安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Testing without other mods now
Grand Ages already adjusts itself to this mod automatically when you load both.
I dont have the "extended" in the speed menu selection.
MAybe I didn't activte it well or I dont know.
I remember that mod for Civ V (the Civ V version of this mod) was working very well, not now.
Some help?
P.S: It`s not your miss, probably it is cause my eras little be longer than your, and I have bigger penalty for next era techs, but I need it and want solve this problem another way like a cut bonus for start next era. Please
I just finished a game with this mod and while I enjoyed the pace and a more historically accurate timing for the researches, I thought it was quite unrewarding to play with a heavy focus on science (1700 per turns) and not feel too much the advantage of the more advanced units since other civs with 2 to 3 times less science per turn were not too far behind.
It was also the first time that I felt like I needed to hurry to get my science victory as even though I was focusing exclusively on science, it still took me about 470 turns to win.