RimWorld
Goldminermac's Empire: Alpha Biome Colonialism
23 Komentar
Lekoda 20 Nov 2024 @ 8:45pm 
Can confirm this is needed
Thundercraft 31 Agu 2021 @ 3:54pm 
Quote, "To Add:
Custom events that only occur in certain biomes (A planned feature in the base mod), such as some colonists being killed by poison spores or a building catching on fire, to make the challenge of settling there, more than just production debuffs."


Do you still plan to add this - or make this as a separate mod? Even if this is a planned feature of the base mod, you could still add certain custom events for certain biomes that the base mod's authors hadn't thought of or implemented, right?
Sujeto500 12 Agu 2021 @ 9:47am 
1.3?
Ξ Raz 15 Jun 2021 @ 9:27pm 
nice
Geobeetle 9 Jun 2021 @ 12:07pm 
When modmakers clash
Armorguy1 25 Jun 2020 @ 8:13am 
Bruh! XD
Goldminermac  [pembuat] 21 Jun 2020 @ 11:36am 
Thanks, sorry about this. I had no idea you already did this before I started working on this mod, and I probably should have paid more attention to the workshop page.
Sarg Bjornson 21 Jun 2020 @ 11:34am 
It's no big deal, if you do make sure it doesn't break any saves!
Goldminermac  [pembuat] 21 Jun 2020 @ 11:33am 
K, I see. I didn't notice that, do you want me to remove this since it is obsolete?
Sarg Bjornson 20 Jun 2020 @ 10:33pm 
But... Alpha Biomes already does this...
Vinlic 10 Jun 2020 @ 8:21pm 
ok sweet thanks again.
Goldminermac  [pembuat] 10 Jun 2020 @ 8:03pm 
k, I'll get on it
Vinlic 10 Jun 2020 @ 6:56pm 
Hmm I'd say a 2 in logging, a 0.5 in animals and minerals and 1 in everything else should balance it out with other biomes.
Goldminermac  [pembuat] 10 Jun 2020 @ 6:38pm 
Ok, since you suggested it, then what resource stats do you want it to have?
Vinlic 10 Jun 2020 @ 6:08pm 
Oh ok cool, I've been using https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1935518604&searchtext=redwood so if you wouldn't mind doing that one it would be greatly appreciated.
Goldminermac  [pembuat] 10 Jun 2020 @ 1:22pm 
If you have another biome mod you want to recommend I would be willing. The only one I know of is Alpha Biomes though.
Vinlic 10 Jun 2020 @ 12:21pm 
@Goldminermac, Oh ok, I've just had bad luck then as I only get regular wood. Thanks for the info. Btw do you plan to do any other biomes besides Alpha ones?
Goldminermac  [pembuat] 10 Jun 2020 @ 12:18pm 
yep, such a thing is not possible right now. Though theoretically, you could get ocular wood from a tithe randomly, but that would be from any biome considering tithes are based on RNG as of now.
Vinlic 10 Jun 2020 @ 12:05pm 
This mod just changes the values for resources in the alpha biomes, it doesn't say let you get the occular forest wood when tithing for wood in that biome?
Dr Zhivago 9 Jun 2020 @ 11:07am 
Please add mod requirements to Steam so users know which mods they need. (Even if it seems obvious)
Goldminermac  [pembuat] 8 Jun 2020 @ 6:07pm 
Your welcome, just hadn't made a mod in a while, and have been wanting to fiddle around with biome resource modding in empire, which I have never touched before.
Vinlic 8 Jun 2020 @ 4:52pm 
Hey thanks for adding this, been wanting this for a while.