Sid Meier's Civilization VI

Sid Meier's Civilization VI

TCS Pedialite
24 Comments
MikeSeven 11 May @ 12:14pm 
Simple fix for some text not showing correctly.

In Civilopedia.xml your CivilopediaPageGroups attribute name is mis-cased. In your <CivilopediaPageGroups> block you have:

<Row SectionID="MODS" PageGroupId="DLC" … />
but the engine expects SectionId (lower-case “d”), not “SectionID”. Because of that case mismatch none of your page-groups load, so you’ll see the literal tag (“LOC_TCS_PEDIA_MODS_PAGEGROUP_DLC”, etc.) instead of the localized text.

Fix:
Change: <Row SectionID="MODS" PageGroupId="DLC" …/>
To: <Row SectionId="MODS" PageGroupId="DLC" …/>

Repeat for each <Row> in that section.
H.Humpel 29 Oct, 2023 @ 5:16am 
Hi thecrazyscotsman,
your mod has been translated by ASM590319 into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
Adriaman 22 Apr, 2021 @ 12:46pm 
Hi, the following files have been updated, you might want to take a look:
..\Base\Assets\Gameplay\Data\Civilopedia.xml
..\Base\Assets\UI\Civilopedia\CivilopediaSupport.lua
Anger Bird 11 Nov, 2020 @ 7:20am 
Very interesting and useful mod for statistic, game researching and debugging! :kongo_icon:
mufasa 3 Jul, 2020 @ 2:13pm 
how to use?
thecrazyscotsman  [author] 30 Jun, 2020 @ 4:34pm 
Updated
-- Added compatibility for Better Civilopedia by infixo (Thanks @Infixo!)
-- Added Largest Feature lists
-- Added UserConfig.sql file in mod folder to allow the option to only show map tile/resource/feature/etc information if it is visible (by default the Surveyor shows all information)
infixo 30 Jun, 2020 @ 10:28am 
It is very easy to make BCP and Pedialite work together. I did so, here is how.
https://forums.civfanatics.com/threads/tcs-pedialite.659184/#post-15819028
You just need to rename a file and made a few changes to .modinfo.
thecrazyscotsman  [author] 26 Jun, 2020 @ 8:01am 
Update:
- Changed name of mod to TCS Pedialite
- Inactive mods and dlc now have their own pages in the Civilopedia
- Fixed a minor text bug
- Additional minor changes
thecrazyscotsman  [author] 25 Jun, 2020 @ 3:43pm 
Thanks for the report. I'll fix it in the next update as it only effects a handful of text entries for my YNAMP support.
Flactine 25 Jun, 2020 @ 1:12am 
[3928681.357] [Localization]: In Query - insert or replace into EnglishText('Tag', 'Language', 'Text') values (?, ?, ?);
[3928681.357] [Localization]: In XMLSerializer while updating table EnglishText from file Text_YNAMP.xml.
thecrazyscotsman  [author] 24 Jun, 2020 @ 12:36pm 
@ChrisMartin - I will look into adding some better compatibility with infixo's Better Civilopedia
thecrazyscotsman  [author] 24 Jun, 2020 @ 12:36pm 
Updated:
- A new page has been added (Surveyor) which has extensive information regarding the map and game setup. All of the game setup options from the Advanced Setup screen are presented, as well as detailed information about the makeup of the map (Continents, Terrain, Resource, Features, etc).
- YNAMP support has been added, although that will need to continue to be refined as YNAMP has a very large list of exposed parameters. The vast majority are accounted for.
- The list of DLC/Mods and Game Configuration summary details are reported to the Lua.log file upon opening the Mod Civilopedia Overview screen - this allows easy sharing of map setup details via copy/past
- Fixed Mod text in the Enhanced Mod Manager which sometimes only showed the tags
- Additional extensive under-the-hood changes and refactoring
Tomatekh 17 Jun, 2020 @ 12:45pm 
This is great, thanks!
ChrisMartin 15 Jun, 2020 @ 8:43am 
Hi.
I uses Better Civilopedia (UI) by infixo, and he also uses a extra icon on the top bar.
Than pushes your icon outside the Civilopedia window, with still space to use on far left side.
Is it possible to center this icon bar? I think it is room for 2 icons in addition to Civ6 Vanilla.
Titule 14 Jun, 2020 @ 6:07am 
I find that very helpful, because you have the info in-game and no need to return to the main menu.

Why does it show only the active mods?

Another suggestion: Make the workshop folder clickable and open the location (file explorer on windows) or display the full path resp. copy the full path to the clipboard..
Royal Raven 12 Jun, 2020 @ 7:14am 
Really cool mod! I love that you added in Map details. Sometimes I wonder which continent type i put in.
thecrazyscotsman  [author] 11 Jun, 2020 @ 11:16am 
Update with new features:
The mod installation information has been expanded and given its own page.

Game and map configuration details have been added to the mod overview page in the Pedia. This includes:
- Difficulty, Speed, Disaster Intensity
- Map Script, Size, Temperature, etc
- Game/Map Seed

See screenshots for complete list.
ChrisMartin 10 Jun, 2020 @ 10:46am 
Strange. My locals are also en_US. So it should work then. If nobody else has this, it's clearly in my end. :) The TCS mods are displaying the text correctly... Strange indeed...
Crazy Dave 10 Jun, 2020 @ 10:24am 
:steamhappy: :spain_icon:
thecrazyscotsman  [author] 10 Jun, 2020 @ 9:16am 
I also use Final Freak's Enhanced Mod Manager and the text shows up correctly (except for the Teaser, but I suspect that is due to an error in EMM).
thecrazyscotsman  [author] 10 Jun, 2020 @ 9:14am 
Hmm, I only added localization for en_US, I wonder if that's causing the issue? Does the text show up properly in-game?
ChrisMartin 10 Jun, 2020 @ 9:08am 
FYI. When I look at the mod in "Enhanced Mod Manager" the mod is named LOC_TCS_CIVILOPEDIA_NAME / _TEASER / _AUTHORS / _DESCRIPTION. Using English version from EU. No other mod is like this.
ChrisMartin 10 Jun, 2020 @ 8:58am 
I'm running over 100 mods and I hate to must open the Steam overlay to go to the mod page and check what the heck mod xyz did again :D
Thank you!
Sailor Cat 10 Jun, 2020 @ 8:46am 
:arara: