Space Engineers

Space Engineers

Conveyor Tunnels
54 Comments
kinngrimm 8 May, 2024 @ 5:10am 
@bcbgaming500 check this one out
Barbette Cargo Container
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3163682581
Fallen Eternal 24 Oct, 2023 @ 12:33pm 
Seems like I can move through the "junction with floor" but the "conveyer tunnel junction" is almost impassible. It's like there is something solid in the middle if I pivot and shake and aim at the sides I can sometimes go to the left or right, but I cannot pass straight through and if I can get part way through I often get stuck. Anyone else experience this and thoughts on what might be wrong or what I can do to troubleshoot? Created new world and still has the same issue.
Titan Nya 8 Jun, 2023 @ 2:06pm 
I used another mod for some slanted conveyor before but as I recently cleaned up my mod list decided I'll give this one a try as the other han't been updated in a while...
I could use a hinge and a piston at the end to mke the same but as it will probably be inside voxel It's gonna be a pain to make it work :p
HollowSun 12 May, 2023 @ 12:58am 
Has anyone made a mod that makes a storage container tunnel? The ability to connect these tunnels to a industrial storage container and have the ability to walk through would be nice.
AenesidemusOZ 8 Jul, 2022 @ 10:38pm 
Thanks for keeping on with this mod. It's too damn handy! :steamhappy:
Harukonea 12 Jun, 2022 @ 8:28pm 
Hi Novar
The previous ones were good enough, but the two added varieties are even more convenient.
Please prioritize private life for SE only once in a while.
Thanks again.
Novar  [author] 5 Jun, 2022 @ 9:46am 
@mugsy, sorry I didn't get back to you sooner. Have a job and family that sometimes require more time. I like your idea of a solid face for walking. I think I'll add that next time I do some modelling.
As for the hatches, I'll think about it. So far it hasn't been something I need.
mugsy 6 Oct, 2021 @ 7:33pm 
perhaps even just one solid side for walking.
not often you would ever want to use 6 sides.
mugsy 6 Oct, 2021 @ 7:26pm 
i dont know how the game handles multiple interaction objects on a single block, but this would be improved greatly if the junction had hatches integrated for air tightness... it would need some fiddling to work it out. but if it could control which hatch was open it would also solve the odd bump when walking through the junctions too.
nice mod mate... i am really liking having what i now use as service access to get to blocks for repair without going outside. and i'm starting to run them everywhere above my passages.
Novar  [author] 5 Aug, 2021 @ 8:48am 
@big_blue_4101. I understand now. I'll look into that, not something I would use, but if it is easy to do, I might just do it. One problem I see is that my tunnels will connect to the OEM conveyor. That would be a problem with small grids.
dragonsphotoworks 2 Aug, 2021 @ 4:13pm 
Ah I was thinking about that myself when i first replied. I was thiniing of some block that was just a flat connector that would allow large grid to connect on a small grid. Like a thin version of a connector. I seen what i mean some where but memory failing lol

But long story short it allowed large grid to connect to small grid. If conveyor large size on a small ship... Though why do you want this out of curiosity? I personally cant think of time to use it.
big_blue_4101 2 Aug, 2021 @ 3:46pm 
@novar, @dragonsphotoworks. i apologize if i didn't convey what i was asking for properly. what i meant was i'd like a small grid version that does not sacrifice the blocks current large grid size.
dragonsphotoworks 2 Aug, 2021 @ 1:00pm 
As for small grid, I have to agree it seems wierd. Though i guess if crawl could fit? Though im not sure if would fit then actually. Makes more sense for large grid to me.
dragonsphotoworks 2 Aug, 2021 @ 12:59pm 
I understand why you uploaded mod and I appreciate it :-) But I suggest putting a disclaimer at top of discription dsying this is just a personal mod uploaded for easy of use and to allow others to use it if they like it.

Might help some, as people will know its not a community based mod but a private designed mod.

Either way thank you for releasing it for our use as well.
Novar  [author] 2 Aug, 2021 @ 10:59am 
I've looked into the 6-way conveyor not showing up in the research tree. It doesn't, but it doesn't really matter because you don't research it individually. Once you have the right research done it becomes available along with the other blocks. I'll see what it takes to fix it, but I won't upload unless I have another fix I need.
Novar  [author] 2 Aug, 2021 @ 10:57am 
Small grid doesn't make sense to me. Each block is half the size of the large grid block. How could you walk through those tunnels?
Please understand, I made this for me but posted it so I could use it and be used by others if they liked it. I still want suggestions, because if I like an idea I'll use it.
big_blue_4101 1 Aug, 2021 @ 4:16pm 
can you please make this available for small grid? I want to use it for my turbolift network.
Novar  [author] 30 Jul, 2021 @ 1:43pm 
I'm still watching it. It does what I need. Regarding the research tree, I'll start a new game and see what is up there.
Atomic Dash 30 Jul, 2021 @ 5:28am 
This mod is no longer being worked on, is it?
Atomic Dash 16 Jun, 2021 @ 11:27am 
the 6-way conveyor tunnel crossing is not yet integrated into the research tree.
See image!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2518628273
Rusted Droid 9 May, 2021 @ 2:40pm 
It is Great to somebody made this reality.
Any plan to make the vanilla size crawl able?
Engineer in crawl state can fit inside 3x3 space (with small blocks)
Blu 26 Apr, 2021 @ 12:48am 
@Zombie the mod you've mentioned:
- has less vanilla-like aesthetics (matter of taste),
- stopped being updated a year before this one was posted (and author switched to MAC so probably does not play SE anymore - it's in the comments)
- had comments mentioning random crashes following a game patch a year ago that were not investigated

This one seems to be still alive so whatever feature you feel is missing you can suggest in detail and see about the response, and (since it's newer) this one will probably break far later than the old one.
Zombie 25 Apr, 2021 @ 6:22pm 
this is basically the same as conveyor maintenance ducts. But I feel that the maintenance ducts is easier to use and much more flexible.
Blu 15 Feb, 2021 @ 7:22am 
@Novar TY for the response! I'm glad to see the mod is still alive and well!

#1 That's great to hear!

#2 I meant that if I'm inside a long tube with jetpack, the walls (grey) are not flush with connecting (yellow) parts - so when I use a jetpack inside a long tube and i'm traversing it not exactly straight, at some point I'll 'bump' into one of yellow parts; with speed mod that can kill you. I'd like to be able to just 'slide'over the yellow parts.
I know having them flush might look worse than they do now, that's why I suggested if maybe there could be transparent solid over it, dunno how to explain it other way.

#3 Yeah I get it, it's just QOL improvement but very noticeable if you use magnetic boots where there is no gravity, and walk through crossing tunnels connected with 6-way connector(have a wall under it). Definitely not a prio though.

Please keep up the good work!
Novar  [author] 22 Jan, 2021 @ 6:30pm 
@skye I've been very busy with work and stuff so I haven't even played SE in like months.
I hope things will slow down a little and I can add some things to this and my Landing Lights.

Now #1 is on my wish list for sure, I think I have the model and will work on it soon.

#2 I don't know what you mean by make it 'flush'. Do you mean make a block bigger so there is no gap if you stacked an armour block on top of it.
AAA
ATA
AAA No space around the T block? A means armour block.

#3 That is a small cosmetic change that doesn't really improve anything. Once I start down that road the mod will start to contain every variation someone can think of. I really wanted it simple and my goal was to have a way to add to existing conveyors with a way to enter them.
Blu 15 Jan, 2021 @ 2:44am 
:steamthumbsup: This mod is a treasure, one of those things that once you find, you can never go back. I hope it's still active!
Few things missing:
1. Connector thingy - yeah, that would be awesome. The air tightness is not a prio, though it would be nice if it were airtight after docking at least; As for the model, I'd be happy with standard tunnel piece with the connecting side yellow part made into status light as the vanilla connector uses.
2. traversing long corridor with jetpack is bumpy, would it be possible to make it flush? if it would be around the same height as standard floor tile (catwalk or armory floor) would be amazing.
3. 5-way junction. When walking without jetpack, it would be nice to have one side flush with floor, instead of sinking as is the case with 6-way one.
Novar  [author] 23 Oct, 2020 @ 3:28pm 
As I mentioned, the block only allows a single group/category so a ladder is not possible. Trust me, I want a ladder so bad. I worked with the animations and everything. But it can't be done because a conveyor can't have ladder properties which would allow climbing.
OssomUmbra 23 Oct, 2020 @ 12:27pm 
Annnd steam deleted my spaces on the first graphic :c
OssomUmbra 23 Oct, 2020 @ 12:26pm 
Heyo, so i've been watching some videos on Alien Isolation, and i realised something: You could add a straight, corner or cap that has a door, so long as whilst i connects to the tunnel, it remains as an end to that direction.

Below is a ascii graphic, the straight one pointing up being the door tunnel, and the slash is a corner peice in the second. Corner peices with doors would be good for having access from an otherwise awkward angle.
|
- - - + - - -

|
+ - /
|

Also, can we please have a ladder variant of the straight tunnel please?
OssomUmbra 20 Oct, 2020 @ 3:20am 
Thanks for the response!
The end-cap concept came about when i tried connecting a docking connector to a tunnel, and found out it was not airtight.
Novar  [author] 19 Oct, 2020 @ 9:23pm 
@Ossom, thanks for your interest in my mod.
Just to let you know that SE blocks have types/categories that dictate what features a block can have. Which creates a limit on what a single block can do. So in the case of having a door on the Port Access becomes a problem. I've seen it done with some other mods, but I found the door didn't operate very well. So my Port Access allows you to put a door on it if you want it air tight.
The end-cap can be any block. I usually use the vanilla connector (not the docking connector).
As for the docking connector with a hole for walking across, I like that idea, but to me that is a docking port. There was one I liked in the past which has not been kept up. I'll see if I can copy the model and build a docking port.
OssomUmbra 19 Oct, 2020 @ 6:10am 
In addition, since i hit post before adding it :V
A end-cap, similar in function to the existing Connector in this mod, but with the conveyor slot blocking off one end of the tunnel, thereby acting as both a dead-end and a way to more easily connect to a vanilla conveyor system.
OssomUmbra 19 Oct, 2020 @ 6:07am 
I'd like to request two items!
Conveyor Tunnel Connector - A Connector with a hollow space, allowing use as a docking system. I realise there is a block in here that is already called a connector, but i'm refering to the vanilla connector that allows two grids to connect their power+cargo, modified to allow passage for players.
Add doors to the Conveyor Tunnel Port Access.
CaptainTHOM2947 11 Oct, 2020 @ 11:34am 
Oh, sorry, I just figured out that I needed to put power in my reactor because my batteries are dead.
Novar  [author] 10 Oct, 2020 @ 5:27pm 
I can't say I've ever specifically looked to make sure that ice was moving. But I've used this to replace standard conveyors in my base and didn't see a problem.
CaptainTHOM2947 10 Oct, 2020 @ 4:01pm 
so I used these in my ship and I etempted to transfer ice using the conveyor system and it said I could not do it. is it even possible at all to use this to replace the standard conveyor system.
ElChanty 17 Sep, 2020 @ 8:07pm 
we need an airlock-conveyor-connector block!
H3xx 28 Aug, 2020 @ 2:48pm 
It would be really awesome if you put the passage way models inside these, along with ladders for the vertical sections. Would make ship building much more streamlined...
Chaos Uncensored 17 Aug, 2020 @ 12:25am 
Sweet thank you for the updates.
Novar  [author] 25 Jul, 2020 @ 10:23am 
I'll see what I can do about the mirroring problem.
Chaos Uncensored 24 Jul, 2020 @ 1:33am 
An X block would be nice :), plus there seem to be some mirroring issues, left to right seems okay but diagonal and across are broken :(
Capt. ASIC 13 Jul, 2020 @ 8:05am 
Novar, i have a selfish request, not sure how viable for everyone, but could you make a slope version in the next release please? i have a diagonal ramp and the chain of corner tunnels is an eyesore. maybe two versions, one with sides a&b open, and one with a & c open. (assuming plain 45,45,90 triangle used in slope armor)
Novar  [author] 16 Jun, 2020 @ 6:01am 
@Sineval I have looked into it and from what I know I can't combine a ladder object with a conveyor object in game to use the animation. I haven't given up hope, but it is a challenge.
Sineval 15 Jun, 2020 @ 11:44pm 
@Novar what about using vanilla ladder model and animation for this? And did you consider making vanilla-looking connector that act as a door?
Novar  [author] 14 Jun, 2020 @ 9:36am 
@TheGrandiosoBarihawk this is something I would love to have, but my skill isn't high enough for the task. Having the ladder would require me to include some animation so you could actually climb it. That is something I'm not ready for yet. I did try to create a sloped tunnel so you could go from on level to another. But do to a limitation in the way Keen implemented the grid connections, I can't do it. So jet packs is the way to travel. For now.
In Lieu Of Flowers 12 Jun, 2020 @ 3:29pm 
would it be possible to add variants of the straight and curved block that have ladder steps in them? You could place a normal curve to form the base of a ladder, then the ladder straight block or a curved block with a ladder piece to climb up to the next level.
stedo 11 Jun, 2020 @ 7:15am 
No worries @Novar. Thanks for the reply. Still a great looking mod. Thank you.
Novar  [author] 11 Jun, 2020 @ 6:40am 
@stedo No. The connector isn't the the ship connector but just the regular connector square used as a junction between conveyor tubs. Bad naming convention but I tried to stick with what was originally used.
stedo 10 Jun, 2020 @ 6:11pm 
Do the connectors make an airtight seal? For use as a ship to ship airlock dock?
Looking for an alternative to the VCZ airtight connector that doesn't confuse the PAM script on shuttle mode :D
Novar  [author] 10 Jun, 2020 @ 9:50am 
I might look into doing the 1x3 and 1x5 but the 1x10 and 1x20 are out because the balance between triangles and mesh textures becomes a pain. I tried the 1x20 and the texture just doesn't look right.
I also noticed I messed up an a few details like names and icons. I'll get that fixed up ASAP.