Crusader Kings II

Crusader Kings II

Languages and Linguistics [CK2RPG]
132 Comments
Dorvrith 15 Jul @ 8:48pm 
great mod
RedBeard 26 Mar @ 1:32am 
Hey man, amazing mod!

But I wanted to ask if you would be willing to share how you created the mod if you're not going to update it anymore. I'd like to add some fixes, such as every Slavic culture speaking Common Slavic and perhaps rename "Old Norse" to just "Norse" (since it ruins the immersion a bit) etc.
kumtlazizhu 15 Jun, 2024 @ 12:37am 
turkish characters speak early new persian wha
Plutocene 22 Apr, 2024 @ 3:23pm 
Added this mod and suddenly realized you can no longer hire a foreigner with 20 stewardship and send him tax collecting, because he cannot speak the local language. Ingenius
Sevarics 23 Nov, 2023 @ 4:53pm 
I don't know if it's just mean but all the Armenians and Georgians just speak Greek instead of Armenian or Georgian ?
Gamma 12 Oct, 2023 @ 1:35am 
the renegade you have to click "subscribe" with open launcher. if you do not, unsubscribe and repeat
The Renegade 7 Oct, 2023 @ 7:29pm 
Any chance of a manual download option? Steam ck2 workshop (as it all-too-often-does) is not providing the mod files despite being subscribed for multiple days.
Dan van Dante 24 Mar, 2023 @ 9:22pm 
Thanks.
Balista 22 Dec, 2022 @ 3:12am 
Well to answer my own question yes Ai can learn multiple languages over time...Specifically parents can pass on their languages as well as guardians, and tutors for rulers...This seems more beneficial to children and as time goes on...Adults have more limited options and I've yet to find a way to teach a language purposefully to an older courtier. Perhaps my courtiers/ai will seek assistance from the language tutors? Either way this is my new favorite mod so good work! :steamthumbsup:
Balista 19 Dec, 2022 @ 10:30pm 
Fantastic mod...adds surprising depth and realism to many aspects of the game directly and indirectly. I was wondering if Ai ever learn multiple languages over time ((just started new game, and haven't noticed, maybe its just rulers?) Besides using console command to add language trait is it possible to teach language to courtier?
OSST 12 Sep, 2022 @ 5:40pm 
Have the same question as nilserich
Nilserrich 20 Nov, 2021 @ 2:13pm 
There should definitely be a way to have council members learn a language. (Maybe through the language tutor). Otherwise, it becomes almost impossible to move forward in certain regions, I would say. Or am I missing something?
CK2RPG  [author] 11 Oct, 2021 @ 6:53am 
No problem Teoctlamazqui
Teoctlamazqui 4 Oct, 2021 @ 2:40pm 
So you mind if I borrow your code for a mod I’m working on for agot ck2?kudos and links to your mod would be provided in my mod post
Kaput 25 Aug, 2021 @ 6:52am 
why it's wrote "FRENCH" everywhere
Alien Beast 28 Apr, 2021 @ 10:48am 
Great mod, except for the counselor restrictions. They would just use translators. They should instead have a boost to their abilities for speaking the local language.
saspekt 2 Dec, 2020 @ 1:16pm 
would be great to have alternative download for that mod
StrayDogFreedom 18 Nov, 2020 @ 1:57pm 
Would it be possible to add a direct download? the steam workshop isn't working very well for me
StrayDogFreedom 18 Nov, 2020 @ 12:54pm 
neat idea!
t.kastelijn 16 Nov, 2020 @ 1:56pm 
is there any way we can bribe you to do an AGOT version? ;_;
Angel 27 Sep, 2020 @ 5:40pm 
is there a way for courtiers to learn new languages as well or is it restricted to the ruler?
CK2RPG  [author] 7 Sep, 2020 @ 2:39pm 
Thanks! I will look into it
Jay Biondo 7 Sep, 2020 @ 1:54pm 
I think for Franco-Provençal, the last letter a is capitalized, and it looks like this, the last time I have checked: Franco-ProvençAl. It seems to be a simple mistake, and it should be lowercase.
Holz 7 Sep, 2020 @ 4:02am 
I'm loving this mod, its simple but adds a lot to immersion. One small change I would make is that arpitan (franco-provençal) seem to be broken in some of the files because of the use of the letter "ç".
CK2RPG  [author] 22 Aug, 2020 @ 6:33am 
@gr8_hate I can make it a game rule in the next update. I plan to put this in maintenance mode only when CK3 comes out and turn my attention to modding there so I will try to do it before then
gr8_hate 21 Aug, 2020 @ 11:19am 
is there a way to not limit the councillors by language when it comes to interacting with different cultured countries? Especially the chancellor, I just dont see how the kingdom's main diplomat would be unable to interact with different cultured countries. Is it even historically acurate and realistic in the mideval era? The other councilors being limited by language i do understand especially the spymaster. Afterall, a scotsman spying on the byzantine empire would get caught for his obvious accent
Nilserrich 21 Jul, 2020 @ 8:59am 
The only thing I really miss to have fun with the mod is to give the council members the possibility to work in different language areas. There should be interpreter or something like that. Or languages teacher can be assigned to people at court or in the council. Otherwise I find the mod very immersive and atmospheric.
yapoyavilsyaiztemnoti 4 Jul, 2020 @ 10:56am 
Dude i've been trying to create a mod like this AGES ago and thought it's impossible. Thank you!
CK2RPG  [author] 28 Jun, 2020 @ 2:31pm 
As of yesterday, yes. Sorry. I put it in change log but forgot to put in description. Will change
Cabrão Bacalhau 28 Jun, 2020 @ 10:33am 
is the marshall also limited by the language
Cabrão Bacalhau 28 Jun, 2020 @ 10:33am 
How do i teach my councilors new languages?
CK2RPG  [author] 27 Jun, 2020 @ 5:28pm 
@CodaMission - I could not reproduce your problem. Language spreads through marriage (children inheriting), language tutors, guardians, or the child's location at key times of life. I would say if Dutch vassals are speaking Mande, there is some intercultural mixing going on which is allowing it.
CK2RPG  [author] 20 Jun, 2020 @ 5:51pm 
@codamission haven’t had this problem. I’m running an observer game at moment to see where it might be coming from and will look back at code later
CodaMission 19 Jun, 2020 @ 6:39pm 
very buggy. Lots of languages that have no business in specific regions. Like my dutch vassals speaking the Mande language of west africa. And all my nahuatl vassals speak Indo-Aryan
CK2RPG  [author] 10 Jun, 2020 @ 2:46pm 
@Batholome Mitre thanks! glad you like it! Particularly interested in your suggestions to make it better from a linguistics standpoint.
Bartholome Mitre 10 Jun, 2020 @ 1:25pm 
As a linguist I have been dreaming about a mod like this myself! Thank you!
CK2RPG  [author] 9 Jun, 2020 @ 9:34pm 
@jiggle billy Best to start a new game
̝̬̩͓̯̠̪ͦ͒ͦ͒̀ͫ̚̚ 9 Jun, 2020 @ 4:07pm 
Is this save game compatible?
CK2RPG  [author] 6 Jun, 2020 @ 9:07am 
Councilor action restrictions are now compatible with HIP.
CK2RPG  [author] 6 Jun, 2020 @ 5:11am 
Thanks Dimaz. I realized as I was headed to sleep that I neglected to carry over the councilor action changes (which were already in the works) to the HIP changes so it will bug up if you play a non-vanilla culture in HIP and try a councilor action. I’ll fix it later todaY when I have time
Dimquinox 6 Jun, 2020 @ 4:38am 
dear dev,

many thanks!
i haven't try it yet, but still, thanks!

sincerely
CK2RPG  [author] 5 Jun, 2020 @ 11:17pm 
Hi folks - I just added limitations to the court chancellor and spymaster. Their actions are now limited by the languages they know. Enjoy.
CK2RPG  [author] 5 Jun, 2020 @ 8:22pm 
Hi folks - I just finished HIP compatibility and updated. I do not play HIP much and have not playtested the update extensively. Please let me know if you run into any bugs.
Teoctlamazqui 5 Jun, 2020 @ 6:11am 
if you ever decide to get into making this compatible with full conversion mods like AGOT,that would be sweet.
CK2RPG  [author] 4 Jun, 2020 @ 8:28am 
@Dimaz it is in the works. I intended to work on it last weekend but ended up sick. Hoping to turn to it this weekend.
Dimquinox 4 Jun, 2020 @ 6:44am 
dear developer, we badly need a HIP version for this great mod,
sincerely.
Dani 4 Jun, 2020 @ 6:26am 
Absolutely my bad. After your comment I checked everything. My fault
CK2RPG  [author] 3 Jun, 2020 @ 5:02pm 
@Dani - finnic and hungarian are implemented. Estonian is not attested until the 13th century but I could implement for later. What would you like to see? Still fleshing out some of the languages.
Dani 3 Jun, 2020 @ 1:12pm 
A pity that uralic is not implemented yet :(
Fluff Bunny 3 Jun, 2020 @ 7:20am 
I've not tried modding CK2 so not sure how streamlined it is.

Are there "If/else" blocks or do you have to check each language against each language separately?

Is there a way to do a

If share language then +5;
Else if share language family then +3;

Obviously a nice to have not a necessity. Great mod even without that and definitely best to get the basics working before adding the nice-to-haves... Good job and great ideas you've had.