 Comments
Empress Fordola  [author] 1 Sep, 2023 @ 4:57pm 
if you had the spell, probably
DeMOiX 31 Aug, 2023 @ 9:36am 
Is it possible to enable party AI on custom scenarios and other campaigns?
Empress Fordola  [author] 2 May, 2023 @ 12:43am 
back when I created this, it would definitely have been possible, but now? been years, sorry.
shintori 2 May, 2023 @ 12:10am 
is there a way we can make these skills AOE? one by one is tedious when you want to quickly up grade armor/weapons/ skills, pick locks or sneak companions to different positions 1 by 1.
Empress Fordola  [author] 21 Sep, 2022 @ 8:28am 
well, it uses the base AI the game devs added, I didn't change anything about that :)
Dark Angel 21 Sep, 2022 @ 1:55am 
Even the "Jerk" skill cannot be used on one opponent
Dark Angel 21 Sep, 2022 @ 1:53am 
Why doesn't the AI use a "Crushing Blow" if the opponent doesn't have physical armor?
starting with a "Crushing Blow", a knockdown of the opponent, giving his allies a chance to defeat the enemies.
EXCELSIOR 6 Jan, 2022 @ 11:11am 
What is the difference between this mod and True Companion mod???
Empress Fordola  [author] 28 Sep, 2021 @ 4:26am 
it's been a while xD I don't remember at all how the mod looked in editor.
I think there's a Checkbox for GM-Mode in there which I may have missed. ._.
And sorry, I changed to a new harddrive a few days ago.

BUT
If you want to remake this mod, it's just a non-script skill that has the function of... maybe Charm or something that makes people function by themselves, except removing anything that would make them attack teammates. Possibly 5 minutes of work lol
[Ѕeaf Оfficer] JJ [RSIC] 27 Sep, 2021 @ 5:05pm 
SO FAR XD I know it's been like, several months by now.
HOWEVER! I have tried to see about getting this into the GM Mode with alot of failed attempts .-.
I've even noticed that it only seems to work in Story mode.
Any chance you might know why this is the case? Or, perhaps even be able to make it GM mode compatible? If anything, the skills themselves would be good.