Arma 3
PGM Logistic System
51 Comments
Hound 17 Feb @ 5:29pm 
May i recreate your mod for use in Starsim/Halo communities?
Japetin08 12 Jan @ 4:23pm 
Is this good for antistasi?
Asmo 11 Oct, 2024 @ 6:04am 
why no visible ACE interaction carry and drag
Illu 2 Sep, 2024 @ 9:39pm 
can i repack this in our community modpack?
AStarryColdNightWalk 19 Oct, 2023 @ 1:32pm 
Hi , i have to say you done a great job , only issue is i cant get ai rearmed from the crates , is there any way to make them take ?
Fercho 26 Sep, 2023 @ 7:50am 
Can run without TFAR??? Is possible edit to delete TFAR references for own use??
markooff  [author] 6 Jun, 2023 @ 3:16pm 
Heh, maybe later I think...
The truth is that - I hardly managed to deal with some new stuff :) You see...
dan 4 Jun, 2023 @ 3:34pm 
Whens acre compat? Love the mod, i just dont use tfar.
markooff  [author] 2 May, 2023 @ 4:00pm 
It just depends on Your needs and philosophy.
Somebody like CUP (weapons+vehicles+units) someone preffer RHS, anothers rather 3CB factions ... :)
I wrote this mod to be compatibile with modpacks which are based on RHS + CUP(Core) + vanilla stuff, because most Arma 3 groups/clans are using them (and my own group use it as well). But also there is possibility to make some addditionall compats for another mods of course (just like I did with, forinstance, great mods with desant vehicles (see https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2492226114 for more info), but , of course there is some work needed to be done - to do so. :)
Itz_JJ 30 Apr, 2023 @ 4:07am 
does this work with alive persistance ? i used to use R3F but this looks like a better alternative
markooff  [author] 11 Apr, 2023 @ 5:51am 
Thank You @d.ometon :)
And, moreover, even now (until the next update will come) - You can find both pallete trolleys in a specific PGMLS Container (of NATO/BLUEFOR side only) called NATO Machines Container . They are therebetween other tools - like tool trolleys, gas bottles, welding trolleys, water pumps, some service parts, takn engines and so on .. :)
d.omeron 11 Apr, 2023 @ 1:15am 
COOL!!!
markooff  [author] 10 Apr, 2023 @ 6:33pm 
With real pleasure, I can already announce that in the next update of PGM Logistic System, a system for operating pallet trolleys will be added. This will be possible thanks to the work of Lupus the Canine who is the author of this part of the code (many thanks Lupus! :) )
.
The system will operate with all types of pallets from Arma 3 (vanilla + all DLCs) + CUP Core
Below You've got some photos of beta test stage :

https://markooff.net/obrazki/PGM/!!modding/PGM_Logistic_System/!!zdjecia_z_prac_nad_modem/paleciaki_Lupusa/Arma3_x64_2023-04-11_00-40-38-45.jpg
https://markooff.net/obrazki/PGM/!!modding/PGM_Logistic_System/!!zdjecia_z_prac_nad_modem/paleciaki_Lupusa/Arma3_x64_2023-04-11_00-40-42-71.jpg
https://markooff.net/obrazki/PGM/!!modding/PGM_Logistic_System/!!zdjecia_z_prac_nad_modem/paleciaki_Lupusa/Arma3_x64_2023-04-11_00-40-46-82.jpg
https://markooff.net/obrazki/PGM/!!modding/PGM_Logistic_System/!!zdjecia_z_prac_nad_modem/paleciaki_Lupusa/Arma3_x64_2023-04-11_03-17-01-29.jpg
d.omeron 29 Mar, 2023 @ 11:06pm 
you are more or less summing my dream... Spare parts in seperate packages (like in real life, when a lightbulb is in it's own little box, a coil in it's own and a filter in it's own), bigger parts need a forklift or a crane to load them on a small truck or at the back of an offroad, and large parts loaded with a crane only, on a flatbed \ recovery truck. Everythin in boxes or crates to save all the modelling and texturing around it. as simple as it can be.

I have the whole thing in my head, but don't have the skills to bring them to Arma... if you like, I'm at d.omeron#4837 on Discord. :-)
markooff  [author] 29 Mar, 2023 @ 4:51pm 
Hi @d.omeron - do You thing about the car tyres / tank trucks elements - as a "small parts" ?
If so - yes, I can make a special palettes/big boxes filled with such sorts of equipments...
But the 'biggest parts' like a tank engine for instance - are prepared for PGMLS allready , but You can only move them (while in Cargo) of some big 3- & 4- axes trucks..

Moreover I plan to use the 2(3) types of palete trucks and a service tool crane - but in the near future
d.omeron 7 Mar, 2023 @ 12:51am 
Hi! Can you please add vehicle part elements? like small parts in small boxes, medium parts on palettes inside a large crates (so no modelling needed), and large parts (like an engine or a tank barrel) on a large palette and requires a flatbed truck to deliver?
markooff  [author] 11 Jan, 2023 @ 3:33am 
THX Grover :)

And I have to say that apart from today's medical update (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/2120189955) , there is one more, serious one, practically on its way... maybe even in January

Have a fun ! :)
Grover 11 Jan, 2023 @ 1:29am 
I may only to write here ... WOW!
markooff  [author] 5 Jan, 2023 @ 7:24pm 
The big update with fix of the ACE3 unloading functionality - and mony other tweaks has just arrived :)
Have fun ! :)
markooff  [author] 26 Aug, 2022 @ 8:08am 
INFO: Due to recent problems with Cargo Unloading of some classes (esp. some vehicles, big objects and boats) caused by recent ACE3 feature of "auto carry after unloading" - because the solution of this issue is already done by the ACE3 Core Team :) ( issue : https://github.com/acemod/ACE3/pull/9013 ) - the major update of PGM Logistic System is comming ...
AStarryColdNightWalk 11 Jun, 2022 @ 6:17am 
Thanks for answer :) i realized how hard it could be without ace haha
markooff  [author] 31 May, 2022 @ 5:26pm 
Unfortunatelly no.
The reason is - that over then 1/3 of functionality of this mod was built using, and based on the ACE 3 functions and features . Just like the ACE3 CARGO, ACE3 LOAD/UNLOAD, ACE3 DRAG, ACE3 CARRY features and much more (e.g. severall config entries /iventhandlers which came from ACE3 ), So ACE3 mod is one of the base things for me. :)
AStarryColdNightWalk 27 May, 2022 @ 2:34pm 
Any chance to make this mod without ace 3 ?
Chinny 9 Sep, 2021 @ 11:00am 
@markooff would you be able to add me so we can talk about something in direct messages?
Chinny 9 Sep, 2021 @ 10:42am 
@markooff - This is outstanding work. Im really excited to see this in action!
markooff  [author] 9 Sep, 2021 @ 10:27am 
@Chinny - the first - beta version - of PGMLS VR Spawn System is now published .
You can find the new 3 types of crates - which can spawn an extra Respawn Point respectively for GLUE, RED and GUE side - directly in Editor/zeus Category : Things | PGMLS VR . As for now - there are only crates - for testing and bugfixing purposes . You can use them by entering the menu and choosing the yellow option. Each crate can produce only one respawn, then it dissapear and an additional Flag Pole is spawned just in place of newly spawned Respawnpoint. Dont worry, they have temporary textures, just for being well-noticed :)
Also all other planned equipment (like VR containers and so on ) will come in the final release. I tested them on my dedicated SP/MP local environment - and they all seemed to work quite well . Now it's time for massive MP-testing .
Chinny 19 Aug, 2021 @ 12:42pm 
Yes I would love to, I have spoken to my unit about this and they are all interested too! Sounds really good
markooff  [author] 19 Aug, 2021 @ 11:13am 
@Chinny - Now I'm thinking about preparing a small *beta test* version of the feature You have requested. It will be only single small box with the "Add Respawnpoint" function (and one logistic container for creating such boxes). I plan to work harder :) and make some extra functionality (like spawn Resp Ponts witch limited spawning tickets and so on ..) but first - I have to test it in wider environment - so I'll need a beta-testers :) :P (because, You know, this feature will be build using bohemia/CBA oribginal functions and should work reasonable, but .... sometimes shit happens :) )
Do You want to act as a beta-tester for this feature ?
Chinny 13 Aug, 2021 @ 8:55am 
Haha thanks I appreciate the reply, it would be awesome to see that feature. I have seen it requested across many units and communities. It would be the first of a kind to do so.

Love the mod, thanks again.
markooff  [author] 12 Aug, 2021 @ 6:26pm 
@Chinny - I plan to do that , maybe in the next big update. We'll see - how much work will be on other new features (such as campfire maniplating system ) or several new crates, new vehicles customisation and so on ... :)

BTW - nice steam profile :)
Chinny 26 Jun, 2021 @ 4:49pm 
Should make a spawn system. aka logistics team can make FOBs that become spawn points .
markooff  [author] 28 Apr, 2021 @ 7:54pm 
INFO: In the upcomming update You will find (among others) :
- over 10 completely new types of crates - which can spawn an assaultboat/lifeboat/canoe (only single spawn) Each fraction (BLUEFOR, OPFOR, GUERILLA) have it's own crates
- 2 new logistic containers - Boat Container for RU (CSAT) and the one for GUErilla
- some new crates with new types of tents
- and much more ...
markooff  [author] 14 Apr, 2021 @ 8:23am 
[2 part of last post]

BTW if You have any suggestions of creating new crate or box - for instance for Your (and Your Team) USMC special purposes - feel free to make me know. I try to make them as far as I can :)
It's sort of "brothers in arms" (because of My Team's history and USMC experiences) :) :P

At the end of the slideshow - I added severall pictures of few types of Helis - which already HAVE FRIES configured and ready to use in battlefields .

Anyway - a few completely new things & features will come in the near future ...
markooff  [author] 14 Apr, 2021 @ 1:48am 
Yes @Lance_Link I've thought about the money case and the gold as well many times before, but this will need some modelling (in Blender 2.80 of course ;) ) And because I love it (blender working) so I already planed it but a bit later, because now I try to concentrate on complete the "making-things-movable-and-usable mission" (i.e. the lots of things which are inside Arma3 now, but You cannot use it in any way).Such as more furniture, military and civil equipment, tools and other things. And I also like the RP in Arma - but on the second place - just after the strict mil-sim principles...
And of course I have also some "new-crates-requests" from severall Users of my mod all the time ...
Well, I try to satisfy them all and have enough time to make more new functionalities :)

Link 13 Apr, 2021 @ 8:25am 
This keeps getting better and better. Getting added to our Marine Unit for the next campaign. Really like the RPG stuff, good for humanitarian missions. What about a pallet of cash and one of gold? Maybe smaller cases of cash for payoffs to villages, etc. That could add to the RPG side of things.
markooff  [author] 1 Apr, 2021 @ 4:23pm 
http://pgm.armaonline.pl/forum/viewtopic.php?f=53&t=1395&p=12269#p12269
Here you've got some pictures from testing some new features from upcomming update...
(Have a fun :) )
markooff  [author] 25 Feb, 2021 @ 6:20pm 
And next two - with new (and reorganised) fuel 300L barrels - and Fuel Cargo containers - different for BLUE force and OPFOR/Guerrila ... Taken from the last update:

http://markooff.net/obrazki/PGM/kacik_missionmakerow/PGM_Logistic_System/Aktualizacja_z_beczkami/Arma3_x64_2021-02-22_22-34-42-19.jpg

http://markooff.net/obrazki/PGM/kacik_missionmakerow/PGM_Logistic_System/Aktualizacja_z_beczkami/Arma3_x64_2021-02-22_22-46-55-31.jpg

Enjoy :)
Link 24 Feb, 2021 @ 8:34pm 
Great work! Keep it up.
AStarryColdNightWalk 21 Feb, 2021 @ 12:13am 
Very good mod ! I'm looking forward for the support for CUP and Unsung . Cheers :steamhappy:
markooff  [author] 10 Feb, 2021 @ 5:36am 
Thank You @Lance Link for your opinion and suggestions. I worked hard to provide my Group (ond other Users as well) most widely oriented logistic solution I can afford, but of course, there are many places and things to improve :) I know that and if a have enough time I will try to solve them and build much more ...

Yes, You're right, the 3 newest containers have the problem of language You've noticed. This was because I've worked on them in a such hurry (there was a specific deadline) that I forgot to translate the displayed content from my native language - Polish :)
I promise to fix it in the next update (comming soon) .
Link 4 Feb, 2021 @ 2:14pm 
Great mod. Getting better and better. I noticed that the construction containers are in another language. Maybe something on my end but no other containers had this issue.
markooff  [author] 28 Dec, 2020 @ 7:00am 
@Solomon - let me know more about this "optre" first :)
TVHeadOfOld 26 Dec, 2020 @ 5:04pm 
@markooff does this mod work with optre?
markooff  [author] 12 Oct, 2020 @ 7:16am 
The first thing - I'll have to know better this type of gameplay (survival mode). The next thing - PGM Logistic Mod is tightly connected with RHS and also CUP content . So without these mods using PGMLS is slightly worthless .... :)
Koger 24 Jul, 2020 @ 10:56am 
@markooff Are you going to add a way in which to obtain these things in a survival type mode Like a system that will automatically add a factory type object to the map That will have a grid coordinates that you put into CBA settings of some sort That will allow you to make multiple factory type areas and also be able to make a vehicle as a Mobile factory So that this could be used in a game mode without Zeus like Warlords Overthrow or in single player
markooff  [author] 12 Jun, 2020 @ 8:34am 
Yes I've seen this mod. Interesting concept.
Six 11 Jun, 2020 @ 7:01am 
Nice, have you looked to "Box loader - vehicle in vehicle loading" for some ideas and inspirations (portable field tents, etc)?

Logistics ingame (either functional or for simple roleplay) would add a bit more variety to scenarios.
markooff  [author] 10 Jun, 2020 @ 7:55pm 
This is only the first step - I hope - to treat logistics more complex and consequently.
If we're succed in introducing next 2 (or more) phases - it will bring you the complete new way of buildng field fortifications, outposts as well as taking adventage of many (till now completely useless) objects in Arma3 .