RimWorld
Goldminermac's Empire: Alpha Biome Colonialism
23 opmerkingen
Lekoda 20 nov 2024 om 20:45 
Can confirm this is needed
Thundercraft 31 aug 2021 om 15:54 
Quote, "To Add:
Custom events that only occur in certain biomes (A planned feature in the base mod), such as some colonists being killed by poison spores or a building catching on fire, to make the challenge of settling there, more than just production debuffs."


Do you still plan to add this - or make this as a separate mod? Even if this is a planned feature of the base mod, you could still add certain custom events for certain biomes that the base mod's authors hadn't thought of or implemented, right?
Sujeto500 12 aug 2021 om 9:47 
1.3?
Ξ Raz 15 jun 2021 om 21:27 
nice
Geobeetle 9 jun 2021 om 12:07 
When modmakers clash
Armorguy1 25 jun 2020 om 8:13 
Bruh! XD
Goldminermac  [auteur] 21 jun 2020 om 11:36 
Thanks, sorry about this. I had no idea you already did this before I started working on this mod, and I probably should have paid more attention to the workshop page.
Sarg Bjornson 21 jun 2020 om 11:34 
It's no big deal, if you do make sure it doesn't break any saves!
Goldminermac  [auteur] 21 jun 2020 om 11:33 
K, I see. I didn't notice that, do you want me to remove this since it is obsolete?
Sarg Bjornson 20 jun 2020 om 22:33 
But... Alpha Biomes already does this...
Vinlic 10 jun 2020 om 20:21 
ok sweet thanks again.
Goldminermac  [auteur] 10 jun 2020 om 20:03 
k, I'll get on it
Vinlic 10 jun 2020 om 18:56 
Hmm I'd say a 2 in logging, a 0.5 in animals and minerals and 1 in everything else should balance it out with other biomes.
Goldminermac  [auteur] 10 jun 2020 om 18:38 
Ok, since you suggested it, then what resource stats do you want it to have?
Vinlic 10 jun 2020 om 18:08 
Oh ok cool, I've been using https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1935518604&searchtext=redwood so if you wouldn't mind doing that one it would be greatly appreciated.
Goldminermac  [auteur] 10 jun 2020 om 13:22 
If you have another biome mod you want to recommend I would be willing. The only one I know of is Alpha Biomes though.
Vinlic 10 jun 2020 om 12:21 
@Goldminermac, Oh ok, I've just had bad luck then as I only get regular wood. Thanks for the info. Btw do you plan to do any other biomes besides Alpha ones?
Goldminermac  [auteur] 10 jun 2020 om 12:18 
yep, such a thing is not possible right now. Though theoretically, you could get ocular wood from a tithe randomly, but that would be from any biome considering tithes are based on RNG as of now.
Vinlic 10 jun 2020 om 12:05 
This mod just changes the values for resources in the alpha biomes, it doesn't say let you get the occular forest wood when tithing for wood in that biome?
Dr Zhivago 9 jun 2020 om 11:07 
Please add mod requirements to Steam so users know which mods they need. (Even if it seems obvious)
Goldminermac  [auteur] 8 jun 2020 om 18:07 
Your welcome, just hadn't made a mod in a while, and have been wanting to fiddle around with biome resource modding in empire, which I have never touched before.
Vinlic 8 jun 2020 om 16:52 
Hey thanks for adding this, been wanting this for a while.