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if not working to you, then put this lower in you mod list
Also you dont need and update!!! it works without it
E:\SteamLibrary\steamapps\workshop\content\394360\2142407679\common\defines, then in the KR lua file,
at the bottom, change the NDefines.NProduction.DEFAULT_MAX_NAV_FACTORIES_PER_LINE = 15 to whatever number you prefer.
Recommend less than 200 to avoid some random bugs. There are three items you need to change at the same time that all start by "NDefines.NProduction"
In order for the launcher to NOT mark is at outdated you can change the version in the mod files:
Go into your Steam installation folder to this mod's folder:
\steamapps\workshop\content\394360\2119351313
Open de file Descriptor.mod with Notepad++ or likewise programm.
Look for the following line and change the number to 1.11. (like it is in this example):
supported_version="1.11.*"
Et voila.
Retrofitting e.g. 100 DDs will AUTO assign 999 shipyards to each of the100 in a queue order. Therefore it will take 100 days to complete ( 1 DD per day)
It's better to manually assign like 10 shipyard on each ship to get those 100 DDs done in few days.
Also, retrofiting larger fleets will freeze the game when opening the production tab. The more ships are in the refitting queue, the longer the freeze. Expect like 1-2min Freeze if you order 100 ships to retrofit at once.
Better to order a portion of your fleet to retrofit at a time.
refitting breaks my game, because the AI tries to give all dockyards possible to every refitted ship individual (100 destroyers refitting for example) and this is just to much for the game to handle, if i try to open the production tap after the refitting order.
maybe give us the option to increase the refitting dockyards by hand and give them 15 as standard by giving the refitting order?