Εγκατάσταση Steam
Σύνδεση
|
Γλώσσα
简体中文 (Απλοποιημένα κινεζικά)
繁體中文 (Παραδοσιακά κινεζικά)
日本語 (Ιαπωνικά)
한국어 (Κορεατικά)
ไทย (Ταϊλανδικά)
Български (Βουλγαρικά)
Čeština (Τσεχικά)
Dansk (Δανικά)
Deutsch (Γερμανικά)
English (Αγγλικά)
Español – España (Ισπανικά – Ισπανία)
Español – Latinoamérica (Ισπανικά – Λατινική Αμερική)
Français (Γαλλικά)
Italiano (Ιταλικά)
Bahasa Indonesia (Ινδονησιακά)
Magyar (Ουγγρικά)
Nederlands (Ολλανδικά)
Norsk (Νορβηγικά)
Polski (Πολωνικά)
Português (Πορτογαλικά – Πορτογαλία)
Português – Brasil (Πορτογαλικά – Βραζιλία)
Română (Ρουμανικά)
Русский (Ρωσικά)
Suomi (Φινλανδικά)
Svenska (Σουηδικά)
Türkçe (Τουρκικά)
Tiếng Việt (Βιετναμικά)
Українська (Ουκρανικά)
Αναφορά προβλήματος μετάφρασης
Testing without other mods now
Grand Ages already adjusts itself to this mod automatically when you load both.
I dont have the "extended" in the speed menu selection.
MAybe I didn't activte it well or I dont know.
I remember that mod for Civ V (the Civ V version of this mod) was working very well, not now.
Some help?
P.S: It`s not your miss, probably it is cause my eras little be longer than your, and I have bigger penalty for next era techs, but I need it and want solve this problem another way like a cut bonus for start next era. Please
I just finished a game with this mod and while I enjoyed the pace and a more historically accurate timing for the researches, I thought it was quite unrewarding to play with a heavy focus on science (1700 per turns) and not feel too much the advantage of the more advanced units since other civs with 2 to 3 times less science per turn were not too far behind.
It was also the first time that I felt like I needed to hurry to get my science victory as even though I was focusing exclusively on science, it still took me about 470 turns to win.