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Barbette Cargo Container
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3163682581
I could use a hinge and a piston at the end to mke the same but as it will probably be inside voxel It's gonna be a pain to make it work :p
The previous ones were good enough, but the two added varieties are even more convenient.
Please prioritize private life for SE only once in a while.
Thanks again.
As for the hatches, I'll think about it. So far it hasn't been something I need.
not often you would ever want to use 6 sides.
nice mod mate... i am really liking having what i now use as service access to get to blocks for repair without going outside. and i'm starting to run them everywhere above my passages.
But long story short it allowed large grid to connect to small grid. If conveyor large size on a small ship... Though why do you want this out of curiosity? I personally cant think of time to use it.
Might help some, as people will know its not a community based mod but a private designed mod.
Either way thank you for releasing it for our use as well.
Please understand, I made this for me but posted it so I could use it and be used by others if they liked it. I still want suggestions, because if I like an idea I'll use it.
See image!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2518628273
Any plan to make the vanilla size crawl able?
Engineer in crawl state can fit inside 3x3 space (with small blocks)
- has less vanilla-like aesthetics (matter of taste),
- stopped being updated a year before this one was posted (and author switched to MAC so probably does not play SE anymore - it's in the comments)
- had comments mentioning random crashes following a game patch a year ago that were not investigated
This one seems to be still alive so whatever feature you feel is missing you can suggest in detail and see about the response, and (since it's newer) this one will probably break far later than the old one.
#1 That's great to hear!
#2 I meant that if I'm inside a long tube with jetpack, the walls (grey) are not flush with connecting (yellow) parts - so when I use a jetpack inside a long tube and i'm traversing it not exactly straight, at some point I'll 'bump' into one of yellow parts; with speed mod that can kill you. I'd like to be able to just 'slide'over the yellow parts.
I know having them flush might look worse than they do now, that's why I suggested if maybe there could be transparent solid over it, dunno how to explain it other way.
#3 Yeah I get it, it's just QOL improvement but very noticeable if you use magnetic boots where there is no gravity, and walk through crossing tunnels connected with 6-way connector(have a wall under it). Definitely not a prio though.
Please keep up the good work!
I hope things will slow down a little and I can add some things to this and my Landing Lights.
Now #1 is on my wish list for sure, I think I have the model and will work on it soon.
#2 I don't know what you mean by make it 'flush'. Do you mean make a block bigger so there is no gap if you stacked an armour block on top of it.
AAA
ATA
AAA No space around the T block? A means armour block.
#3 That is a small cosmetic change that doesn't really improve anything. Once I start down that road the mod will start to contain every variation someone can think of. I really wanted it simple and my goal was to have a way to add to existing conveyors with a way to enter them.
Few things missing:
1. Connector thingy - yeah, that would be awesome. The air tightness is not a prio, though it would be nice if it were airtight after docking at least; As for the model, I'd be happy with standard tunnel piece with the connecting side yellow part made into status light as the vanilla connector uses.
2. traversing long corridor with jetpack is bumpy, would it be possible to make it flush? if it would be around the same height as standard floor tile (catwalk or armory floor) would be amazing.
3. 5-way junction. When walking without jetpack, it would be nice to have one side flush with floor, instead of sinking as is the case with 6-way one.
Below is a ascii graphic, the straight one pointing up being the door tunnel, and the slash is a corner peice in the second. Corner peices with doors would be good for having access from an otherwise awkward angle.
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- - - + - - -
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+ - /
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Also, can we please have a ladder variant of the straight tunnel please?
The end-cap concept came about when i tried connecting a docking connector to a tunnel, and found out it was not airtight.
Just to let you know that SE blocks have types/categories that dictate what features a block can have. Which creates a limit on what a single block can do. So in the case of having a door on the Port Access becomes a problem. I've seen it done with some other mods, but I found the door didn't operate very well. So my Port Access allows you to put a door on it if you want it air tight.
The end-cap can be any block. I usually use the vanilla connector (not the docking connector).
As for the docking connector with a hole for walking across, I like that idea, but to me that is a docking port. There was one I liked in the past which has not been kept up. I'll see if I can copy the model and build a docking port.
A end-cap, similar in function to the existing Connector in this mod, but with the conveyor slot blocking off one end of the tunnel, thereby acting as both a dead-end and a way to more easily connect to a vanilla conveyor system.
Conveyor Tunnel Connector - A Connector with a hollow space, allowing use as a docking system. I realise there is a block in here that is already called a connector, but i'm refering to the vanilla connector that allows two grids to connect their power+cargo, modified to allow passage for players.
Add doors to the Conveyor Tunnel Port Access.
Looking for an alternative to the VCZ airtight connector that doesn't confuse the PAM script on shuttle mode :D
I also noticed I messed up an a few details like names and icons. I'll get that fixed up ASAP.