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"During the item transfer, we load and resave the shuttle, but don't make it dock to the main sub in between. The ID of the main sub's docking port can change when loading it (due to being offset by other entities), and the ID won't get corrected in the linked sub's xml if we don't relink to it in between."
"During the item transfer, we load and resave the shuttle, but don't make it dock to the main sub in between. The ID of the main sub's docking port can change when loading it (due to being offset by other entities), and the ID won't get corrected in the linked sub's xml if we don't relink to it in between."
Currently there are a couple issues that stops it being worth using for the price tag.
When buying the Endeavor, there is an error with the ship positioning which causes the shuttle to become detached. This occurs while docked to an outpost, and when you select your next mission and leave, the shuttle will appear on radar as if it is falling into the deep but the shuttle doesn't actually physically exist.
You permanently lose access to the shuttle as for some reason if you speak to the sub upgrade/maintenance guy, the option to reclaim lost shuttle is greyed out as if the shuttle is attached even though it isn't.
That's the main issue. The second, though much smaller issue is that you can turn on the pump to flood the containment room for artifacts, but the button to turn off the flooding does not respond.
There's a separated hull near shuttle's ventral hatch so that going in/out of the shuttle can be much easier, just think of it like some kind of moonpool.
As for that red button, it is made only to flood the brig (stowage compartment). Unflooding can be done using Drain button near the airlock.
Thanks for the suggestion btw!
I've looked up silent mode before and yeah it's used only in roleplaying for now (cause most creatures can somehow find you even in silent mode :\, except for molochs). While it might be fun, I don't think it goes well with this sub (cause it uses noisy large engine and there are too much stuff already, lol), maybe some other time on different sub~
Haha, thanks for sharing. I tried to make this sub as vanilla as possible and it's okay to add more stuff, feel free to modify the sub yourself as you see fit. Am too can't make complex system like other people did, mostly just built for fun. Thanks again!
I have tried to update sub's visual with some tweaks here and there while considering all of your suggestions.
@Mystic_Knightwolf; some negative areas have been used to increase overall hull and ballast size, now the sub can descend faster. Still, vertical velocity cannot be faster than horizontal, cause well... there's no vertical engine in this game.
Some hull layers have been added to prevent creatures stuck inside those areas, but with some gaps and spaces to prevent the sub being too sturdy. And personally, I think repairing the sub from outside is fun, lol. Thank you!
@Master Chief; upper airlock has been added, but since it uses custom hatch, open/closing the hatch has to be done using buttons (I tried using hatch with buttons but somehow the game won't let players click the hatch from outside).
As for that red button, it was made on purpose... to *cough* let anyone inside drown themselves *cough*. Thanks, btw!
Sorry for the spare comments and my bad english. I hope to see more updates for this sub, as its perfect for solo and coop, being small and having almost everything for end game content
(damn that bullshit limit of 1000 characters, is this twitter or what?)
Adding an option to turn red lights on "silent mode" would be and great addition to roleplay servers, or as emergency lights when all of the rest of lights goes off, connected to an battery or something that do not decay as fast as the electrical panels so they last more than normal lights and can be used as emergency lighting.
Btw regarding vertical velocity I've tried to so some tests and looks like it's only possible to increase descent velocity by enlarging sub's ballast (pretty much adding more flooded area) and ascent velocity is capped to around 18 kmph. I'm gonna try to tweak its ballast so that at least it can descend faster.
.I've never thought about adding any safe box or personal container, is it for the captain to store their personal stuffs and weapons?
.As for remote-controlled shuttle, it can be done, but requires some modifications. I think I'll try to add it along with updating this sub's visual in the next update (fyi, this is my first and oldest custom sub, lol).
.Ah I see, I might've poorly linked the deconstructor, haha, I'll do something about it.
.Well, as far as I know, subs' descent and ascent velocity are limited by their neutral ballast level. Most subs can only go around 10-20 kmph unless you tried to flood some rooms or tweak its neutral ballast level. Still, it cannot increase both velocities, if descent were to be faster, ascent would be slower, vice versa (Maybe if someone know some tricks, please do tell me~).
And I believe this sub's max desc/asc is about 13/-17 kmph.
Thanks again!
And for the crevasse, yeah sometimes creatures do get stuck there, haha. I've removed some gaps and I think it should be fine now...
Thanks for the feedback, enjoy your trip to the depths of Europa~
9.5/10, would dive again.
Well, this sub was made for single-player campaign originally, so I tried to build it as compact as possible. Still, the AI was glitchy at that time and I decided to wait until further update.
I'll try to edit it again when the devs introduced more contents.
Auto-generated waypoints were messed up, have to fix em manually
Now the bots won't stuck in the shuttle anymore and can reach the main sub accordingly
Thanks for the notice, please let me know if there's another bug :)
As for the bots well yeah... they're still buggy, especially when they r inside subs with shuttles
(the bots assume main sub and shuttle as separate entities, thus breaking the pathfinding AI...)
Nevertheless, thanks for trying out the sub~
I wanted to try your boat afloat, but the boat is not listed by the docker (solo company).
I apologize in advance for the inarticulate English, I use a translator.