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Comunicar un error de traducción
I can link it for you
1. v - lua/weapons/tfa_heavyshotgunshield/shared.lua:564
2. unknown - lua/includes/modules/hook.lua:84 (x112)
[[TFA] HL:A Heavy Shotgun] lua/weapons/tfa_heavyshotgunshield/shared.lua:564: attempt to call method 'Armor' (a nil value)
1. v - lua/weapons/tfa_heavyshotgunshield/shared.lua:564
2. unknown - lua/includes/modules/hook.lua:84
3. TakeDamage - [C]:-1
4. CustomRangeAttackCode - lua/entities/npc_vj_sent_h3aggressor/init.lua:418
5. RangeAttackCode - lua/entities/npc_vj_creature_base/init.lua:2509
6. unknown - lua/entities/npc_vj_creature_base/init.lua:2154
This conflict between the HL:A Heavy Shotgun for the TFA and the VJ Halo Sentinels SNPCs.
he puts his arm up then back down then back up
Could you also extend the Worldmodel back to its original size and have the grip fit a little better in the hand? I want to show my enemies how long my boomstick is before I blast them apart.
I think the Viewmodel needs to be set a little lower to align to how the Heavy holds it. The firerate could be slowed down a little because firing 16x5 pellets at that rate? It's a little much. It should also be switched to semi-automatic and Spent shells could come out the top ejection port.