Barotrauma

Barotrauma

C.S.S. Exathra
17 Comments
trash 1 Dec, 2022 @ 5:18pm 
started a sandbox lobby to try it out and the streltsova constantly floods through the front view port. status monitor says the whole front is breached, but nothing is damaged when i hit it with the welding tool. bots set to fix leaks can leave the doors open and very quickly flood have the sub. havent spent much time in the sub editor so couldnt figure out how to load it and look at it myself. very cool sub otherwise.
small unrelated gripe, if the diving suit lockers and oxygen tank shelves could be connected to the grid in a future update that would be super cool.
KnEe_GrOw  [author] 7 Oct, 2022 @ 6:44pm 
Thanks to everybody who rated and helped get the sub out of the no star club! :captainsmooth:
KnEe_GrOw  [author] 11 Mar, 2022 @ 6:25pm 
Thanks for the feedback. This was the first sub I made and originally designed it to be used with a group of people for multiplayer. I did setup the waypoints so bots can use the sub as well, but the brig (by design) does require player intervention to fix hull breaches due to the locking system. When I eventually come back to this sub I may look at designing a specific single player version, with fewer shuttles but for now I'm going to keep it as is.
Captain Schettino 6 Mar, 2022 @ 10:52am 
Sorry, but your sub is unusable on single player. Any damage to the bottom fore of the sub will cause the bot mechanics to run around in the ballast trying in vain to reach it. I suggest making a direct road or tweaking your waypoints. Too bad, because the sub has a lot of potential. I would suggest making it easier to navigate inside and losing those useless shuttles.
KnEe_GrOw  [author] 5 May, 2021 @ 7:59pm 
@MyNameIsSam The override button is for the "blast door" that will close over the front glass if it starts to leak. It's so you can easily repair the glass from inside.
MyNameIsSam 5 May, 2021 @ 3:42pm 
in the takari what does the overide button do?
Zydrate 26 Feb, 2021 @ 4:00am 
Ok no worries then. Thanks for getting back to me.
KnEe_GrOw  [author] 25 Feb, 2021 @ 11:00am 
Ah, the shuttles don't have auto doors, it is only a feature of the main ship which may make it seem like they aren't registering you. I also wanted to keep them this way to make it easier to know when you were stepping "off" the ship and onto a shuttle. If you are playing on a server I know that the auto doors can be a bit weird for their timing, I don't think I can fix this as I'm pretty sure it is a latency issue.
Zydrate 25 Feb, 2021 @ 12:43am 
Thank you. The shuttle doors were a little weird. Idk if it was my latency but the auto doors seemed to "skip" i guess the word would be. Like id walk up to them and theyd seem to open,close, open, before itd let me in.
KnEe_GrOw  [author] 24 Feb, 2021 @ 11:51pm 
I updated all of my subs for the cave update when it came out, looks like I missed some stuff :p The auto doors will all disable when you press the button now. I had the nav terminal only wired to a battery and not the grid itself which was preventing you from piloting the ship, it's fixed now! Thank you for letting me know about these :captainsmooth:
Zydrate 23 Feb, 2021 @ 10:40pm 
Hey can you update this for cave? The auto doors, and i believe power grid are a little messed up. When you first fire up the ship you have to activate batteries to get the grid jumpstarted enough so the reactor has time to get enough power to fully activate the grid.
KnEe_GrOw  [author] 15 Dec, 2020 @ 4:21pm 
Thanks for letting me know Kirbcake. I believe I have found the source of this problem and it has now been corrected (two of the shuttles did not have transducers which seemed to confuse the game) Please let me know if you run into any other issues!
kirb 15 Dec, 2020 @ 2:49pm 
For one, the command station can't use sonar or drive the sub at all.
kirb 15 Dec, 2020 @ 2:48pm 
Doesn't work whatsoever.
KnEe_GrOw  [author] 24 Jun, 2020 @ 9:00pm 
Hi there, Thank you for the feedback! I did some testing and found that the engine room pump seemed to be working fine, is it possible that it had been damaged during your play through? While testing I noticed that I had forgotten a pump in the forward storage compartment next to the reactor so I have added one to that room and it will now drain on it's own. Please let me know if you encounter any other issues :)
Batatat 24 Jun, 2020 @ 2:30pm 
The engine room pump doesn't seem to work, requires opening the lower door.
KnEe_GrOw  [author] 4 Jun, 2020 @ 10:04pm 
Updated the Minuete drone hatch to auto close if the drone begins flooding.