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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3262336027
If not, does this still work ?
some of us would really appreciate it.
I kinda wanted to make this unit called "Armored Silverin Guards" with this model.
Assuming you are running Rusted Pack File Manager
1) open up all_reskin_i_by_dr pack file in the RPFM, then expand the variantmeshes directory.
2) Go to the search box, bottom left. Type "silverin" and you will see some folders/directories.
3) Expand each dropdown until you see the silverin entry for that table.
4) Delete those entries.
5) go back to the DB directory-->then Variants_Tables folder/directory. At the bottom of that list you will see @hv_hef. Click on that and you will see in the table on line #5 the entry for silverin guard.
6) Right-click to delete that entire row.
7) SAVE AS some other name, below load order for !Silverin_guard (so test_dryrain or whatever you want)
8) De-Select the original Dryrain entry and select your new altered mod.
9) Congrats you're now a modder and the two mods should be fully compatible.
So yeah. Maybe that will help.
How would I go about doing that? I've edited tables before, I just don't know about the specifics.
I think you'd be better off editing each table in this mod and making sure it's loading 'alphabetically' before dryrain's reskins. It works for me.
A small touch that makes them go from meh to magnifique; hope to see more if you find the time!
Silverin Guard reskin is postponed until I see what CA comes with (I want to know what they will do with the helmet addition), for now I'm working on a cinematic-level Alarielle retexture that should be posted soonish.
Thanks for all the love and support so far!