Space Engineers

Space Engineers

DHI Technologies version 2.0
17 Comments
Daniel_Nero_Drake  [author] 10 Mar, 2021 @ 8:12am 
for those interested there is now standalone version on my workshop without the dependancies
Death666Machine 1 Feb, 2021 @ 6:03pm 
Awesome thanks, and no worries i was actually meaning to add some of those myself. Just took me buy surprise is all.
Daniel_Nero_Drake  [author] 31 Jan, 2021 @ 6:06am 
and sorry about the server if you want i can remove it and add it to my other mod i just put it there as this mod is kind of base of all my games
Daniel_Nero_Drake  [author] 31 Jan, 2021 @ 5:59am 
ok i will use the edge be gone but not the clean mod as we have clean skin
Death666Machine 30 Jan, 2021 @ 4:45pm 
Would also like to suggest https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1300118006
As apposed to the no edges mod you currently have. Its script based so one its lighter, and 2 it extends function to all blocks that support having no edges. Anyways thanks and keep up the good work.
Death666Machine 30 Jan, 2021 @ 4:39pm 
Hey I use this mod on a server, if you could be so kind as to update the mod when you add more required items I would forever be thankful. Its a mess to figure out how mods end up on the server without doing so, especially when you have now 401 to keep track of lol
Daniel_Nero_Drake  [author] 19 Aug, 2020 @ 10:14pm 
yes while it delay the initial load but while in game it works faster at last from what i tested and as long as you keep the naming system of each mod inside diferent you can easily find the error thats what i did with my variants mod
Sir Spoony 18 Aug, 2020 @ 11:50pm 
RGB is invading Space Engineers!!! flynn lives...FLYNN LIVES!!!! :steamhappy:
Chaos Uncensored 18 Aug, 2020 @ 12:46am 
Not to disrupt the waters here but it is best to load all mod separately, by combining lost of mods and increasing the file size you actually increase the load time substantially. Its kind of a lose lose especially if one mod breaks and you have to undo the hard work you put in, just fyi :)
ThePwnageKitty 17 Aug, 2020 @ 7:25pm 
I for one love this idea and do wish this could be done more often, my mod list tends to get outrageous and while testing which mods need compatibility fixes for the newest update (so I can continue enjoying the incredible improvements that mods can bring. While every update that Keen puts out can be a fantastic boon I have to 1: start a new world, 2: test out the mods I love, 3: Patch issues out locally, 4: Reload the mod in, 5: Finally make all the mods play nice again... -.-
I digressed, love the idea, and I have extreme respect for you and your patience in not only getting permission and giving the links back to the mods, but also being sure that they play nice together.
Daniel_Nero_Drake  [author] 5 Jun, 2020 @ 10:23am 
Question would you like if changed the emisives of the cargo from cyan to orange ?
Daniel_Nero_Drake  [author] 4 Jun, 2020 @ 10:23pm 
i see thank you and yes i always wait for respond when i ask for mod to make into merge mod and also while i merge them i can make for myself or other who take the merge mod more compact G menu group also i wanted 2 more mods into this pack but i got no reply on them so the pack is now just as it is if they reply to me i will add them
Kreeg 4 Jun, 2020 @ 10:20pm 
Did they even respond?
I took as much time, as you did with this Genius Idea.
Every Item on steam, when you upload, has settings', IE, it's a click to unlist this.

Dependency system; Hit dependency, select mods, Done.
That is it', It is easier than Digging into Modder files, and slamming them together.
Daniel_Nero_Drake  [author] 4 Jun, 2020 @ 10:16pm 
if you check all the linked mods you can see in comments history that i asked i ask you to not acuse me of something when you didnt even check and i didnt use dependency or other ways becose i dont know how to make mods that way sorry to dissapoint you but my skills are limited also some of the mods used here were used in previous version of DHI technologies so i didnt ask for these again as i used the assets from the pack i made before out of them and i dont know what you mean unlist? the mod shows to me as public
Kreeg 4 Jun, 2020 @ 1:20pm 
Then why did you not unlist this, so it doesn't show up.

Or use the Dependency system, where this mod contains nothing, but pre-loads all listed mods, leaving you needing 1 mod but getting all of them.

Did you ask any of the authors, before you reuploaded their assets?
As merging them like this, requires taking all their assets, and reuploading their assets.
Daniel_Nero_Drake  [author] 4 Jun, 2020 @ 12:18pm 
i know but i try to limit number of mods so i like to merge my favourite mods into one it saves space in G menu and also ppl rather download blueprints with fewer mods without regard of actual size of the mod thats why i made this
Kreeg 4 Jun, 2020 @ 10:22am 
Are you aware of what a "Collection" Is?
As it wouldn't require you to reupload them.