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Yea I was trying to do the same! Was trying to max out some Boss fighting rexes haha.
Thanks for the response and for the work you do on this mod!
Kinda sucks having the ingredients for 20+ kibble but having to click craft for each piece even though I clicked craft all.
Otherwise loving this mod! Well done!
[/script/shootergame.shootergamemode]
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_XPKibble_Tek_C",EngramHidden=True)
Well, depends on egg. Not every egg acceptable on every recipe. This system is similar to regular kibble making
Playing The Island, have Kairuku, diplodocus, rex, stego, para and argentavis eggs.
I see @Poppernox has updated to TEK and that's AWESOME! Thank you for all the attention you give this mod, it's one of my favorites.
Sorry if I'm sounding insolent, not my intent. I'm new enough that we haven't made our first boss kill but played long enough to know how much revolves around and is dependent on farming element.
I also think xp for player could be a good idea, particularly if they unlock at specific lvl.
The issue with global xp multiplier it that while it could be really needed toward the end of pexing it also rush the start of the game which may not be very new player friendly. People could be interested to only have xp bonus when reaching some lvl, doing smth similar to kibble xp could give a solution to this without needing to edit the exp required for each lvl (or changing xp multiplier depending of average player lvl) if you want for example not boost until lvl A, then *2 from lvl A to lvl B and *3 for B to lvl C etc while giving it a cost. Admin could then edit the lvl at which each boost unlock.
Wondering if you do a special crafting station if you will be able to keep the lvl requirement to learn the craft or everything will be unlock at the lvl required for the station.