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I tried one last time to make a thread with a way to combat that kind of toxic behavior (https://github.com/ReactiveDrop/reactivedrop_public_src/issues/609) , and community explained that leader is always the bad guy, and that he shouldn't be able to kick harrassing player as harrassement doesn't exist...
Anyways, don't expect me to update anything as I don't plan on coming back.
Cheers
Let me know if there are other issues (and write &version to be sure you are running version 1.49)
Also, ammo/beacon change needs a restart as it requires a "loading" cvar
I guess I could put that into some "super server" setting, just like the limitation for the number of spawn (if you host, go to \reactivedrop\save\vscripts then edit morespawn.txt with "ON", instead of "OFF", you will be able to spawn waaaay more with extra spawn function)
the issue if I do it that way is that for most cases (doubt servers would want to put that super server setting, as it might crash server), it means rip infinite ammo setting, which can be fine if used responsibly
but yeah, if ppl try to crash servers because of it, I'll just remove it and allow it only for "super servers"
@karthur : not entirely sure on how to insta plant them, although it shouldn't be that complex. I'll add it if I find it easily/ have some time :)
Is it possible to add an option for instant sentry? or a speed option to plant them
That being said, the infinite ammo option do give that turret infinite bullet, and there is an option to make turrets invulnerable as well if you don't want it to get destroyed by aliens.
I guess I could add that option for infinite turret in hand somewhere (probably would have to make a Sentry category entirely), but will that ever be used? I very doubt of the fun-ness of having infinite turret to hold forever
trick-master
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