Garry's Mod

Garry's Mod

SN Servers - Gmod Build Map
18 Comments
GIB-DOO 5 May, 2024 @ 5:46pm 
This map is great. Is it alright if i can slightly modify it for private purposes? If so, is there a VMF i can get access to or included with the map?
libertysecon88 11 Jun, 2023 @ 12:01am 
what about that secret bunker?
IvanTheRexouium  [author] 25 Mar, 2021 @ 1:49pm 
Uploaded the latest version that's been worked on over the past few months! Notable changes are:
-Remade the racetrack and drag strip, the drag strip now has a usable countodown as well
-Improved cubemaps
-Updated the HDR support
-Added map credits to the spawn room
-Massively improved the lighting quality in the Lobby area
-The swimming pool water can now be drained and refilled
-Added multiple new rooms in the Lobby including a train station and new storage room (Look around closely, there's much more to find, good luck!), and multiple new areas entirely outside of it
-The bridge in the main build area can now be raised to allow large ships to cross under it
-Added ladders to be able to get out of the water in the main build area without noclipping
-Replaced the house in the water build area with a much more detailed one
-Added lots of new interactable objects in the Lobby
-Varies updates, optimizations, and improvements to all other areas, and much more not listed here
billy 4 Sep, 2020 @ 1:52pm 
can you make a simpfhys again?
Steventechno 19 Jun, 2020 @ 1:21pm 
Anytime, buddy! Keep it up! @IvanTheWolf
IvanTheRexouium  [author] 19 Jun, 2020 @ 12:27pm 
Thanks @Steventechno!
Steventechno 19 Jun, 2020 @ 12:11pm 
Great work! I'll be sure to check out this update when I get a chance!
IvanTheRexouium  [author] 19 Jun, 2020 @ 7:44am 
A large update has released to change the loud "bass-heavy" soundscape to a new one, fix the scaling and various lobby texture alignment issues, added/replaced the bridge in the main build area with a new one, added cubemaps and adjusted HDR lighting, and much more! Full changelog here
IvanTheRexouium  [author] 2 Jun, 2020 @ 9:06am 
@Steventechno
I'll take a look at the soundscapes in a future build, thanks for letting me know about them!
Also, as for the map entities, sorry about that, we kind of built and tested this with FPP installed on our testing server, so we couldn't touch map entities with physgun in testing. We'll see about making improvements on that in the future to help it better support not having that addon installed

@zynx
A friend of yours has informed me about the scaling issues related to some things in lobby, we'll see about improving on that too, thanks for the feedback, and we'll try to work on that in future builds as well! Also, which textures seem out of alignment that you've noticed? We might have missed those in our testing in a few areas
zynx 2 Jun, 2020 @ 8:51am 
a few parts of the lobby seem off, textures arent properly alligned.
do you follow the grid????
Steventechno 2 Jun, 2020 @ 8:46am 
@IvanTheWolf: I personally think the large space is exactly what we need. Especially for a build map, where having empty space is a good thing. IMO, when it comes to Gmod Sandbox, the larger, the better. I'm personally impressed with how many rooms and space y'all managed to cram into a source map, which are generally very limited. You can tell a good deal of planning went into this.

If there's *anything* I'd gripe about however, it'd be the ambiance loop that plays in various areas in the underground areas. (halls, pool etc) mostly just the volume, consider reducing it as it's at the same level music would be, rather than the background. (0.2 - 0.7 would be a decent range.)

Also while I was playing, the Physgun and tools can manipulate doors, (and maybe other entities) you can prevent this in Hammer by adding in a new key called "gmod_allowphysgun" and set it to 0/false. same with tools, gmod_allowtools = 0 or none, I believe. It's been quite awhile since I last dug into hammer.
IvanTheRexouium  [author] 2 Jun, 2020 @ 8:28am 
@zynx
Thanks for the feedback, where do you feel the scale is off? I'm sure we can look into it a bit in the future, and too much empty space? Which areas do you feel we currently have too much empty space? Our intention was to have quite a large building space in most areas, so we tried to build large areas capable of holding large scale builds in them
zynx 2 Jun, 2020 @ 7:02am 
too much empty space, and everything feels 2 times larger than it should be
Steventechno 1 Jun, 2020 @ 8:31am 
Anytime ! =D
IvanTheRexouium  [author] 1 Jun, 2020 @ 8:25am 
Thanks for your comment @Steventechno, we're glad to hear you liked the map!
Steventechno 31 May, 2020 @ 7:06pm 
This map is very nice! It's like the ultimate sandbox map with pretty much everything, Explorability, Large size, many nice details, As soon as I walked out of the room and turned left, I had a chuckle especially since I just got an RTX 2080 today, and that was the first thing I see in a game. lmao!

Some areas also give me nolstalgic vibes of classic HL2-based maps. I love it.

If I ever get back into Gmod, ya know, like old times, This map will be my Go-to without a doubt!
IvanTheRexouium  [author] 28 May, 2020 @ 10:45am 
Thanks @SynthwaveWolf85!
Synth 28 May, 2020 @ 10:03am 
That looks beautiful, good place to chill too it looks like!