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Will be fixed in a few minutes...at least I assume that'll fix it...it should...
Thanks for pointing it out White Brow
I'll see if I can find a container in game....and something to lift it with. Probably a helo will be easiest :)
Like maybe if all of the other connectors defaulted to 'on' instead of off it wouldn't do that weird pull thing...I'll need to find a way to check this out for myself.
Just to be clear, this is happening with the vanilla game containers or a Workshop creation?
If Workshop, could you link me?
Thanks!
I'll be honest, I haven't seen or know how to get a container mission in game since V1.0 so I only tested with an ISO I made. If this is happening with the vanilla containers...I dunno...I think I may write this game off entirely. Some quirks I can live with...but the house is getting crowded :/
Anyway...updated and running again!
If you want to get it running, replace all 8 'fluid nozzles' with 'fluid exhausts'. You can remove the fluid pumps the nozzles are attached to as well actually. There's 4 in the two corners of the stern. I know, it's an odd placement...but the smoke was invisible so it didn't matter. Now that it does, I'd have to re-pipe it all to another, more realistic location and I just don't have it in me to do that.
Sorry, this one isn't going to be able to handle cargo...the rear deck is mostly occupied by a helipad on this one. I don't even think it could be adapted to handle cargo very well given the type of hull it is.
I maybe make another off shore support type of ship down the road but I don't have any plans at the moment except to finish this SAR ship.
Cheers!
If you want to get it running, replace all 8 'fluid nozzles' with 'fluid exhausts'. You can remove the fluid pumps the nozzles are attached to as well actually. There's 4 in the two corners of the stern. I know, it's an odd placement...but the smoke was invisible so it didn't matter. Now that it does, I'd have to re-pipe it all to another, more realistic location and I just don't have it in me to do that.
To mark the occasion, I went ahead and fixed the 'kite characteristics' and made the stern crane radio controlled. Not entirely happy with these R/C units so will update the other crane and winches when/if the devs make some updates to the R/C. They don't work as precisely as a seat/helm...there's no 'Control Help' like a seat and the winch seems to drop to full extension when you activate the R/C. Hope they get updated soon, as having the cranes as R/C is very handy.
Anyway, until then, have fun :)
I think I'll be pulling this ship from the Workshop. I used some lightweight wing surface blocks for a fair bit of the floors on this ship and now the wind can pick it up like a kite. Basically, it's junk now.
Leaving it up for the time being to see if the wind and wing surfaces characteristics get adjusted but I'm stopping any updates until I see what happens.
Sorry for the trouble if you lose control in high wind conditions. It was an unforeseen change.
Working on the seats and implementing new features. Give me a week or two...
You don't find it practical? I mean, you don't have to sink it and it would be hard to sink unless you wanted it to. I did try to make it useful in career as well. I'm just curious what it's missing for you?