Stellaris

Stellaris

Quick Start [2.7.X]
11 Comments
MasterSJT  [author] 1 Jun, 2023 @ 4:45pm 
I don't want to patch this one as there are strangely still a fair few people subscribed and may be running legacy builds i don't want to break.

The below link should take you to a new one I've tried to re-balance for current build of the game
BlackLaser 1 Jun, 2023 @ 4:38pm 
thanks for checking so quickly :) if you can find the time an update would be great.
MasterSJT  [author] 1 Jun, 2023 @ 4:05pm 
No, it doesn't seem to do anything
MasterSJT  [author] 1 Jun, 2023 @ 3:57pm 
it's not been touched since 2020 so i'd side on no.

Still i'll have a little look if there is some intrest
BlackLaser 1 Jun, 2023 @ 12:57pm 
does the mod still work?
Dragon of Desire 23 Aug, 2020 @ 2:42pm 
Also, tested this mod. Perfectly balanced, wonderfully simple and to the point. Breaks nothing, adds a lot of options for early game and makes it less tedious and frustrating. Kudos for this!
MasterSJT  [author] 23 Aug, 2020 @ 2:42am 
That's actually some really good advice, thanks.
Dragon of Desire 23 Aug, 2020 @ 12:50am 
Should add the term "staring resources" somewhere in the description so that this mod can be found in a search for such. Had a hell of a time finding this mod since it doesn't show up in "Start resources" "starting resources" or "opening resources" searches.
MasterSJT  [author] 22 May, 2020 @ 3:36am 
I'm a bit hesitant to touch food and consumer goods for that matter as it would give more resources to non-Machine and non-lithoid empires
BlackLaser 21 May, 2020 @ 11:29pm 
could you get alloys to 500? and food higher as well? other than that I like it a lot :lunar2019coolpig: