Space Engineers

Space Engineers

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DHI Technologies version 2.0
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
283.087 MB
31 May, 2020 @ 9:38am
17 Sep, 2020 @ 12:04pm
8 Change Notes ( view )

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DHI Technologies version 2.0

In 1 collection by Daniel_Nero_Drake
DHI 2021 collection 4G
56 items
Description
Technical summary
This mod is a unification of:

star trek impulse by ZÆRO
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1290323403

Glowing Armor Ramps & Curves Mod Pack by Morpheus
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1680903490 (already deleted by author newer version https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1970144930)

Blast Door Sections Retextured retextured by The Feel Sage original from Harag
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1574837911

THDilithiumReactor by Tugspacehall
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1595018598 (but used as cargo container instead)

Conveyor Air Vent - full sized block (and slope!) by Digi
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=410678202

Monolith, Stereolith, Shrubs and more by Skallabjorn
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1870444325

as such i take no credits for any of the creations and im marely repacking them into one mod (making it easier to find them in one group XD)


stand alone version at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2420545727
17 Comments
Daniel_Nero_Drake  [author] 10 Mar, 2021 @ 8:12am 
for those interested there is now standalone version on my workshop without the dependancies
Death666Machine 1 Feb, 2021 @ 6:03pm 
Awesome thanks, and no worries i was actually meaning to add some of those myself. Just took me buy surprise is all.
Daniel_Nero_Drake  [author] 31 Jan, 2021 @ 6:06am 
and sorry about the server if you want i can remove it and add it to my other mod i just put it there as this mod is kind of base of all my games
Daniel_Nero_Drake  [author] 31 Jan, 2021 @ 5:59am 
ok i will use the edge be gone but not the clean mod as we have clean skin
Death666Machine 30 Jan, 2021 @ 4:45pm 
Would also like to suggest https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1300118006
As apposed to the no edges mod you currently have. Its script based so one its lighter, and 2 it extends function to all blocks that support having no edges. Anyways thanks and keep up the good work.
Death666Machine 30 Jan, 2021 @ 4:39pm 
Hey I use this mod on a server, if you could be so kind as to update the mod when you add more required items I would forever be thankful. Its a mess to figure out how mods end up on the server without doing so, especially when you have now 401 to keep track of lol
Daniel_Nero_Drake  [author] 19 Aug, 2020 @ 10:14pm 
yes while it delay the initial load but while in game it works faster at last from what i tested and as long as you keep the naming system of each mod inside diferent you can easily find the error thats what i did with my variants mod
Sir Spoony 18 Aug, 2020 @ 11:50pm 
RGB is invading Space Engineers!!! flynn lives...FLYNN LIVES!!!! :steamhappy:
Chaos Uncensored 18 Aug, 2020 @ 12:46am 
Not to disrupt the waters here but it is best to load all mod separately, by combining lost of mods and increasing the file size you actually increase the load time substantially. Its kind of a lose lose especially if one mod breaks and you have to undo the hard work you put in, just fyi :)
ThePwnageKitty 17 Aug, 2020 @ 7:25pm 
I for one love this idea and do wish this could be done more often, my mod list tends to get outrageous and while testing which mods need compatibility fixes for the newest update (so I can continue enjoying the incredible improvements that mods can bring. While every update that Keen puts out can be a fantastic boon I have to 1: start a new world, 2: test out the mods I love, 3: Patch issues out locally, 4: Reload the mod in, 5: Finally make all the mods play nice again... -.-
I digressed, love the idea, and I have extreme respect for you and your patience in not only getting permission and giving the links back to the mods, but also being sure that they play nice together.