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One more thing! I don't know if you would be interested, but current beemod has a feature that adjusts the piston's speed. I bring this up as potentially it could make the final move a little easier. I missed the falling cube a couple times. Not needed, and I understand this map is 4 years old now, but could help!
Sorry for the massive wall of text, but this was quite a fascinating map! Definite fav!
To my surprise, the retractable platform and button in the entrance area seem to work only at the beginning,most of the steps are done on the opposite side,everything serves the cube, meanwhile, the entrance stuffs are more like setting up for rescue. I can understand the unforgiving moments that may trap you get further,but it also forces you to think more deeply!Really goood!
Thanks for coming back to give it another shot.
I also remember it seemed to work out before you updated, but after you updated I failed, so I came back today and it seemed to be smoother this time, but I'm still not sure if I skipped some steps, I like your setup that you have to respawn the cube in different positions, which was really cool!
But I didn't know if the last step needed some timed-move ? I didn't make it every time so it confused me a bit and I didn't see any mention of timing in the description.So I doubt it is intended?
https://youtu.be/cDqxLFzK0R4
My (long) blind playthrough
And thanks for your understanding :-)
I felt kind of betrayed by the intended solution. If you ever update the map maybe you could think about adding a glass or something so that players know for sure that they are not supposed to shoot any portal from up there. In this case I'd gladly give it a thumbs up :-)
https://www.youtube.com/watch?v=33zbICV-kbk&feature=youtu.be
(Yes, I did just make a video that is about me breaking my own map with evil moves. Thanks everyone, it took a lot to get to this point. I have peaked.)
But also, that's rude :[
Thanks for playing, glad you liked it. :]
Here: https://youtu.be/u8_LFNJcMjU
I did not check the other videos, but the switching piston and the cube toss are exploits, I guess. I found a clean solution of course.
Ironically, the switching piston platform was the first solution, that I found and it worked on first try without further adjustments (in the video above, it takes me a few tries to place the cube).
Great map!